Wireframe not updating in Sculpt Mode #55316

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opened 2018-06-04 11:47:33 +02:00 by Julien Kaspar · 10 comments
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Blender Version
Broken: 2.8 95011f6d48

Short description of error
When changing the geometry of a mesh in Sculpt Mode while having the Wireframes Overlay enabled, the Wireframes won't change.

**Blender Version** Broken: 2.8 95011f6d484 **Short description of error** When changing the geometry of a mesh in Sculpt Mode while having the Wireframes Overlay enabled, the Wireframes won't change.
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Added subscriber: @JulienKaspar

Added subscriber: @JulienKaspar

Added subscribers: @fclem, @dfelinto

Added subscribers: @fclem, @dfelinto

@atmind / @fclem can one look at it (confirmed here).
Also related, wires colors when in sculpt mode is using selection colors. That's how we did in 2.7 but honestly it is really bad imho.

@atmind / @fclem can one look at it (confirmed here). Also related, wires colors when in sculpt mode is using selection colors. That's how we did in 2.7 but honestly it is really bad imho.

Added subscriber: @mont29

Added subscriber: @mont29
Clément Foucault was assigned by Bastien Montagne 2018-06-06 18:42:55 +02:00

Talked with @fclem,. looks like only sane solution here is just to disable wireframe overlay in Sculpt mode - performances are crucial in that mode, it does not seem to be possible to properly integrate wireframes drawcode in that context...

Talked with @fclem,. looks like only sane solution here is just to disable wireframe overlay in Sculpt mode - performances are crucial in that mode, it does not seem to be possible to properly integrate wireframes drawcode in that context...
Author
Member

I used the wireframe on shaded option while sculpting a lot in 2.7. There are times when you want to see the geometry in detail when sculpting and this mostly applies to me when I am working with a mesh that is more on the low poly side and not when working with multiresolution or dyntopo. When you were sculpting in those scenarios then there was always an obvious performance drop but it's still great to have the option to turn it on & off from time to time.
So I yeah I am very much against just not including the option to do it.

I used the wireframe on shaded option while sculpting a lot in 2.7. There are times when you want to see the geometry in detail when sculpting and this mostly applies to me when I am working with a mesh that is more on the low poly side and not when working with multiresolution or dyntopo. When you were sculpting in those scenarios then there was always an obvious performance drop but it's still great to have the option to turn it on & off from time to time. So I yeah I am very much against just not including the option to do it.

Well the quick workaround would be to create a special shader for sculpt that just show the tesselated mesh edges. That could be simple and easy to support. But having feature parity with the object mode is a bit more work so I would prefer to have some quick workaround in the meantime.

Well the quick workaround would be to create a special shader for sculpt that just show the tesselated mesh edges. That could be simple and easy to support. But having feature parity with the object mode is a bit more work so I would prefer to have some quick workaround in the meantime.

Added subscriber: @BartekMoniewski

Added subscriber: @BartekMoniewski

Added subscriber: @RyanJEC

Added subscriber: @RyanJEC

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#55316
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