Crash Bug: Adjusting the Energy of a Sun Light crashes Blender 2.8 #55903
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Reference: blender/blender#55903
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System Information
Windows 7 Pro 64-bit SP1
Blender Version
Broken: Blender 2.8 Dated 2018-07-09 22:47 Hash
1112f49
Short description of error
Blender "goes away" when adjusting the Energy value of a Sun Light.
Exact steps for others to reproduce the error
New scene. Add Cube. Add Sun Light. Enable EEVEE (full render mode) Move Sun to the side and use yellow aiming-dot to aim it at the cube. In the Light's information panel, adjust the Energy by Left-Clicking and dragging in the value box.
Alternately, open the attached scene, Select the light, go to the information panel and adjust the light Energy value.Sunlight Crash Bug.zip
Added subscriber: @Joe_W
Added subscriber: @mont29
Cannot reproduce any crash here (debian64 testing, intel GPU). Please:
--factory-startup
commandline option) (this will ensure whether this is a userpref or addon issue or not).Appologies for not including the graphics card with the report.
Blender 2.8 dated 2018-07-10 Hash
17bc056
Settings at Factory DefaultsVideo Card: Nvidia GTX 980 Ti 6GB Driver is Nvidia 398.36
Windows 7 x64 SP1 - Intel CPU
Attempted to use the OpenGL32.dll as instructed, but Blender would not start - would throw an error (see video)
The crash is repeatable - every time for me. Sometimes, it happens almost instantly, other times it takes a bit of fiddling with the Energy setting to get it to happen. I've run GPU-z to monitor VRAM memory use and it looks like it might be a memory leak. I've tried it on a different computer with similar, but not identical specs (intel CPU and Nvidia video card - but different models) system-info.txt. I've tried it with an old Nvidia driver and the most current Nvidia driver - on both systems I can get Blender to just "disappear" within a minute or less.
I uploaded a video of what I'm seeing here: https://www.youtube.com/watch?v=c95gkPHyEUM&feature=youtu.be
Added subscriber: @fclem
yeah, sorry for the opengl software render, unfortunately that trick does not work with 2.8, it needs modern OGL :(
@fclem mind checking on that one? Thanks.
Changed status from 'Open' to: 'Resolved'
@Joe_W I fixed that bug some time ago. Closing but feel free to reopen if it still happen on your system.