Crash in render-mode while texture painting
Open, IncompletePublic

Description

System Information
Operating system and graphics card

W10 64
NVIDIA GeForce GTX 1070

Northbridge Intel Haswell-E rev. 02
Southbridge Intel X99 rev. 05
Graphic Interface PCI-Express
PCI-E Link Width x8
PCI-E Max Link Width x16
Memory Type DDR4
Memory Size 32 GBytes
Channels Quad
Memory Frequency 1333.1 MHz (1:20)
CAS# latency (CL) 16.0
RAS# to CAS# delay (tRCD) 18
RAS# Precharge (tRP) 18
Cycle Time (tRAS) 35
Row Refresh Cycle Time (tRFC) 347
Command Rate (CR) 2T
tCCD 4
tCCD_L 6
tCCD_WR 4
tCCD_WR_L 6
Uncore Frequency 2699.4 MHz
Host Bridge 0x2F00

Blender Version
Broken: (example: 2.69.7 4b206af, see splash screen)
2.79 78a8d36 2018-06-11 13:40
(2.8 too)
Worked: (optional)

Short description of error

Crash while playing with Texture Paint in Rendered-Mode.

Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps

Load file.
switch to Texture-Paint.
switch to rendered (method of displaying).
draw on cube.
switch between rendered and other modes (wireframe, material etc) back to rendered.
draw on cube{F3695763}

Details

Type
Bug
Philipp Oeser (lichtwerk) triaged this task as Incomplete priority.Jun 15 2018, 12:31 PM

Unfortunately I cannot reproduce the issue (on linux).

maybe you could run blender from the commandline with the --debug option and attach the output as a txt file here?

Marking as incomplete until we have an answer...

Does this still happen with current branches (blender2.8 and master) builds?

Yes, the same crash.
With
2.8
2018-07-11 21:13
hash d28d202

People from the german forum(https://www.3d-ring.de/3d/forum.php?post_id=36419&pl=10#top),
animelix, Tiles and Wigand
got the same crash with different versions.