GPU problem with camera position. #55271
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#55271
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system and graphics card
Windows 10
6 x Nvidea sapphire
Blender Version
2.79a hash
5bd8ac9
Short description of error
I made a ~ 60mb animation, its a product demo (so i dont put it in public post here.)
I got only 1 camera, and the only part animated is its position and a focus point.
I have a track-to empty as a focus target, for the camera and the empty i made a key frame animation.
The OpenGL rendering of the frame is just as in the viewport (looks correct).
CPU rendering of the frame works OK
GPU rendering of the frame does go Wrong
With GPU in cycles the positioning of the camera is wrong. this happens in command mode and in GUI mode its as if it takes position from where i start rendering and then doesnt move anymore
Added subscriber: @Peter-26
Added subscriber: @lichtwerk
Sorry, but I'm afraid without a .blend file to reproduce, there is not much we can do here...
(cant reproduce from just your descriptions)
If you could strip down your file to exclude everything that is not contributing to the problem and post that here?
Even just the camera? Does this also happen if you append the camera into a new file?
Marking as incomplete for the time being...
Well i've signed contract not allowed to disclose the product idea.
Maybe i found a workaround, in this case...
Although i am not sure for how long this will work ( as the the first 1300 + frames, went OK ).
Now i have enabled "use spatial splits", and the camera seams back "on track" again. (its position got updated).
Its a bit strange because OPenGL works fine, and CPU works fine too.
I just wait and see if it happens again, its a huge render task about 15.000 frames, and this happened around frame 1300.
I'm not exactly sure what spatial splits does do, so i'm not sure if this is the solution, or that it is another error that comes after rendering a lot of frames.
Added subscriber: @mont29
Changed status from 'Open' to: 'Archived'
I’m sorry, but we cannot investigate an issue we cannot reproduce, so will archive this report until someone can give enough elements to consistently reproduce it. Thanks for the report anyway.