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Shortcut Keys Changed in 2.8x
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Description

This task is to track changes in the keymap for Blender 2.8,

Note this not a task for discussion (see: T55162). This is only to keep track of changes made in 2.8x.

Summary

Here is a list of the main changes to know when moving to 2.8.

Moved to: https://docs.blender.org/manual/en/dev/interface/keymap/blender_default.html


Screen Keymaps

Added

  • Global
    • Q: Quick Favorites Menu T55027
    • F1: Help (Context sensitive)
    • F2: Rename active item.
    • F3: Operator Search (also Cmd-F on macos).
    • F4: File Context Menu.
  • 3D View
    • AccentGrave: View axis pie menu.
    • Alt-MMB(Drag): Relative view axis switching
    • Alt-MMB(Click): Center on the mouse cursor.

      Note: this is a productivity feature for experienced users, intended as a fast alternative to the view manipulator or num-pad.
    • Z: Shading modes pie menu.
    • Alt-Z: Toggle x-ray.
    • Shift-Z: Toggle wire-frame.
    • Alt-Shift-Z: Toggle overlay.
    • Edit Mode: Mesh
      • Alt-N: Flip normals

        (no longer available in context menu, mesh -> normals can be used but isn't as convenient)
  • Dope Sheet Editor
    • Ctrl-Home: Set start frame.
    • Ctrl-End: Set end frame.
    • Ctrl-Tab: switch to FCurve editor.
  • Graph Editor
    • Ctrl-Tab: switch to Graph editor.

Removed

  • Global
    • Ctrl-Up (Toggle fullscreen), Use Ctrl-Space.
    • Ctrl-Down (Toggle fullscreen), Use Ctrl-Space.
    • Alt-Wheel (Frame offset), use Left/Right.
  • Grease Pencil
    • D-* (All keys that use the D-Key as a modifier) NO REPLACEMENT.

      (updated to use tool-system, full grease pencil support has it's own modes).
  • 3D View
    • Global Keys
      • Shift-Wheel (VIEW3D_OT_view_pan) NO REPLACEMENT.
      • Ctrl-Wheel (VIEW3D_OT_view_pan) NO REPLACEMENT.
      • Alt-Shift-Wheel (VIEW3D_OT_view_orbit) NO REPLACEMENT.
      • Ctrl-Shift-Wheel (VIEW3D_OT_view_orbit) NO REPLACEMENT.
      • Shift-Z (VIEW3D_OT_toggle_shading, RENDER), use Z pie menu.
      • Alt-Z (VIEW3D_OT_toggle_shading, MATERIAL), use Z pie menu.
    • Object Mode
      • Ctrl-T Make Track NO REPLACEMENT (use Object menu).
      • Alt-T Clear Track NO REPLACEMENT (use Object menu).
    • Grease Pencil Editing
      • 0..9 (GPENCIL_OT_brush_select) NO REPLACEMENT.
    • Sculpt Mode
      • 0..9 (BRUSH_OT_active_index_set) NO REPLACEMENT.
    • Vertex Paint
      • 0..9 (BRUSH_OT_active_index_set) NO REPLACEMENT.
    • Weight Paint
      • 0..9 (BRUSH_OT_active_index_set) NO REPLACEMENT.
    • Texture Paint
      • 0..9 (BRUSH_OT_active_index_set) NO REPLACEMENT.

Changed

  • Global
    • Spacebar (operator search menu toolbar popup). Use F3.
    • Alt-F10 (toggle fullscreen area). Use Ctrl-Alt-Space.
    • Alt-A: (toggle animation playback). Use Shift-Spacebar
    • Alt-F (VIEW3D_OT_view_center_pick). See Alt-MMB shortcuts.
  • 3D View
    • General
      • Shift-F: Fly/Walk Mode (Use Shift-AccentGrave)
      • Ctrl-Space: Toggle Manipulator, (Use Ctrl-AccentGrave)
      • , and . are now orientation and pivot pie menus.
      • Z: Toggle wire-frame shading (Use Shift-Z).
    • Object Mode
      • Ctrl-Tab (Pose Mode / Weight Paint). Use Ctrl-Tab (Opens pie-menu or toggles pose mode for armatures).
      • V (Vertex Paint Mode). Use Ctrl-Tab (pie menu).
    • Edit Mode: Mesh
      • Ctrl-Tab (Select Mode), Use 1..3 (new edit-mode key).
      • Ctrl-N: Recalculate normals (Use Shift-N)
    • Weight Paint
      • W: Adjust weight (Use Ctrl-F).
  • Image Space
    • UV Edit
      • W (Weld), Use Shift-W (make room for W-key context menu).
      • F3 (Save As), Use Shift-S (make room for F3 search).

Details

Type
Design

Event Timeline

There are a very large number of changes, so older changes are hidden. Show Older Changes

@Campbell Barton (campbellbarton) I think Ctrl-Shift-Tab (Snap Element Menu) is actually back. And "toggle fullscreen area). Use Ctrl-Alt-Space" I think is not yet implemented

@Tomas (Rusculleda), Corrected first issue, Ctrl-Alt-Space works here.

Tomas (Rusculleda) added a comment.EditedNov 21 2018, 11:36 AM

Were the view orbit shortcuts (shift+alt+mmb up/down and ctrl+alt+mmb up/down) changed or eliminated? They're not working here and I can't find them in input preferences.

Hope I'm not being annoying but in case it helps, I also noticed Alt + Wheel is no longer assigned to frame offset.

@Tomas (Rusculleda) not at all, thanks for the pointing this out, updated.

Hi Campbell,

Control + ` (Accent Grave) doesn't seem to work in Blender macOS. Pressing the Accent Grave key without Control for view selection does work.

Thanks,

Metin

I can confirm the above comment, the key combo is good but actually I think the problem might be the manipulator is missing ing macOS - its been missing for a while in 2.8 (kind of assumed it was by design) - even changing the toggle to something simple e.g shift+h there is still no toggling of a manipulator.

AccentGrave: 3D view pie menu. works correctly
Ctrl-AccentGrave: Toggle manipulator. nothing happens
Shift-AccentGrave: Fly-mode. works correctly

macOS 10.14.1 here.

Could you try this with the 'Transform' tool active? (This should toggle on/off).

Toggles 3d view option: Overlay -> Active Tool

Yes, that works. I didn't know that the gizmo is only visible when the Transform tool is activated. Is there also a direct keyboard shortcut for the Transform tool, in stead of Spacebar and then the T key?

Thanks.

@Metin Seven (MetinSeven), no, but you can press Space-T in the same way you'd press Ctrl-T or similar bindings.

Good to know, thanks, and keep up the good work. 👍

Could you try this with the 'Transform' tool active? (This should toggle on/off).

Toggles 3d view option: Overlay -> Active Tool

Yup that does work so yup - so there will be no 'Select' Manipulator anymore? just the free grabbing - pretty sure I can get used to it quite fast.

please dont use accents and tildes as shortcuts because in some languages this are dead keys.

please dont use accents and tildes as shortcuts because in some languages this are dead keys.

Though at some point I asked for something similar, now I don't belive not using those keys is the best solution, as some of those keys are positioned quite handily, and using only keys available in every keyboard layout would be limiting. I'm thinking maybe a better solution would be to have community maintained keboard presets which adapt the oficial keymap to the different layouts. For example, with spanish keyboards, blender takes the ñ key for the tilde shortcuts, and the question marks keys for the square brakets shortcuts. When I install blender on a new computer I usually change those shortcuts for more accesible keys (if posible, to the keys that lie on the position the oirginal shortcut key is suposed to be). If this kinds of adaptations were shared and made easily available I think we would be fine.

hi Tomas, that would be pretty cool, i also have some custom shortcuts on the 2.79 version, but i'm trying out the defaults in this one and i'm adapting faster than i thought (muscle memory still plays some tricks on me), i've only alter the spacebar behavior, because F3 is too far away (i wouldn't change it if i had an equivalent to mac users with their cmd-f, lucky bastards!). My point about the keys is that, they should just work out of the box, i know i can remap them, but not everyone will manage to get there (the input preferences is massive) and i understand your point about handy position on the keyboard layout, but we are trading handy position of shortcuts by broken shortcuts (if you use the defaults).

I need to remove Context menu on right click and replace it with Pan view while left click select option turned on.
How is it possible to do?

I need to reproduce such behaviour

UPD
Found, it called "Call Menu" operator

Another issue with Pan view on right mouse setup - cancelling any kind of action with RMB causes immediate panning instead of just cancelling.
Looks like conflict with Transform modal map.

UPD Seems to be fixed, rebuilding keymap from factory settings

Hi folks,

Since Normal Editing is going to be the next big thing in Blender I would like to propose to:

Have alt+n to have the mesh>normal menu or
giving the normal menu in special menu set
only in edit mode

Also if possible to call auto smooth operation from mesh>normal menu would make it easier for normal editing. (Edit:: Seems it's not a op. But may merge with mesh option instead)

Thanks.

Node Editor's Cut Link default Key Tweak+Right+Any conflicts with Lazy connect. If we give Lazy connect to use left mouse key then Blender freezes...

The viable solution I am having without any conflict is to give Cut Links : Tweak+Left+Any

Thank you for keeping transform modal map for knife tool, it helps a lot!
Everything is working about pan on RMB)

But there is still no way to set object.material_slot_assign through GUI - button rejects any shortcuts assignation (it is Shift+X in my case) - useful for assigning materials at fullscreen

It seems there is no ability to assign shortcut to shading.color_type, for quick switching to "textures" mode and back to "material" during UV unwrapping.
It is quite essential, because checker texture disguises geometry, so the only way to work with UV is quick switching to textured mode to preview and then back to shaded to provide selections and operations.

Also, manual switching "Shading" button is deep right, so there are no way to keep tools on left side of bar and shading button on screen simultaneously in UV Editing workspace.
So, shortcut is needed.
I used to use alt+Z, it was very handy for such purposes.

UPD: Solved

Temporary assigned to Alt+X
Keymap - 3DView - 3DView (Global)
Operator = wm.context_toggle_enum
Context = space_data.shading.color_type
Value = MATERIAL
Value = TEXTURE

What about Alt + F11 that toggles Blender instance full-screen in Blender 2.79b? Will there be a replacement?

Question: on 2.79 to use the pie menus for translate, rotate and scale, we used the CTRL+SPACEBAR...
Is the pie menu for manipulators going to be replaced by some other keyboard command?

Current shortcut "Toggle full screen" could come handy once or twice during a 2 hour session of use on Blender,
but CTRL+SPACEBAR for manipulators, comes in handy every 50 seconds in the same 2 hour period.

Please reconsider adding this toggle manipulators (translate, rotate, scale) back into 2.8: it is a spine into modeling.
Thanks.

@David (activemotionpictures) As noted in the changes: Ctrl-AccentGrave: Toggle manipulator.

the AccentGrave (') is not accessible on a german-keyboard-layout to be used as a shortcut.. it's hidden behind Shift+# and in the place were the AccentGrave sits on an US-Layout, the german-layout has a degree sign (°)

the following shortcuts are affected and thus inaccessible:

  • AccentGrave: 3D view pie menu.
  • Ctrl-AccentGrave: Toggle manipulator.
  • Shift-AccentGrave: Fly-mode.

if I switch to an US-keyboard-layout it triggers all the right menus/actions, but of cause it is really impractical to switch keyboard layouts just to have basic shortcuts working, plus it is super confusing.

Would it be possible to let blender know which keyboard-layout one is using and switch the AccentGrave to the according Button on each international-keyboard-layout or have a fast toggle in the splash screen for which key-binding we would like to use for the above actions. So e.g. german-keyboard-users could easily switch to use the degree sign instead.

It seems important to me that at least the basic shortcuts should work in any international keyboard-layout.

On a side node: I really miss the shortcut to open the user-preferences > I often just want to toggle some small settings on or off while working on a project.. Is there any particular reason that this shortcut was removed?

@Campbell Barton (campbellbarton) I m in love with the ctrl+tab in the graph editor-> dope sheet and vice versa. I don't know how long it had been like this. Thanks you very much :)

@Campbell Barton (campbellbarton) In windows 10, the Chinese version, Ctrl + space is a global key to switch input. as far as I know, can't modify by user in direct. so I think Shift + Space is better for full screen editor. Ctrl +Home/End to setting start/end frame, this is too far from the left hand, I often use this. by the way, F6(redo last in 2.79) will back? I very need it. thanks.

@Leroy (Leroy):

  • Re: Ctrl-Space I think we're going to need a set of platform spesific workarounds since there are always conflicts with spesific configurations.

    These workarounds could ideally be detected, but at the very least they can be preferences.

    Note that Ctrl-Space isn't a new shortcut, its been used in Blender for years for auto-complete in the text editor and console.
  • Re: Ctrl-Home/End, changing the start/end frame is not something you do frequently (as in many times a minute) while animating.

    For example - this is the shortcut for moving to the start/end of a document in many text editors.

    So I don't think it's an issue if it's not easily accessible with one hand. Further, this leaves keys such as Alt-S/Alt-E available for actions performed more frequently.
  • Re: F6 redo, there is already a way to redo actions in editors that can redo (if there are exceptions, the redo panel will need to be added to them), having the F-Keys from F5..F10 means you can assign this if you like, but means there are keys free for users to assign their own functions, and I rather not drop this.

@Campbell Barton (campbellbarton) Thanks for your reply. Does the Set origin(ctrl +alt +shift +c) and convert objects(alt +c ) will be back. it's apply modifier very quickly.

It's not planned to add keys from 2.7x map back.

  • Apply modifiers can be done w/: Ctrl-A, G.
  • Set origin is in the context menu. W, O or RMB, O

It's not planned to add keys from 2.7x map back.

Sounds strange.
Like some shortcuts are better than other not because they comply with to the principles of relevance, but because some were cursed by being used in previous versions, so they are not fashionable anymore.
We are making software for work, this is an extremely delicate question, demanding obvious visual reasons.
Please, be careful with that, we hope on this.

@Paul Kotelevets (1D_Inc) the keys from 2.7x that we though worth adding back have already been added back.

See motivation for: T55666

@Paul Kotelevets (1D_Inc) the keys from 2.7x that we though worth adding back have already been added back.

See motivation for: T55666

Well, hope that the opportunity to return them manually will remain.

@Campbell Barton (campbellbarton) Hi, does the pop-up panel in the 3d viewport will have shortcuts, e.g. Collections Visibility, Object Types Visibility, Overlays and Shading, I think it necessary.

For groups icons in tool bar, I am highly recommended can use A key to expand, more quick than keep LMB press.

Will have shortcut to show all collections.

Another question, for example, press M1 is move the selected to Scene Collection(master collection), not Collection1, Collection1 is M2, Collection2 is M3 an so on. Can we fix it, or move the Scene Collection to bottom in Move to Collection context menu

Thanks, looking forward to seeing more shortcuts.

@Campbell Barton (campbellbarton) Hi, does the pop-up panel in the 3d viewport will have shortcuts, e.g. Collections Visibility, Object Types Visibility, Overlays and Shading, I think it necessary.

Another question, for example, press M1 is move the selected to Scene Collection(master collection), not Collection1, Collection1 is M2, Collection2 is M3 an so on. Can we fix it, or move the Scene Collection to bottom in Move to Collection context menu

Barton already opened such tread
https://developer.blender.org/T61492
Yes, fully agree, assigning 1 to Scene Collection is required for consistency.

It's not planned to add keys from 2.7x map back.

  • Apply modifiers can be done w/: Ctrl-A, G.
  • Set origin is in the context menu. W, O or RMB, O

It seems, W is cycling selection mode?

The Shift ` shortcut for the navigation mode doesn't work.
I'm on debian, with US international keymap and a standard qwerty keyboard.
I suggest that either you make blender able to recognize the dead keys, either changing shortcuts.

I just want to point out a thing.

I've been trying to keep calm with all the shortcut changes since looks like many are actually liking it. But I haven't seen anyone who liked or got used with the Z-Pie Menu, it seems like the obvious choice would be to have Z to toggle wireframe and Shift+Z to open the pie menu and not the opposite.

@Campbell Barton (campbellbarton) any thoughts on it?

Well, yep, there were no qiuck wireframe mode (very useful in modeling) and no quick texture (not material) mode.
v 2.80.57 seems to behave different - there is also no more viewport rendering shortcut.


Quick wireframe is available with Pie menu on Drag (a very nice solution), but It's still hard to guess what's going on.

I just want to point out a thing.

I've been trying to keep calm with all the shortcut changes since looks like many are actually liking it. But I haven't seen anyone who liked or got used with the Z-Pie Menu, it seems like the obvious choice would be to have Z to toggle wireframe and Shift+Z to open the pie menu and not the opposite.

@Campbell Barton (campbellbarton) any thoughts on it?

I greatly enjoy the Shading piemenu (Z-piemenu)

I greatly enjoy the Shading piemenu (Z-piemenu)

It's okay, there will always be some people who like any kind of updates, because their workflow allows them)
For example, editing object piemenu was good for gamedev, tab edit mode for almost everything else, that's why such a things are usually done as optional.
The same about wireframes.