EEVEE : shadow bias bug when switch from 3d view to camera view&render result #56023

Closed
opened 2018-07-18 01:32:04 +02:00 by Tom Rogemcy · 6 comments

System Information
Operating system and graphics card
win10 64bit gtx860m

Blender Version
2.80.0-git20180716.dc3b3d94538 2018.7.17

Short description of error
Shadow bug in camera view.blend1 shadow bias bug when switch from 3d view to camera view&render result
camera view.png

render resault.png

3d view.png
Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps

**System Information** Operating system and graphics card win10 64bit gtx860m **Blender Version** 2.80.0-git20180716.dc3b3d94538 2018.7.17 **Short description of error** [Shadow bug in camera view.blend1](https://archive.blender.org/developer/F3981272/Shadow_bug_in_camera_view.blend1) shadow bias bug when switch from 3d view to camera view&render result ![camera view.png](https://archive.blender.org/developer/F3981305/camera_view.png) ![render resault.png](https://archive.blender.org/developer/F3981304/render_resault.png) ![3d view.png](https://archive.blender.org/developer/F3981303/3d_view.png) **Exact steps for others to reproduce the error** Based on a (as simple as possible) attached .blend file with minimum amount of steps
Author

Added subscriber: @rogemcy

Added subscriber: @rogemcy
Tom Rogemcy changed title from EEVEE : shadow bias bug when switch from 3d view to camera view&render resault to EEVEE : shadow bias bug when switch from 3d view to camera view&render result 2018-07-18 01:35:01 +02:00

Added subscribers: @fclem, @mont29

Added subscribers: @fclem, @mont29
Clément Foucault was assigned by Bastien Montagne 2018-07-26 10:36:41 +02:00

I’d expect this to be known limitation, but @fclem will know for sure. :)

I’d expect this to be known limitation, but @fclem will know for sure. :)

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

If you position the camera and the viewport camera at the same place, playing with the sensor size to have roughly the same framing, you will notice that the artifacts are similar.

The problem in your scene is that the artifacts are very visible because of the near and far clip planes being really far away from each others. Setting them to default values removes the artifacts.

If you position the camera and the viewport camera at the same place, playing with the sensor size to have roughly the same framing, you will notice that the artifacts are similar. The problem in your scene is that the artifacts are very visible because of the near and far clip planes being really far away from each others. Setting them to default values removes the artifacts.
Author

In #56023#522102, @fclem wrote:
If you position the camera and the viewport camera at the same place, playing with the sensor size to have roughly the same framing, you will notice that the artifacts are similar.

The problem in your scene is that the artifacts are very visible because of the near and far clip planes being really far away from each others. Setting them to default values removes the artifacts.

Thanks!

> In #56023#522102, @fclem wrote: > If you position the camera and the viewport camera at the same place, playing with the sensor size to have roughly the same framing, you will notice that the artifacts are similar. > > The problem in your scene is that the artifacts are very visible because of the near and far clip planes being really far away from each others. Setting them to default values removes the artifacts. Thanks!
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Reference: blender/blender#56023
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