Page MenuHome

Blender 2.8 UI designs (parent task)
Open, Confirmed, MediumPublic

Description

This is a parent task for all the confirmed UI tasks for Blender 2.8. We are targeting these changes for Blender 2.80. Other UI and tools updates can be added for future releases.

This list serves as a reference for developers, and is especially important for after the Code Quest has ended. These items are grouped by topic here:

Tools

  • T55036 Tool System Todo
  • T54858 Command Settings Cleanup
  • T55043 Tool Settings Editor
  • T54885 2.8 UI Tools: Toolbar Ordering
  • T54582 2.8 UI Tools: Tools Design
  • T55039 2.8 UI Tools: Tool Tweaking UI
  • T55027 2.8 UI Tools: Favourites Bar / Specials Menu Design
  • T54950 3D Cursor Design
  • T55386 2.8 UI Tools: Top Bar, Tool Properties & Toolbar Update
  • T54661 Tools Manipulators design

Asset Manager

Keymaps

  • (Todo) Input Device-Agnostic Keymap
  • T55162 Blender Default Keymap Changes
  • T54963 Industry Compatible Keymap

Viewport

  • T54723 Viewport Manipulator Design
  • T54908 Workbench & Shading UI design

Addons

Outliner & Collections

  • T54707 Outliner Collections Interaction Design

Status Bar

Properties Editor

  • T54951 Properties Editor Design
  • T54862 Multi-Object Properties Editing

Top Bar & Workspaces

  • (Todo) Workspaces & Mode design

Default User Experience

Other

  • T55353 Multi-Object Edit Mode/Pose Mode/Sculpt Mode UI
  • T54989 FaceMaps Phase 1: bone selection & bone display

Details

Type
Design

Related Objects

StatusAssignedTask
OpenWilliam Reynish (billreynish)
DuplicateCampbell Barton (campbellbarton)
ArchivedCampbell Barton (campbellbarton)
ResolvedJeroen Bakker (jbakker)
ArchivedClément Foucault (fclem)
ResolvedWilliam Reynish (billreynish)
ResolvedBrecht Van Lommel (brecht)
DuplicateBrecht Van Lommel (brecht)
ResolvedBrecht Van Lommel (brecht)
OpenWilliam Reynish (billreynish)
ResolvedCampbell Barton (campbellbarton)
ArchivedWilliam Reynish (billreynish)
ResolvedWilliam Reynish (billreynish)
OpenWilliam Reynish (billreynish)
ArchivedBrecht Van Lommel (brecht)
OpenWilliam Reynish (billreynish)
OpenCampbell Barton (campbellbarton)
ArchivedCampbell Barton (campbellbarton)
ArchivedWilliam Reynish (billreynish)
ResolvedCampbell Barton (campbellbarton)
ResolvedCampbell Barton (campbellbarton)
ArchivedWilliam Reynish (billreynish)
ResolvedWilliam Reynish (billreynish)
ResolvedCampbell Barton (campbellbarton)
OpenCampbell Barton (campbellbarton)
ResolvedWilliam Reynish (billreynish)
OpenAbid Maqbool (cto.abid)
ResolvedBrecht Van Lommel (brecht)
ArchivedCampbell Barton (campbellbarton)
ResolvedWilliam Reynish (billreynish)
ResolvedWilliam Reynish (billreynish)
ResolvedJulian Eisel (Severin)
ResolvedWilliam Reynish (billreynish)

Event Timeline

William Reynish (billreynish) triaged this task as Confirmed, Medium priority.

Not entirely UI related, but do you have any plans to remove Hemi type lamps from the add menu and Blender entirely?
They were only really supported by Blender Internal, the old GLSL viewport and Blender Game Engine, which were all removed.
Cycles never really needed those, and were interpreted as point lamps AFAICT, and with the introduction of EEVEE it seems they are no longer useful.

This comment was removed by sher (UncleMesher).