Particle system slots do not reflect drivers correctly
Closed, ResolvedPublic

Description

Example file:

The cube has a particle system and a property 'hair_visibility' that drives the visibility of it.
When changing the value of the property, the modifier stack shows the updated state of the driver correctly.

However the particle slots do not show this. When the driver is set to 0, the little eye icon shows no driver at all; when it's 1, it shows up, but it can also be toggled (which shouldnt be possible since there is a driver on it).

Details

Type
Bug