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Eevee Crash on Render
Closed, ArchivedPublic


System Information
Win 7 64 Bit
Newest Nvidia Driver: 398.11

Blender Version
Broken: Blender from today: blender-2.80-d44c40d-win64-vc14 (Builds from 18+19.06.2018 with and without vc14 crashes also)
Worked: Blender 2.8 (vc14) from 12.06.2018 - Hash 18cc880

Short description of error
Default Scene and Settings
Press F12 -> Crash

Win32 Error# (170): Die angeforderte Ressource wird bereits verwendet. (Translation : The requested resource is already in use.)
Shader file written to disk: E:\temp\blender_a04276\0057.frag
GPUTexture: texture create failedError : EXCEPTION_ACCESS_VIOLATION
Address : 0x000000013F8733E4
Module : e:\Blender-2.8\blender.exe

Content of 0057.frag:

#version 330
#extension GL_ARB_texture_query_lod: enable
#define GPU_NVIDIA

uniform vec4 color1;

uniform vec4 color2;

uniform int size;

out vec4 fragColor;

void main()


vec2 phase = mod(gl_FragCoord.xy, (size*2));

if ((phase.x > size && phase.y < size) ||

		(phase.x < size && phase.y > size))


		fragColor = color1;


else {

		fragColor = color2;





Event Timeline

Philipp Oeser (lichtwerk) claimed this task.

Cant reproduce here (on linux with a build from today), but besides that it's still a little early to report bugs on 2.8, due to following policy:

Thank you for the report.
Currently we are aware of many issues in 2.8 and actively working to fix them.
But since replying to reports takes time, we have decided to limit bug reports to module team members.

Where can I download an older build that do not have this bug?