Shortcut Keys Changed in 2.8x #55194

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opened 2018-05-25 09:17:41 +02:00 by Campbell Barton · 134 comments

This task is to track changes in the keymap for Blender 2.8,

Note this not a task for discussion (see: #55162). This is only to keep track of changes made in 2.8x.

Summary

Here is a list of the main changes to know when moving to 2.8.

Moved to: https://docs.blender.org/manual/en/dev/interface/keymap/blender_default.html


Note: On macOS you can now use the Cmd key as an alternative to using Ctrl.

Screen Keymaps

Added

  • Global

    • Q: Quick Favorites Menu #55027
    • F1: Help (Context sensitive)
    • F2: Rename active item.
    • F3: Operator Search (also Cmd-F on macos).
    • F4: File Context Menu.
  • 3D View

    • AccentGrave: View axis pie menu.

    • Alt-MMB(Drag): Relative view axis switching

    • Alt-MMB(Click): Center on the mouse cursor.

  Note: this is a productivity feature for experienced users,
  intended as a fast alternative to the view manipulator or num-pad.
  • Z: Shading modes pie menu.

  • Alt-Z: Toggle x-ray.

  • Shift-Z: Toggle wire-frame.

  • Alt-Shift-Z: Toggle overlay.

  • Edit Mode: Mesh

    • Alt-N: Normals Menu
  • Dope Sheet Editor

    • Ctrl-Home: Set start frame.
    • Ctrl-End: Set end frame.
    • Ctrl-Tab: switch to FCurve editor.
  • Graph Editor

    • Ctrl-Tab: switch to Graph editor.
  • Sequencer

    • Ctrl-R: Refresh.

Removed

  • Global

    • Ctrl-Up (Toggle fullscreen), Use Ctrl-Space.
    • Ctrl-Down (Toggle fullscreen), Use Ctrl-Space.
    • Alt-Wheel (Frame offset), use Left/Right.
  • Grease Pencil

    • D-* (All keys that use the D-Key as a modifier) NO REPLACEMENT.

      (updated to use tool-system, full grease pencil support has it's own modes).

  • 3D View

    • Global Keys

      • Shift-Wheel (VIEW3D_OT_view_pan) NO REPLACEMENT.
      • Ctrl-Wheel (VIEW3D_OT_view_pan) NO REPLACEMENT.
      • Alt-Shift-Wheel (VIEW3D_OT_view_orbit) NO REPLACEMENT.
      • Ctrl-Shift-Wheel (VIEW3D_OT_view_orbit) NO REPLACEMENT.
      • Shift-Z (VIEW3D_OT_toggle_shading, RENDER), use Z pie menu.
      • Alt-Z (VIEW3D_OT_toggle_shading, MATERIAL), use Z pie menu.
    • Object Mode

      • Ctrl-T Make Track NO REPLACEMENT (use Object menu).
      • Alt-T Clear Track NO REPLACEMENT (use Object menu).
    • Grease Pencil Editing

      • 0..9 (GPENCIL_OT_brush_select) NO REPLACEMENT.
    • Sculpt Mode

      • 0..9 (BRUSH_OT_active_index_set) NO REPLACEMENT.
    • Vertex Paint

      • 0..9 (BRUSH_OT_active_index_set) NO REPLACEMENT.
    • Weight Paint

      • 0..9 (BRUSH_OT_active_index_set) NO REPLACEMENT.
    • Texture Paint

      • 0..9 (BRUSH_OT_active_index_set) NO REPLACEMENT.

Changed

  • Global

    • Spacebar (operator search menu toolbar popup). Use F3.
    • Alt-F10 (toggle fullscreen area). Use Ctrl-Alt-Space.
    • Alt-A: (toggle animation playback). Use Shift-Spacebar
    • Alt-F (VIEW3D_OT_view_center_pick). See Alt-MMB shortcuts.
  • 3D View

    • General

      • Shift-F: Fly/Walk Mode (Use Shift-AccentGrave)
      • Ctrl-Space: Toggle Manipulator, (Use Ctrl-AccentGrave)
      • , and . are now orientation and pivot pie menus.
      • Z: Toggle wire-frame shading (Use Shift-Z).
    • Object Mode

      • Ctrl-Tab (Pose Mode / Weight Paint). Use Ctrl-Tab (Opens pie-menu or toggles pose mode for armatures).
      • V (Vertex Paint Mode). Use Ctrl-Tab (pie menu).
    • Edit Mode: Mesh

      • Ctrl-Tab (Select Mode), Use 1..3 (new edit-mode key).
      • Ctrl-N: Recalculate normals (Use Shift-N)
    • Weight Paint

      • W: Adjust weight. Use Ctrl-F).
  • Image Space

    • UV Edit

      • W: Weld, Use Shift-W (make room for W-key context menu).
      • F3: Save As. Use Shift-S (make room for F3 search).
  • Node Editor

    • Ctrl-LMB drag: Cut Links, Now use Ctrl-RMB drag. (make room for box de-select)
This task is to track changes in the keymap for Blender 2.8, Note this not a task for discussion (see: #55162). This is only to keep track of changes made in 2.8x. ## Summary Here is a list of the main changes to know when moving to 2.8. Moved to: https://docs.blender.org/manual/en/dev/interface/keymap/blender_default.html ---- Note: On macOS you can now use the Cmd key as an alternative to using Ctrl. ## Screen Keymaps ## Added * Global * `Q`: Quick Favorites Menu #55027 * `F1`: Help (Context sensitive) * `F2`: Rename active item. * `F3`: Operator Search (also `Cmd-F` on macos). * `F4`: File Context Menu. * 3D View * `AccentGrave`: View axis pie menu. * `Alt-MMB(Drag)`: Relative view axis switching * `Alt-MMB(Click)`: Center on the mouse cursor. ``` Note: this is a productivity feature for experienced users, intended as a fast alternative to the view manipulator or num-pad. ``` * `Z`: Shading modes pie menu. * `Alt-Z`: Toggle x-ray. * `Shift-Z`: Toggle wire-frame. * `Alt-Shift-Z`: Toggle overlay. * Edit Mode: Mesh * `Alt-N`: Normals Menu * Dope Sheet Editor * `Ctrl-Home`: Set start frame. * `Ctrl-End`: Set end frame. * `Ctrl-Tab`: switch to FCurve editor. * Graph Editor * `Ctrl-Tab`: switch to Graph editor. * Sequencer * `Ctrl-R`: Refresh. ## Removed * Global * `Ctrl-Up` (Toggle fullscreen), Use `Ctrl-Space`. * `Ctrl-Down` (Toggle fullscreen), Use `Ctrl-Space`. * `Alt-Wheel` (Frame offset), use `Left/Right`. * Grease Pencil * `D-*` (All keys that use the D-Key as a modifier) **NO REPLACEMENT**. *(updated to use tool-system, full grease pencil support has it's own modes).* * 3D View * Global Keys * `Shift-Wheel` (`VIEW3D_OT_view_pan`) **NO REPLACEMENT**. * `Ctrl-Wheel` (`VIEW3D_OT_view_pan`) **NO REPLACEMENT**. * `Alt-Shift-Wheel` (`VIEW3D_OT_view_orbit`) **NO REPLACEMENT**. * `Ctrl-Shift-Wheel` (`VIEW3D_OT_view_orbit`) **NO REPLACEMENT**. * `Shift-Z` (`VIEW3D_OT_toggle_shading`, `RENDER`), use `Z` pie menu. * `Alt-Z` (`VIEW3D_OT_toggle_shading`, `MATERIAL`), use `Z` pie menu. * Object Mode * `Ctrl-T` Make Track **NO REPLACEMENT** (use Object menu). * `Alt-T` Clear Track **NO REPLACEMENT** (use Object menu). * Grease Pencil Editing * `0..9` (`GPENCIL_OT_brush_select`) **NO REPLACEMENT**. * Sculpt Mode * `0..9` (`BRUSH_OT_active_index_set`) **NO REPLACEMENT**. * Vertex Paint * `0..9` (`BRUSH_OT_active_index_set`) **NO REPLACEMENT**. * Weight Paint * `0..9` (`BRUSH_OT_active_index_set`) **NO REPLACEMENT**. * Texture Paint * `0..9` (`BRUSH_OT_active_index_set`) **NO REPLACEMENT**. ## Changed * Global * `Spacebar` (operator search menu toolbar popup). Use `F3`. * `Alt-F10` (toggle fullscreen area). Use `Ctrl-Alt-Space`. * `Alt-A`: (toggle animation playback). Use `Shift-Spacebar` * `Alt-F` (`VIEW3D_OT_view_center_pick`). See `Alt-MMB` shortcuts. * 3D View * General * `Shift-F`: Fly/Walk Mode (Use `Shift-AccentGrave`) * `Ctrl-Space`: Toggle Manipulator, (Use `Ctrl-AccentGrave`) * `,` and `.` are now orientation and pivot pie menus. * `Z`: Toggle wire-frame shading (Use `Shift-Z`). * Object Mode * `Ctrl-Tab` (Pose Mode / Weight Paint). Use `Ctrl-Tab` (Opens pie-menu or toggles pose mode for armatures). * `V` (Vertex Paint Mode). Use `Ctrl-Tab` (pie menu). * Edit Mode: Mesh * `Ctrl-Tab` (Select Mode), Use `1..3` (new edit-mode key). * `Ctrl-N`: Recalculate normals (Use `Shift-N`) * Weight Paint * `W`: Adjust weight. Use `Ctrl-F`). * Image Space * UV Edit * `W`: Weld, Use `Shift-W` (make room for W-key context menu). * `F3`: Save As. Use `Shift-S` (make room for `F3` search). * Node Editor * `Ctrl-LMB` drag: Cut Links, Now use `Ctrl-RMB` drag. (make room for box de-select)
Campbell Barton self-assigned this 2018-05-25 09:17:41 +02:00
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Added subscriber: @ideasman42

Added subscriber: @ideasman42

Added subscriber: @RainerTrummer

Added subscriber: @RainerTrummer

Added subscriber: @ErickNyanduKabongo

Added subscriber: @ErickNyanduKabongo

Yo @ideasman42 it seems like Blender User pref is hidden, we cannot access it. Has the key-combo changed, or?

Yo @ideasman42 it seems like Blender User pref is hidden, we cannot access it. Has the key-combo changed, or?
Author
Owner

In #55194#516060, @ErickNyanduKabongo wrote:
Yo @ideasman42 it seems like Blender User pref is hidden, we cannot access it. Has the key-combo changed, or?

It's available from the edit-menu.

> In #55194#516060, @ErickNyanduKabongo wrote: > Yo @ideasman42 it seems like Blender User pref is hidden, we cannot access it. Has the key-combo changed, or? It's available from the edit-menu.

Added subscriber: @jeacom

Added subscriber: @jeacom

@ideasman42 please consider adding a fast acess global checkbox to change all select-all keymaps to toggle, I really love the toggle mode but there are too many keymaps on the input settings and I could't get to revert the changes by myself.

@ideasman42 please consider adding a fast acess global checkbox to change all select-all keymaps to toggle, I really love the toggle mode but there are too many keymaps on the input settings and I could't get to revert the changes by myself.

I feel really weird modeling in blender because I use “A” a lot to DESELECT things, when was the last time you needed to select ALL, most of the time we DE-select All

Thats why I think we need to invert the Alt+A and A functions. A should be for deselection and Alt+A for selection.even if weird using Alt for a kind of opposite purpose it is at least for me the best… for our finger joints.

https://devtalk.blender.org/t/please-invert-a-and-alt-a-shortcuts/1272

@ideasman42

I feel really weird modeling in blender because I use “A” a lot to DESELECT things, when was the last time you needed to select ALL, most of the time we DE-select All Thats why I think we need to invert the Alt+A and A functions. A should be for deselection and Alt+A for selection.even if weird using Alt for a kind of opposite purpose it is at least for me the best… for our finger joints. https://devtalk.blender.org/t/please-invert-a-and-alt-a-shortcuts/1272 @ideasman42
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Added subscriber: @DuarteRamos

Added subscriber: @Rusculleda

Added subscriber: @Rusculleda

@ideasman42 I think Ctrl-Shift-Tab (Snap Element Menu) is actually back. And "toggle fullscreen area). Use Ctrl-Alt-Space" I think is not yet implemented

@ideasman42 I think Ctrl-Shift-Tab (Snap Element Menu) is actually back. And "toggle fullscreen area). Use Ctrl-Alt-Space" I think is not yet implemented
Author
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@Rusculleda, Corrected first issue, Ctrl-Alt-Space works here.

@Rusculleda, Corrected first issue, Ctrl-Alt-Space works here.

Were the view orbit shortcuts (shift+alt+mmb up/down and ctrl+alt+mmb up/down) changed or eliminated? They're not working here and I can't find them in input preferences.

Were the view orbit shortcuts (shift+alt+mmb up/down and ctrl+alt+mmb up/down) changed or eliminated? They're not working here and I can't find them in input preferences.

Hope I'm not being annoying but in case it helps, I also noticed Alt + Wheel is no longer assigned to frame offset.

Hope I'm not being annoying but in case it helps, I also noticed Alt + Wheel is no longer assigned to frame offset.
Author
Owner

@Rusculleda not at all, thanks for the pointing this out, updated.

@Rusculleda not at all, thanks for the pointing this out, updated.

Added subscriber: @MetinSeven-1

Added subscriber: @MetinSeven-1

Hi Campbell,

Control + ` (Accent Grave) doesn't seem to work in Blender macOS. Pressing the Accent Grave key without Control for view selection does work.

Thanks,

Metin

Hi Campbell, Control + ` (Accent Grave) doesn't seem to work in Blender macOS. Pressing the Accent Grave key without Control for view selection does work. Thanks, Metin

I can confirm the above comment, the key combo is good but actually I think the problem might be the manipulator is missing ing macOS - its been missing for a while in 2.8 (kind of assumed it was by design) - even changing the toggle to something simple e.g shift+h there is still no toggling of a manipulator.

AccentGrave: 3D view pie menu. works correctly
Ctrl-AccentGrave: Toggle manipulator. nothing happens
Shift-AccentGrave: Fly-mode. works correctly

macOS 10.14.1 here.

I can confirm the above comment, the key combo is good but actually I think the problem might be the manipulator is missing ing macOS - its been missing for a while in 2.8 (kind of assumed it was by design) - even changing the toggle to something simple e.g shift+h there is still no toggling of a manipulator. AccentGrave: 3D view pie menu. works correctly Ctrl-AccentGrave: Toggle manipulator. nothing happens Shift-AccentGrave: Fly-mode. works correctly macOS 10.14.1 here.
Author
Owner

Could you try this with the 'Transform' tool active? (This should toggle on/off).

Toggles 3d view option: Overlay -> Active Tool

Could you try this with the 'Transform' tool active? (This should toggle on/off). Toggles 3d view option: Overlay -> Active Tool

Yes, that works. I didn't know that the gizmo is only visible when the Transform tool is activated. Is there also a direct keyboard shortcut for the Transform tool, in stead of Spacebar and then the T key?

Thanks.

Yes, that works. I didn't know that the gizmo is only visible when the Transform tool is activated. Is there also a direct keyboard shortcut for the Transform tool, in stead of Spacebar and then the T key? Thanks.
Author
Owner

@MetinSeven-1, no, but you can press Space-T in the same way you'd press Ctrl-T or similar bindings.

@MetinSeven-1, no, but you can press Space-T in the same way you'd press Ctrl-T or similar bindings.

Good to know, thanks, and keep up the good work. ?

Good to know, thanks, and keep up the good work. ?

In #55194#558575, @ideasman42 wrote:
Could you try this with the 'Transform' tool active? (This should toggle on/off).

Toggles 3d view option: Overlay -> Active Tool

Yup that does work so yup - so there will be no 'Select' Manipulator anymore? just the free grabbing - pretty sure I can get used to it quite fast.

> In #55194#558575, @ideasman42 wrote: > Could you try this with the 'Transform' tool active? (This should toggle on/off). > > Toggles 3d view option: Overlay -> Active Tool Yup that does work so yup - so there will be no 'Select' Manipulator anymore? just the free grabbing - pretty sure I can get used to it quite fast.
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Added subscriber: @paulogomes

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please dont use accents and tildes as shortcuts because in some languages this are dead keys.

please dont use accents and tildes as shortcuts because in some languages this are dead keys.

In #55194#570311, @paulogomes wrote:
please dont use accents and tildes as shortcuts because in some languages this are dead keys.

Though at some point I asked for something similar, now I don't belive not using those keys is the best solution, as some of those keys are positioned quite handily, and using only keys available in every keyboard layout would be limiting. I'm thinking maybe a better solution would be to have community maintained keboard presets which adapt the oficial keymap to the different layouts. For example, with spanish keyboards, blender takes the ñ key for the tilde shortcuts, and the question marks keys for the square brakets shortcuts. When I install blender on a new computer I usually change those shortcuts for more accesible keys (if posible, to the keys that lie on the position the oirginal shortcut key is suposed to be). If this kinds of adaptations were shared and made easily available I think we would be fine.

> In #55194#570311, @paulogomes wrote: > please dont use accents and tildes as shortcuts because in some languages this are dead keys. Though at some point I asked for something similar, now I don't belive not using those keys is the best solution, as some of those keys are positioned quite handily, and using only keys available in every keyboard layout would be limiting. I'm thinking maybe a better solution would be to have community maintained keboard presets which adapt the oficial keymap to the different layouts. For example, with spanish keyboards, blender takes the ñ key for the tilde shortcuts, and the question marks keys for the square brakets shortcuts. When I install blender on a new computer I usually change those shortcuts for more accesible keys (if posible, to the keys that lie on the position the oirginal shortcut key is suposed to be). If this kinds of adaptations were shared and made easily available I think we would be fine.
Member

hi Tomas, that would be pretty cool, i also have some custom shortcuts on the 2.79 version, but i'm trying out the defaults in this one and i'm adapting faster than i thought (muscle memory still plays some tricks on me), i've only alter the spacebar behavior, because F3 is too far away (i wouldn't change it if i had an equivalent to mac users with their cmd-f, lucky bastards!). My point about the keys is that, they should just work out of the box, i know i can remap them, but not everyone will manage to get there (the input preferences is massive) and i understand your point about handy position on the keyboard layout, but we are trading handy position of shortcuts by broken shortcuts (if you use the defaults).

hi Tomas, that would be pretty cool, i also have some custom shortcuts on the 2.79 version, but i'm trying out the defaults in this one and i'm adapting faster than i thought (muscle memory still plays some tricks on me), i've only alter the spacebar behavior, because F3 is too far away (i wouldn't change it if i had an equivalent to mac users with their cmd-f, lucky bastards!). My point about the keys is that, they should just work out of the box, i know i can remap them, but not everyone will manage to get there (the input preferences is massive) and i understand your point about handy position on the keyboard layout, but we are trading handy position of shortcuts by broken shortcuts (if you use the defaults).

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Added subscriber: @1D_Inc

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I need to remove Context menu on right click and replace it with Pan view while left click select option turned on.
How is it possible to do?

I need to reproduce such behaviour
RMB.gif

UPD
Found, it called "Call Menu" operator

I need to remove Context menu on right click and replace it with Pan view while left click select option turned on. How is it possible to do? I need to reproduce such behaviour ![RMB.gif](https://archive.blender.org/developer/F6344939/RMB.gif) UPD Found, it called "Call Menu" operator

Another issue with Pan view on right mouse setup - cancelling any kind of action with RMB causes immediate panning instead of just cancelling.
Looks like conflict with Transform modal map.
RMB2.gif

UPD Seems to be fixed, rebuilding keymap from factory settings

Another issue with Pan view on right mouse setup - cancelling any kind of action with RMB causes immediate panning instead of just cancelling. Looks like conflict with Transform modal map. ![RMB2.gif](https://archive.blender.org/developer/F6345010/RMB2.gif) UPD Seems to be fixed, rebuilding keymap from factory settings

Hi folks,

Since Normal Editing is going to be the next big thing in Blender I would like to propose to:

Have alt+n to have the mesh>normal menu or
giving the normal menu in special menu set
only in edit mode

Also if possible to call auto smooth operation from mesh>normal menu would make it easier for normal editing. (Edit:: Seems it's not a op. But may merge with mesh option instead)

Thanks.

Hi folks, Since Normal Editing is going to be the next big thing in Blender I would like to propose to: Have **alt+n** to have the mesh>normal menu or giving the normal menu in **special menu set** ***only in edit mode*** Also if possible to call auto smooth operation from mesh>normal menu would make it easier for normal editing. (Edit:: Seems it's not a op. But may merge with mesh option instead) Thanks.

Node Editor's Cut Link default Key Tweak+Right+Any conflicts with Lazy connect. If we give Lazy connect to use left mouse key then Blender freezes...

The viable solution I am having without any conflict is to give Cut Links : Tweak+Left+Any

Node Editor's Cut Link default Key **Tweak+Right+Any** conflicts with Lazy connect. If we give Lazy connect to use left mouse key then Blender freezes... The viable solution I am having without any conflict is to give Cut Links : **Tweak+Left+Any**

Thank you for keeping transform modal map for knife tool, it helps a lot!
Everything is working about pan on RMB)

But there is still no way to set object.material_slot_assign through GUI - button rejects any shortcuts assignation (it is Shift+X in my case) - useful for assigning materials at fullscreen

Thank you for keeping transform modal map for knife tool, it helps a lot! Everything is working about pan on RMB) But there is still no way to set object.material_slot_assign through GUI - button rejects any shortcuts assignation (it is Shift+X in my case) - useful for assigning materials at fullscreen

It seems there is no ability to assign shortcut to shading.color_type, for quick switching to "textures" mode and back to "material" during UV unwrapping.
It is quite essential, because checker texture disguises geometry, so the only way to work with UV is quick switching to textured mode to preview and then back to shaded to provide selections and operations.

Also, manual switching "Shading" button is deep right, so there are no way to keep tools on left side of bar and shading button on screen simultaneously in UV Editing workspace.
So, shortcut is needed.
I used to use alt+Z, it was very handy for such purposes.

It seems there is no ability to assign shortcut to shading.color_type, for quick switching to "textures" mode and back to "material" during UV unwrapping. It is quite essential, because checker texture disguises geometry, so the only way to work with UV is quick switching to textured mode to preview and then back to shaded to provide selections and operations. Also, manual switching "Shading" button is deep right, so there are no way to keep tools on left side of bar and shading button on screen simultaneously in UV Editing workspace. So, shortcut is needed. I used to use alt+Z, it was very handy for such purposes.

UPD: Solved

Temporary assigned to Alt+X
Keymap - 3DView - 3DView (Global)
Operator = wm.context_toggle_enum
Context = space_data.shading.color_type
Value = MATERIAL
Value = TEXTURE

UPD: Solved Temporary assigned to Alt+X Keymap - 3DView - 3DView (Global) Operator = wm.context_toggle_enum Context = space_data.shading.color_type Value = MATERIAL Value = TEXTURE

Added subscriber: @Northsteel

Added subscriber: @Northsteel

What about Alt + F11 that toggles Blender instance full-screen in Blender 2.79b? Will there be a replacement?

What about Alt + F11 that toggles Blender instance full-screen in Blender 2.79b? Will there be a replacement?

Added subscriber: @joujour

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Added subscriber: @Hickz

Added subscriber: @Hickz

Added subscriber: @PierreSchiller

Added subscriber: @PierreSchiller

Question: on 2.79 to use the pie menus for translate, rotate and scale, we used the CTRL+SPACEBAR...
Is the pie menu for manipulators going to be replaced by some other keyboard command?

Current shortcut "Toggle full screen" could come handy once or twice during a 2 hour session of use on Blender,
but CTRL+SPACEBAR for manipulators, comes in handy every 50 seconds in the same 2 hour period.

Please reconsider adding this toggle manipulators (translate, rotate, scale) back into 2.8: it is a spine into modeling.
Thanks.

Question: on 2.79 to use the pie menus for translate, rotate and scale, we used the CTRL+SPACEBAR... Is the pie menu for manipulators going to be replaced by some other keyboard command? Current shortcut "Toggle full screen" could come handy once or twice during a 2 hour session of use on Blender, but **CTRL+SPACEBAR for manipulators**, comes in handy every 50 seconds in the same 2 hour period. Please reconsider adding this toggle manipulators (translate, rotate, scale) back into 2.8: it is a spine into modeling. Thanks.
Author
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@PierreSchiller As noted in the changes: Ctrl-AccentGrave: Toggle manipulator.

@PierreSchiller As noted in the changes: `Ctrl-AccentGrave: Toggle manipulator.`
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Owner

@Northsteel not planned.

@Northsteel not planned.

Added subscriber: @LukasZiechmann

Added subscriber: @LukasZiechmann

the AccentGrave (') is not accessible on a german-keyboard-layout to be used as a shortcut.. it's hidden behind Shift+# and in the place were the AccentGrave sits on an US-Layout, the german-layout has a degree sign (°)

the following shortcuts are affected and thus inaccessible:

  • AccentGrave: 3D view pie menu.
  • Ctrl-AccentGrave: Toggle manipulator.
  • Shift-AccentGrave: Fly-mode.

if I switch to an US-keyboard-layout it triggers all the right menus/actions, but of cause it is really impractical to switch keyboard layouts just to have basic shortcuts working, plus it is super confusing.

Would it be possible to let blender know which keyboard-layout one is using and switch the AccentGrave to the according Button on each international-keyboard-layout or have a fast toggle in the splash screen for which key-binding we would like to use for the above actions. So e.g. german-keyboard-users could easily switch to use the degree sign instead.

It seems important to me that at least the basic shortcuts should work in any international keyboard-layout.

On a side node: I really miss the shortcut to open the user-preferences > I often just want to toggle some small settings on or off while working on a project.. Is there any particular reason that this shortcut was removed?

the AccentGrave (') is not accessible on a german-keyboard-layout to be used as a shortcut.. it's hidden behind Shift+# and in the place were the AccentGrave sits on an US-Layout, the german-layout has a degree sign (°) the following shortcuts are affected and thus inaccessible: - AccentGrave: 3D view pie menu. - Ctrl-AccentGrave: Toggle manipulator. - Shift-AccentGrave: Fly-mode. if I switch to an US-keyboard-layout it triggers all the right menus/actions, but of cause it is really impractical to switch keyboard layouts just to have basic shortcuts working, plus it is super confusing. Would it be possible to let blender know which keyboard-layout one is using and switch the AccentGrave to the according Button on each international-keyboard-layout or have a fast toggle in the splash screen for which key-binding we would like to use for the above actions. So e.g. german-keyboard-users could easily switch to use the degree sign instead. It seems important to me that at least the basic shortcuts should work in any international keyboard-layout. On a side node: I really miss the shortcut to open the user-preferences > I often just want to toggle some small settings on or off while working on a project.. Is there any particular reason that this shortcut was removed?

@ideasman42 I m in love with the ctrl+tab in the graph editor-> dope sheet and vice versa. I don't know how long it had been like this. Thanks you very much :)

@ideasman42 I m in love with the ctrl+tab in the graph editor-> dope sheet and vice versa. I don't know how long it had been like this. Thanks you very much :)

Added subscriber: @T.R.O.Nunes

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Added subscriber: @Leroy-Xie

Added subscriber: @Leroy-Xie

@ideasman42 In windows 10, the Chinese version, Ctrl + space is a global key to switch input. as far as I know, can't modify by user in direct. so I think Shift + Space is better for full screen editor. Ctrl +Home/End to setting start/end frame, this is too far from the left hand, I often use this. by the way, F6(redo last in 2.79) will back? I very need it. thanks.

@ideasman42 In windows 10, the Chinese version, Ctrl + space is a global key to switch input. as far as I know, can't modify by user in direct. so I think Shift + Space is better for full screen editor. Ctrl +Home/End to setting start/end frame, this is too far from the left hand, I often use this. by the way, F6(redo last in 2.79) will back? I very need it. thanks.
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@Leroy-Xie:

  • Re: Ctrl-Space I think we're going to need a set of platform spesific workarounds since there are always conflicts with spesific configurations.
These workarounds could ideally be detected, but at the very least they can be preferences.
Note that Ctrl-Space isn't a new shortcut, its been used in Blender for years for auto-complete in the text editor and console.
  • Re: Ctrl-Home/End, changing the start/end frame is not something you do frequently (as in many times a minute) while animating.
For example - this is the shortcut for moving to the start/end of a document in many text editors.
So I don't think it's an issue if it's not easily accessible with one hand. Further, this leaves keys such as Alt-S/Alt-E available for actions performed more frequently.
  • Re: F6 redo, there is already a way to redo actions in editors that can redo (if there are exceptions, the redo panel will need to be added to them), having the F-Keys from F5..F10 means you can assign this if you like, but means there are keys free for users to assign their own functions, and I rather not drop this.
@Leroy-Xie: - Re: Ctrl-Space I think we're going to need a set of platform spesific workarounds since there are always conflicts with spesific configurations. ``` These workarounds could ideally be detected, but at the very least they can be preferences. ``` ``` Note that Ctrl-Space isn't a new shortcut, its been used in Blender for years for auto-complete in the text editor and console. ``` - Re: Ctrl-Home/End, changing the start/end frame is not something you do frequently (as in many times a minute) while animating. ``` For example - this is the shortcut for moving to the start/end of a document in many text editors. ``` ``` So I don't think it's an issue if it's not easily accessible with one hand. Further, this leaves keys such as Alt-S/Alt-E available for actions performed more frequently. ``` - Re: F6 redo, there is already a way to redo actions in editors that can redo (if there are exceptions, the redo panel will need to be added to them), having the F-Keys from F5..F10 means you can assign this if you like, but means there are keys free for users to assign their own functions, and I rather not drop this.

@ideasman42 Thanks for your reply. Does the Set origin(ctrl +alt +shift +c) and convert objects(alt +c ) will be back. it's apply modifier very quickly.

@ideasman42 Thanks for your reply. Does the Set origin(ctrl +alt +shift +c) and convert objects(alt +c ) will be back. it's apply modifier very quickly.
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It's not planned to add keys from 2.7x map back.

  • Apply modifiers can be done w/: Ctrl-A, G.
  • Set origin is in the context menu. W, O or RMB, O
It's not planned to add keys from 2.7x map back. - Apply modifiers can be done w/: `Ctrl-A, G`. - Set origin is in the context menu. `W, O` or `RMB, O`

In #55194#626933, @ideasman42 wrote:
It's not planned to add keys from 2.7x map back.

Sounds strange.
Like some shortcuts are better than other not because they comply with to the principles of relevance, but because some were cursed by being used in previous versions, so they are not fashionable anymore.
We are making software for work, this is an extremely delicate question, demanding obvious visual reasons.
Please, be careful with that, we hope on this.

> In #55194#626933, @ideasman42 wrote: > It's not planned to add keys from 2.7x map back. Sounds strange. Like some shortcuts are better than other not because they comply with to the principles of relevance, but because some were cursed by being used in previous versions, so they are not fashionable anymore. We are making software for work, this is an extremely delicate question, demanding obvious visual reasons. Please, be careful with that, we hope on this.
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@1D_Inc the keys from 2.7x that we though worth adding back have already been added back.

See motivation for: #55666

@1D_Inc the keys from 2.7x that we though worth adding back have already been added back. See motivation for: #55666

In #55194#627683, @ideasman42 wrote:
@1D_Inc the keys from 2.7x that we though worth adding back have already been added back.

See motivation for: #55666

Well, hope that the opportunity to return them manually will remain.

> In #55194#627683, @ideasman42 wrote: > @1D_Inc the keys from 2.7x that we though worth adding back have already been added back. > > See motivation for: #55666 Well, hope that the opportunity to return them manually will remain.

@ideasman42 Hi, does the pop-up panel in the 3d viewport will have shortcuts, e.g. Collections Visibility, Object Types Visibility, Overlays and Shading, I think it necessary.

For groups icons in tool bar, I am highly recommended can use A key to expand, more quick than keep LMB press.

Will have shortcut to show all collections.

Another question, for example, press M1 is move the selected to Scene Collection(master collection), not Collection1, Collection1 is M2, Collection2 is M3 an so on. Can we fix it, or move the Scene Collection to bottom in Move to Collection context menu

Thanks, looking forward to seeing more shortcuts.

@ideasman42 Hi, does the pop-up panel in the 3d viewport will have shortcuts, e.g. Collections Visibility, Object Types Visibility, Overlays and Shading, I think it necessary. For groups icons in tool bar, I am highly recommended can use A key to expand, more quick than keep LMB press. Will have shortcut to show all collections. Another question, for example, press M1 is move the selected to Scene Collection(master collection), not Collection1, Collection1 is M2, Collection2 is M3 an so on. Can we fix it, or move the Scene Collection to bottom in Move to Collection context menu Thanks, looking forward to seeing more shortcuts.

In #55194#627798, @Leroy-Xie wrote:
@ideasman42 Hi, does the pop-up panel in the 3d viewport will have shortcuts, e.g. Collections Visibility, Object Types Visibility, Overlays and Shading, I think it necessary.

Another question, for example, press M1 is move the selected to Scene Collection(master collection), not Collection1, Collection1 is M2, Collection2 is M3 an so on. Can we fix it, or move the Scene Collection to bottom in Move to Collection context menu

Barton already opened such tread
https://developer.blender.org/T61492
Yes, fully agree, assigning 1 to Scene Collection is required for consistency.

> In #55194#627798, @Leroy-Xie wrote: > @ideasman42 Hi, does the pop-up panel in the 3d viewport will have shortcuts, e.g. Collections Visibility, Object Types Visibility, Overlays and Shading, I think it necessary. > Another question, for example, press M1 is move the selected to Scene Collection(master collection), not Collection1, Collection1 is M2, Collection2 is M3 an so on. Can we fix it, or move the Scene Collection to bottom in Move to Collection context menu Barton already opened such tread https://developer.blender.org/T61492 Yes, fully agree, assigning 1 to Scene Collection is required for consistency.

Added subscriber: @Alex-9

Added subscriber: @Alex-9

In #55194#626933, @ideasman42 wrote:
It's not planned to add keys from 2.7x map back.

  • Apply modifiers can be done w/: Ctrl-A, G.
  • Set origin is in the context menu. W, O or RMB, O

It seems, W is cycling selection mode?

> In #55194#626933, @ideasman42 wrote: > It's not planned to add keys from 2.7x map back. > > - Apply modifiers can be done w/: `Ctrl-A, G`. > - Set origin is in the context menu. `W, O` or `RMB, O` It seems, W is cycling selection mode?

Added subscriber: @anon1052

Added subscriber: @anon1052

The Shift ` shortcut for the navigation mode doesn't work.
I'm on debian, with US international keymap and a standard qwerty keyboard.
I suggest that either you make blender able to recognize the dead keys, either changing shortcuts.

The Shift ` shortcut for the navigation mode doesn't work. I'm on debian, with US international keymap and a standard qwerty keyboard. I suggest that either you make blender able to recognize the dead keys, either changing shortcuts.

Added subscriber: @c3sierra

Added subscriber: @c3sierra

Added subscriber: @iancrossan

Added subscriber: @iancrossan

This comment was removed by @iancrossan

*This comment was removed by @iancrossan*

Added subscriber: @SteffenD

Added subscriber: @SteffenD

I just want to point out a thing.

I've been trying to keep calm with all the shortcut changes since looks like many are actually liking it. But I haven't seen anyone who liked or got used with the Z-Pie Menu, it seems like the obvious choice would be to have Z to toggle wireframe and Shift+Z to open the pie menu and not the opposite.

@ideasman42 any thoughts on it?

I just want to point out a thing. I've been trying to keep calm with all the shortcut changes since looks like many are actually liking it. But I haven't seen anyone who liked or got used with the Z-Pie Menu, it seems like the obvious choice would be to have Z to toggle wireframe and Shift+Z to open the pie menu and not the opposite. @ideasman42 any thoughts on it?

Well, yep, there were no qiuck wireframe mode (very useful in modeling) and no quick texture (not material) mode.
v 2.80.57 seems to behave different - there is also no more viewport rendering shortcut.

DRAG.png
Quick wireframe is available with Pie menu on Drag (a very nice solution), but It's still hard to guess what's going on.

Well, yep, there were no qiuck wireframe mode (very useful in modeling) and no quick texture (not material) mode. v 2.80.57 seems to behave different - there is also no more viewport rendering shortcut. ![DRAG.png](https://archive.blender.org/developer/F6969383/DRAG.png) Quick wireframe is available with Pie menu on Drag (a very nice solution), but It's still hard to guess what's going on.

In #55194#664421, @jeacom wrote:
I just want to point out a thing.

I've been trying to keep calm with all the shortcut changes since looks like many are actually liking it. But I haven't seen anyone who liked or got used with the Z-Pie Menu, it seems like the obvious choice would be to have Z to toggle wireframe and Shift+Z to open the pie menu and not the opposite.

@ideasman42 any thoughts on it?

I greatly enjoy the Shading piemenu (Z-piemenu)

> In #55194#664421, @jeacom wrote: > I just want to point out a thing. > > I've been trying to keep calm with all the shortcut changes since looks like many are actually liking it. But I haven't seen anyone who liked or got used with the Z-Pie Menu, it seems like the obvious choice would be to have Z to toggle wireframe and Shift+Z to open the pie menu and not the opposite. > > @ideasman42 any thoughts on it? I greatly enjoy the Shading piemenu (Z-piemenu)

In #55194#664819, @T.R.O.Nunes wrote:
I greatly enjoy the Shading piemenu (Z-piemenu)

It's okay, there will always be some people who like any kind of updates, because their workflow allows them)
For example, editing object piemenu was good for gamedev, tab edit mode for almost everything else, that's why such a things are usually done as optional.
The same about wireframes.

> In #55194#664819, @T.R.O.Nunes wrote: > I greatly enjoy the Shading piemenu (Z-piemenu) It's okay, there will always be some people who like any kind of updates, because their workflow allows them) For example, editing object piemenu was good for gamedev, tab edit mode for almost everything else, that's why such a things are usually done as optional. The same about wireframes.

Added subscriber: @zgorg

Added subscriber: @zgorg

so that's where the crime happened...

so that's where the crime happened...

Added subscriber: @ecv

Added subscriber: @ecv

Sorry if this one is not for discussion, but the other referred ones are archived. So I'm not sure...

Anybody else noticed CTRL+SPACE doesn't work on Ubuntu? (Though it could be just me.) If the case is this combination is taken in Ubuntu, and even though one could possibly modify it in either Ubuntu or Blender, shouldn't the default be changed in Blender since Ubuntu is one of the major distributions of Linux?

Currently the only way I have to maximize the area is through the command search panel while before it was a very comfortable CTRL+UpArrow

Sorry if this one is not for discussion, but the other referred ones are archived. So I'm not sure... Anybody else noticed CTRL+SPACE doesn't work on Ubuntu? (Though it could be just me.) If the case is this combination is taken in Ubuntu, and even though one could possibly modify it in either Ubuntu or Blender, shouldn't the default be changed in Blender since Ubuntu is one of the major distributions of Linux? Currently the only way I have to maximize the area is through the command search panel while before it was a very comfortable CTRL+UpArrow

Added subscriber: @SeanAitken

Added subscriber: @SeanAitken

Added subscriber: @Sciengart

Added subscriber: @Sciengart

Ctrl+J for Join does not work and does not exist in 2.8.
Hopefully this will be fixed?

Also, if you want the inudstry to switch over to blender, changing all the keystrokes after each new build, is a way to ensure it never happens.
Workflow needs to flow, and relearning 120 new keystrokes and new camera movement and selection buttons changing... is a sure fire way to ensure we dont switch.

Not trying to be a jerk, but when I use maya, since 2003 it has been the same keys for 99% of everything.

Ctrl+J for Join does not work and does not exist in 2.8. Hopefully this will be fixed? Also, if you want the inudstry to switch over to blender, changing all the keystrokes after each new build, is a way to ensure it never happens. Workflow needs to flow, and relearning 120 new keystrokes and new camera movement and selection buttons changing... is a sure fire way to ensure we dont switch. Not trying to be a jerk, but when I use maya, since 2003 it has been the same keys for 99% of everything.
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In #55194#681096, @Sciengart wrote:
Ctrl+J for Join does not work and does not exist in 2.8.
Hopefully this will be fixed?

This works here. Try factory settings, if it still happens report a bug.

> In #55194#681096, @Sciengart wrote: > Ctrl+J for Join does not work and does not exist in 2.8. > Hopefully this will be fixed? This works here. Try factory settings, if it still happens report a bug.

Added subscriber: @RameshJamod

Added subscriber: @RameshJamod

Mesh Tools:
Deform_ Slide edge-Vertex, Noise,Smooth Vertex, Randomize
Remove Doubles option ?

Mesh Tools: Deform_ Slide edge-Vertex, Noise,Smooth Vertex, Randomize Remove Doubles option ?
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In #55194#681357, @RameshJamod wrote:
Mesh Tools:
Deform_ Slide edge-Vertex

Press G, G.

Noise,Smooth Vertex, Randomize

Only via menus.

Remove Doubles option ?

Alt-M, B

> In #55194#681357, @RameshJamod wrote: > Mesh Tools: > Deform_ Slide edge-Vertex Press `G, G`. > Noise,Smooth Vertex, Randomize Only via menus. > Remove Doubles option ? `Alt-M, B`
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Posted request for platform spesific key conflicts here: https://devtalk.blender.org/t/platform-spesific-key-conflicts/7395

Posted request for platform spesific key conflicts here: https://devtalk.blender.org/t/platform-spesific-key-conflicts/7395

@ideasman42 Hi, How to add shortcuts for the group menu, e.g. make single user, set origin, select loops, for high custom, this is useful, I can't find "Assign shortcuts" in context menu by right click.

@ideasman42 Hi, How to add shortcuts for the group menu, e.g. make single user, set origin, select loops, for high custom, this is useful, I can't find "Assign shortcuts" in context menu by right click.

In #55194#670127, @ecv wrote:
Anybody else noticed CTRL+SPACE doesn't work on Ubuntu? (Though it could be just me.)

Well, yes it's me! As it turns out I chose to stick to pre-2.8 key bindings upon my first install of 2.8, and it seems like this is the case where CTRL+SPACEBAR (nor CTRL+UP/DOWN) won't work to maximize the area. Maybe this could be considered a bug about pre-2.8 key bindings? But I don't know if this is still a thing in current builds since I chose that option long ago when I first installed 2.8. I hope more experienced users will try to reproduce and file this! :)

> In #55194#670127, @ecv wrote: > Anybody else noticed CTRL+SPACE doesn't work on Ubuntu? (Though it could be just me.) Well, yes it's me! As it turns out I chose to stick to pre-2.8 key bindings upon my first install of 2.8, and it seems like this is the case where CTRL+SPACEBAR (nor CTRL+UP/DOWN) won't work to maximize the area. Maybe this could be considered a bug about pre-2.8 key bindings? But I don't know if this is still a thing in current builds since I chose that option long ago when I first installed 2.8. I hope more experienced users will try to reproduce and file this! :)

Added subscriber: @a.monti

Added subscriber: @a.monti

Hi, I think I have already suggested this in some older thread, but I think it would good to change the shortcuts for backdrop images in the node editor.
Right now we have IMO a very confusing set of shortcuts:

  • V to zoom-out
  • Alt + V to zoom-in
  • Alt + Middle mouse for panning
  • Alt + Home to fit the screen

What I would suggest is to map everything to mouse-based shortcuts, like this:

  • Shift + Middle mouse for panning
  • Shift + Ctrl + Mouse wheel for zooming in and out
  • Shift + Ctrl +Middle mouse click to fit the screen
Hi, I think I have already suggested this in some older thread, but I think it would good to change the shortcuts for backdrop images in the node editor. Right now we have IMO a very confusing set of shortcuts: * *V* to zoom-out * *Alt + V* to zoom-in * *Alt + Middle mouse* for panning * *Alt + Home* to fit the screen What I would suggest is to map everything to mouse-based shortcuts, like this: * *Shift + Middle mouse* for panning * *Shift + Ctrl + Mouse wheel* for zooming in and out * *Shift + Ctrl +Middle mouse click* to fit the screen

In 2.79 I currently use a similar setup and it works quite well.

Ctrl+Shift+MMB - Pan Backdrop
Ctrl+Shift+Wheel Up - Zoom in Backdrop
Ctrl+Shift+Wheel Down - Zoom out Backdrop

maybe also add

Ctrl+Shift+Home - Fit Backdrop to screen

I don't have any strong feelings about which modifier key combination should be used, as long as it is consistent across all backdrop operators

In 2.79 I currently use a similar setup and it works quite well. Ctrl+Shift+MMB - Pan Backdrop Ctrl+Shift+Wheel Up - Zoom in Backdrop Ctrl+Shift+Wheel Down - Zoom out Backdrop maybe also add Ctrl+Shift+Home - Fit Backdrop to screen I don't have any strong feelings about which modifier key combination should be used, as long as it is consistent across all backdrop operators

Added subscriber: @Daerst

Added subscriber: @Daerst

In #55194#620566, @LukasZiechmann wrote:
the AccentGrave (') is not accessible on a german-keyboard-layout to be used as a shortcut.. it's hidden behind Shift+# and in the place were the AccentGrave sits on an US-Layout, the german-layout has a degree sign (°)

I'd like to stress this point. The walk navigation doesn't work with a QWERTZ layout in the latest build, and also I neither see the assigned shortcut when I F3-search for walk navigation, nor could I find the possibility to assign a custom shortcut to it in the preferences.

// EDIT: Found it, it's called "View Navigation".

> In #55194#620566, @LukasZiechmann wrote: > the AccentGrave (') is not accessible on a german-keyboard-layout to be used as a shortcut.. it's hidden behind Shift+# and in the place were the AccentGrave sits on an US-Layout, the german-layout has a degree sign (°) I'd like to stress this point. The walk navigation doesn't work with a QWERTZ layout in the latest build, and also I neither see the assigned shortcut when I F3-search for walk navigation, nor could I find the possibility to assign a custom shortcut to it in the preferences. // EDIT: Found it, it's called "View Navigation".

Added subscriber: @PaulMelis

Added subscriber: @PaulMelis

One more mention of the difficulty to access accent-grave/backtick on some keyboards: we're giving a course in Italy and a lot of keyboards (both Mac and Windows) do not have the backtick on a key anywhere. We're having to show how to assign a custom shortcut (not really attractive in an introductory course).

However, if have to say for myself the key is fine, as I have it on the key with the tilde

One more mention of the difficulty to access accent-grave/backtick on some keyboards: we're giving a course in Italy and a lot of keyboards (both Mac and Windows) do not have the backtick on a key anywhere. We're having to show how to assign a custom shortcut (not really attractive in an introductory course). However, if have to say for myself the key is fine, as I have it on the key with the tilde

Don't know if that matters, because for professional work keyboards are always chosen properly, IBM model M layout is the most popular and profound.
Also that depends on workflow, Model M covers most, but, for example, for baroque modeling and retopology sometimes I use Logitech F310 gamepad and G300s mouse.

https://youtu.be/Tsaa_D6CcSo?t=174

Blender is awesome in customization, that makes it possible to survive with any periphery.

Don't know if that matters, because for professional work keyboards are always chosen properly, IBM model M layout is the most popular and profound. Also that depends on workflow, Model M covers most, but, for example, for baroque modeling and retopology sometimes I use Logitech F310 gamepad and G300s mouse. https://youtu.be/Tsaa_D6CcSo?t=174 Blender is awesome in customization, that makes it possible to survive with any periphery.

Added subscriber: @gtomorrow

Added subscriber: @gtomorrow

@PaulMelis sto guardando la mia tastiera Mac italiano...e non trovo il tasto della tilde...perché non c'è! Per favore, come l'hai risolto?

To everyone else, the italian Mac keyboard doesn't have a backtick OR a tilde key. Plus, mapping a new shortcut doesn't throw a warning that the selected new shortcut may be already used (I'm thinking GIMP, Inkscape and others).

Thank you.

@PaulMelis sto guardando la mia tastiera Mac italiano...e non trovo il tasto della tilde...perché non c'è! Per favore, come l'hai risolto? To everyone else, the italian Mac keyboard doesn't have a backtick OR a tilde key. Plus, mapping a new shortcut doesn't throw a warning that the selected new shortcut may be already used (I'm thinking GIMP, Inkscape and others). Thank you.

Mac was never designed to provide comfortable for 3d modeling peripherals, it's goal is to be minimalistic.
So there will be a lot of keys that were removed on Mac, it is it's main problem.
This way user have to decide if he wants Mac or comfortable work in 3D.

About warning - Blender already have addon called Is key free, that allows to parse shortcuts.

Mac was never designed to provide comfortable for 3d modeling peripherals, it's goal is to be minimalistic. So there will be a lot of keys that were removed on Mac, it is it's main problem. This way user have to decide if he wants Mac or comfortable work in 3D. About warning - Blender already have addon called Is key free, that allows to parse shortcuts.

@1D_Inc ...
Seriously, Paul? "Comfortable peripherals?" "...Mac or comfortable work?" I came here looking to inform/remind the developers about this shortcoming regarding the backtick key and I have to hear this kind of nonsense? I'm not talking about an Amiga, Sun, Wang, Atari or Be keyboard. It's a Macintosh keyboard and whether you personally like it or not its a widely-accepted layout. Macintosh Blender users (regardless of keyboard layout) are more than a bump on the map and I'm confident the developers/Blender Foundation can confirm this. 2.8 is the first version that actually has the Command key mapped.

Why don't you, your opinions and your "comfortable" Model M go back to under the bridge from which you came? And take your non-sequitur add-on with you.

@1D_Inc ... Seriously, Paul? "Comfortable peripherals?" "...Mac or comfortable work?" I came here looking to inform/remind the developers about this shortcoming regarding the backtick key and I have to hear this kind of nonsense? I'm not talking about an Amiga, Sun, Wang, Atari or Be keyboard. It's a Macintosh keyboard and whether you personally like it or not its a widely-accepted layout. Macintosh Blender users (regardless of keyboard layout) are more than a bump on the map and I'm confident the developers/Blender Foundation can confirm this. 2.8 is the first version that actually has the Command key mapped. Why don't you, your opinions and your "comfortable" Model M go back to under the bridge from which you came? And take your non-sequitur add-on with you.

99% of mac users don't ever need to perform 3d modeling, so, obviously, Apple is interested in keepeing layout as minimal as possible.
But all we know - less buttons - less abilities, that's how it works.
Otherwise, there would be no problems with the layout.

I solving this problem with manual key assigning when using Macbook Air.
It means that I have ability to use it, but it is not the best way of using it.

99% of mac users don't ever need to perform 3d modeling, so, obviously, Apple is interested in keepeing layout as minimal as possible. But all we know - less buttons - less abilities, that's how it works. Otherwise, there would be no problems with the layout. I solving this problem with manual key assigning when using Macbook Air. It means that I have ability to use it, but it is not the best way of using it.

Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish

@1D_Inc Full-size Mac keyboards typically have more keys than most average PC keyboards. Macs go up to F19, for example. So technically most PC users have ‘less capabilities’.

The issue with Tilde has nothing to do the the Mac keyboard layout - it has to do with regional language layout. Blender should not use the Tilde key directly, but always map to the key to the left of 1 on the number row. Currently, afaik, we only have a way to do that on Linux but it could be ported to Mac & Windows too.

@1D_Inc Full-size Mac keyboards typically have *more* keys than most average PC keyboards. Macs go up to F19, for example. So technically most PC users have ‘less capabilities’. The issue with Tilde has nothing to do the the Mac keyboard layout - it has to do with regional language layout. Blender should not use the Tilde key directly, but always map to the key to the left of 1 on the number row. Currently, afaik, we only have a way to do that on Linux but it could be ported to Mac & Windows too.

Thank you for clarification. Yes, Apple Magic Keyboard with Numeric Keypad is pretty much Model M compartible.
It would be great if users with keyboard layout issues indicated the current keyboard model they are talking about.

Thank you for clarification. Yes, Apple Magic Keyboard with Numeric Keypad is pretty much Model M compartible. It would be great if users with keyboard layout issues indicated the current keyboard model they are talking about.

In #55194#708416, @WilliamReynish wrote:
Blender should not use the Tilde key directly, but always map to the key to the left of 1 on the number row.

On a standard QWERTY Portuguese layout the key left of 1 is the backslash "", with Shift it accesses the pipe "|" character, if it matters.
Most computer games already do this by mapping the ingame console (which generally open with the tilde ~) to this key which has the same physical position.

The dedicated tilde key (generally close to Enter), is used as a dead key because we write it as a diacritic (like in ã,õ). I assume French language probably has a similar behavior, although position is likely different.

> In #55194#708416, @WilliamReynish wrote: > Blender should not use the Tilde key directly, but always map to the key to the left of 1 on the number row. On a standard QWERTY Portuguese layout the key left of 1 is the backslash "\", with Shift it accesses the pipe "|" character, if it matters. Most computer games already do this by mapping the ingame console (which generally open with the tilde ~) to this key which has the same physical position. The dedicated tilde key (generally close to Enter), is used as a dead key because we write it as a diacritic (like in ã,õ). I assume French language probably has a similar behavior, although position is likely different.

@WilliamReynish once again you have nailed it! Mapping the key left of 1 (in my case, backslash) is the obvious and most elegant solution in my opinion.

@WilliamReynish once again you have nailed it! Mapping the key left of 1 (in my case, backslash) is the obvious and most elegant solution in my opinion.

In 2.8 in the node editor, using right click select, we seem to have lost the shortcut for cutting links (ctrl+click and drag). Is there any alternatives that i'm missing, short of using the links cut active tool or dragging out of the destination socket (both highly unpractical for me)?

In 2.8 in the node editor, using right click select, we seem to have lost the shortcut for cutting links (ctrl+click and drag). Is there any alternatives that i'm missing, short of using the links cut active tool or dragging out of the destination socket (both highly unpractical for me)?

In #55194#708438, @DuarteRamos wrote:

On a standard QWERTY Portuguese layout the key left of 1 is the backslash "", with Shift it accesses the pipe "|" character, if it matters.

So, mapping "|" and "" keys that are currently seems to be empty will solve problem?

Btw, Russian layout have tilda on it's place, because it is used for russian Ё/ё letter.
That's beause russian have slighly more letters than english.

> In #55194#708438, @DuarteRamos wrote: > On a standard QWERTY Portuguese layout the key left of 1 is the backslash "\", with Shift it accesses the pipe "|" character, if it matters. So, mapping "|" and "\" keys that are currently seems to be empty will solve problem? Btw, Russian layout have tilda on it's place, because it is used for russian Ё/ё letter. That's beause russian have slighly more letters than english.

In #55194#708677, @1D_Inc wrote:
So, mapping "|" and "" keys that are currently seems to be empty will solve problem?

Yes, if you map ~ to \ should be fine for Portuguese QWERTY , pipe character "|" would be equivalent to Shift + ~.

There are probably smarter ways to do this without making a different keymap for every possible local variation, probably using keycodes instead (not sure this is the correct technical term).

> In #55194#708677, @1D_Inc wrote: > So, mapping "|" and "\" keys that are currently seems to be empty will solve problem? Yes, if you map `~` to `\` should be fine for [Portuguese QWERTY ](https://en.wikipedia.org/wiki/QWERTY#Portugal), pipe character "|" would be equivalent to `Shift` + `~`. There are probably smarter ways to do this without making a different keymap for every possible local variation, probably using keycodes instead (not sure this is the correct technical term).
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In #55194#708534, @Rusculleda wrote:
In 2.8 in the node editor, using right click select, we seem to have lost the shortcut for cutting links (ctrl+click and drag). Is there any alternatives that i'm missing, short of using the links cut active tool or dragging out of the destination socket (both highly unpractical for me)?

This has been changed, noted in task.

> In #55194#708534, @Rusculleda wrote: > In 2.8 in the node editor, using right click select, we seem to have lost the shortcut for cutting links (ctrl+click and drag). Is there any alternatives that i'm missing, short of using the links cut active tool or dragging out of the destination socket (both highly unpractical for me)? This has been changed, noted in task.

@ideasman42 If possible, I would very much like to be able to add a new shortcut preset, which includes the current 2.8, and the old 2.7x. I mean, if there is no shortcut operation in the 2.8 version, use the old 2.7 shortcut. . Such as alt+c conversion mode. thanks.

@ideasman42 If possible, I would very much like to be able to add a new shortcut preset, which includes the current 2.8, and the old 2.7x. I mean, if there is no shortcut operation in the 2.8 version, use the old 2.7 shortcut. . Such as alt+c conversion mode. thanks.
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@Leroy-Xie these were intentionally removed, See: #55666 (Minimal Keymap Proposal).

Convert was mostly used to apply modifiers (which was not obvious at all), see: #55194#626933 for how to do this using shortcuts.

@Leroy-Xie these were intentionally removed, See: #55666 (Minimal Keymap Proposal). Convert was mostly used to apply modifiers (which was not obvious at all), see: #55194#626933 for how to do this using shortcuts.

Nope, it is used for both convert to mesh (apply modifiers) and convert to spline.
There is no "mostly".
Personaly, I would like to add "remove all animations" to Alt+C - mesh action, that will be convenient, than .... Ctrl+A - G? That already seems like Vim ggVG "select all" shortcut.

Also, assigning 2.79 shortcuts to free keys is a nice idea, this will eliminate the need for a professional modeler to explain why they are reasonable and better than it was made in 2.8,
because it mostly means to explain how to use blender professionaly, but this is subject - you know - for an entire course, a lot of people still asking for.

Like that: https://developer.blender.org/rB988c4259e54db84d01c24d21d6be95a90239478e#236501

it will just save a lot of time

Nope, it is used for both convert to mesh (apply modifiers) and convert to spline. There is no "mostly". Personaly, I would like to add "remove all animations" to Alt+C - mesh action, that will be convenient, than .... Ctrl+A - G? That already seems like Vim ggVG "select all" shortcut. Also, assigning 2.79 shortcuts to free keys is a nice idea, this will eliminate the need for a professional modeler to explain why they are reasonable and better than it was made in 2.8, because it mostly means to explain how to use blender professionaly, but this is subject - you know - for an entire course, a lot of people still asking for. Like that: https://developer.blender.org/rB988c4259e54db84d01c24d21d6be95a90239478e#236501 it will just save a lot of time

Hello, me again.
We used to have shift+uparrow and downarrow for delta frame offset . This is an essential key binding for compositing and rotoscoping works.
I have checked creating two key with shit+ up and down arrow without any conflict. Please bring it back in default blender if it's alright.

Also just a tiny proposal: instead of creating delta for each, is it possible to give a global delta in the timeline panel. So that we can choose the delta as needed?
Then we don't even need to give different key bindings.

Thanks.

Hello, me again. We used to have **shift+uparrow and downarrow** for delta frame offset . This is an **essential** key binding for compositing and rotoscoping works. I have checked creating two key with shit+ up and down arrow without any conflict. Please bring it back in default blender if it's alright. Also just a tiny proposal: instead of creating delta for each, is it possible to give a global delta in the timeline panel. So that we can choose the delta as needed? Then we don't even need to give different key bindings. Thanks.

Added subscriber: @crantisz

Added subscriber: @crantisz

I noted that there is no U (make single user menu) in the list. Actually it was removed. Why it missed in the list?

I noted that there is no `U` (make single user menu) in the list. Actually it was removed. Why it missed in the list?

Added subscriber: @anonym

Added subscriber: @anonym

Added subscriber: @GavinScott

Added subscriber: @GavinScott

The release notes that point to this task say:

As Blender's functionality has expanded over the years, the number of available shortcut keys for new features and users to map their own has become too small. For that reason a number of shortcut keys were changed to make often used functionality accessible quickly, while assigning fewer shortcut keys by default so users can map their own.

If this is true then it would be really useful if we could include a list of keys available for user assignment that will not conflict with any existing keymap.

The release notes that point to this task say: > As Blender's functionality has expanded over the years, the number of available shortcut keys for new features and users to map their own has become too small. For that reason a number of shortcut keys were changed to make often used functionality accessible quickly, while assigning fewer shortcut keys by default so users can map their own. If this is true then it would be *really* useful if we could include a list of keys available for user assignment that will not conflict with any existing keymap.

In #55194#626933, @ideasman42 wrote:
It's not planned to add keys from 2.7x map back.

  • Apply modifiers can be done w/: Ctrl-A, G.
  • Set origin is in the context menu. W, O or RMB, O

Seems, W still changes selection mode? Where W menu can be obtained?

UPD, aw, it seems, it has gone to RMB.
Well, as far as RMB is for pan view (it is necessary for workflow speedup, as it is, possibly, one of the most frequently used function in Blender, it is most relevant, and requires the least length of shortcut.
Also it brings entire viewport navigation to one hand + mouse, Shift+MMB doesnot fit that conditions), so we returned it to W back.

Thanks)

> In #55194#626933, @ideasman42 wrote: > It's not planned to add keys from 2.7x map back. > > - Apply modifiers can be done w/: `Ctrl-A, G`. > - Set origin is in the context menu. `W, O` or `RMB, O` Seems, W still changes selection mode? Where W menu can be obtained? UPD, aw, it seems, it has gone to RMB. Well, as far as RMB is for pan view (it is necessary for workflow speedup, as it is, possibly, one of the most frequently used function in Blender, it is most relevant, and requires the least length of shortcut. Also it brings entire viewport navigation to one hand + mouse, Shift+MMB doesnot fit that conditions), so we returned it to W back. Thanks)

Added subscriber: @AndreaMonzini

Added subscriber: @AndreaMonzini
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'

Added subscriber: @MehmanJamalov

Added subscriber: @MehmanJamalov

What is the shortcut for Merge (Alt+M) menu?

What is the shortcut for Merge (Alt+M) menu?

It is Alt+m in 2.82 but its changed to m in 2.83

It is Alt+m in 2.82 but its changed to m in 2.83

@Mehman Jamal just M now!
(a change I very much welcome, by the way)

@Mehman Jamal just M now! (a change I very much welcome, by the way)

Ahh, Thank you a lot, I was going to be crazy about new shortcut, I tried all combinations with M, but not alone M :)

Ahh, Thank you a lot, I was going to be crazy about new shortcut, I tried all combinations with M, but not alone M :)

Added subscriber: @alextolson

Added subscriber: @alextolson

I'm trying to scale and pack my UV's in Blender 2.82. Previously in Blender 2.79 the shortcuts were ctrl + a to scale and ctrl + p to pack.
Is there a way to do this in Blender 2.82? With or without shortcuts?

I'm trying to scale and pack my UV's in Blender 2.82. Previously in Blender 2.79 the shortcuts were ctrl + a to scale and ctrl + p to pack. Is there a way to do this in Blender 2.82? With or without shortcuts?

Added subscriber: @obama25242

Added subscriber: @obama25242

Hello friends,

the Operator search hotkey for my MacOs (Cmd-F) is just not working. I tried with different combinations, with Alt-F, Ctrl-F, Fn-F, everything, just not working.

I would be really grateful for some help. Thank you!

Hello friends, the Operator search hotkey for my MacOs (Cmd-F) is just not working. I tried with different combinations, with Alt-F, Ctrl-F, Fn-F, everything, just not working. I would be really grateful for some help. Thank you!

Added subscriber: @waldgeist

Added subscriber: @waldgeist

Hi guys, I also have the problem that the key below ESC is not working as expected, as I am using a German QWERTZ keyboard. Is there a way to fix this? I agree with others that it would be better if Blender just used the hardware key code instead of looking for the tilde key (which doesn't work either on a German keyboard). How can I at least manually remap the key? What's the actual name of the tilde pie menu?

Hi guys, I also have the problem that the key below ESC is not working as expected, as I am using a German QWERTZ keyboard. Is there a way to fix this? I agree with others that it would be better if Blender just used the hardware key code instead of looking for the tilde key (which doesn't work either on a German keyboard). How can I at least manually remap the key? What's the actual name of the tilde pie menu?

I am using a German Microsoft Natural Keyboard in combination with a MacBook Pro. None of the function keys are recognized by Blender. I tried it with F3 first (to get the menu), but this did not work. I then went to the Keyboard bindings, just to find out that no key press of any of the F-keys is recognized. Is there a way to fix this?

I am using a German Microsoft Natural Keyboard in combination with a MacBook Pro. None of the function keys are recognized by Blender. I tried it with F3 first (to get the menu), but this did not work. I then went to the Keyboard bindings, just to find out that no key press of any of the F-keys is recognized. Is there a way to fix this?
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