Operating system: Linux Mint 18.1
Graphics card: lspci shows: VGA compatible controller: Intel Corporation Xeon E3-1200 v3/4th Gen Core Processor Integrated Graphics Controller (rev 06)
(Note: It looks like I'm only able to use CPU rendering, so this is probably irrelevant.)
- Linux Mint stable build 2.76b with "unkown" hash
- latest build 2.79b f4dc9f9d68b
- test build 2.79 0a8af46707a
Short description of error
The scene contains one square with a white diffuse material. There is a camera in front of it and a light in front of the camera. It should appear white, but when rendered appears completely black.
Exact steps for others to reproduce the error
To reproduce, just render and see that the square is black when it should be white.
Any one of the following actions will fix the error:
- Rotate slightly: Just select the square and type r x -5, and re-render.
- Render in 3D view: Just type numpad-0 and shift-z to change 3D view to render mode. This should be the same as the final render (right?) but is white while the final render is black.
- Remove the z scale: Type 'n' and go to Transform -> Scale, set z to 1, and re-render.
(For context, I was following the tutorial at https://www.youtube.com/watch?v=T70ia5GMmzo and the bug was happening for the clock face. So this bug probably did not exist when the tutorial was created.)