Selecting Particle Edit integration mode will cause blender to crash #56063

Closed
opened 2018-07-20 15:24:16 +02:00 by Adam Henderson · 16 comments

System Information
10.13.6 (17G65) NVIDIA GeForce GTX 780M 4096 MB Web Driver 387.10.10.10.40.105

Blender Version
Broken:2.8 Alpha d28d202fd1

Short description of error
edit-particle.blend

Exact steps for others to reproduce the error
Using attached blend file.

  1. Select 'Particle Edit' from interaction mode
  2. Blender crashes

MacOS Crash Report:
Notes: Translocated Process

Crashed Thread: 1

Exception Type: EXC_CRASH (SIGSEGV)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY

Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: blender [1190]

Thread 0:: Dispatch queue: com.apple.main-thread
0 com.nvidia.web.GeForceGLDriverWeb 0x0000000125698cc1 0x12530a000 + 3730625
1 libGPUSupportMercury.dylib 0x00007fff58ae1fa3 gldUpdateTransformFeedbackState + 14
2 org.blenderfoundation.blender 0x000000010fab4945 GPU_shader_transform_feedback_enable + 101
3 org.blenderfoundation.blender 0x000000010fae3d2e drw_draw_pass_ex + 1102
4 org.blenderfoundation.blender 0x000000010fadc41b DRW_draw_render_loop_ex + 1227
5 org.blenderfoundation.blender 0x000000010f5c525c view3d_main_region_draw + 124
6 org.blenderfoundation.blender 0x000000010f7d26ca ED_region_do_draw + 362
7 org.blenderfoundation.blender 0x000000010f4dd6f3 wm_draw_update + 1619
8 org.blenderfoundation.blender 0x000000010f4d8fe0 WM_main + 48
9 org.blenderfoundation.blender 0x000000010f4d4e8c main + 972
10 libdyld.dylib 0x00007fff67ea1015 start + 1

**System Information** 10.13.6 (17G65) NVIDIA GeForce GTX 780M 4096 MB Web Driver 387.10.10.10.40.105 **Blender Version** Broken:2.8 Alpha d28d202fd1 **Short description of error** [edit-particle.blend](https://archive.blender.org/developer/F3999628/edit-particle.blend) **Exact steps for others to reproduce the error** Using attached blend file. 1. Select 'Particle Edit' from interaction mode 2. Blender crashes MacOS Crash Report: Notes: Translocated Process Crashed Thread: 1 Exception Type: EXC_CRASH (SIGSEGV) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Signal: Segmentation fault: 11 Termination Reason: Namespace SIGNAL, Code 0xb Terminating Process: blender [1190] Thread 0:: Dispatch queue: com.apple.main-thread 0 com.nvidia.web.GeForceGLDriverWeb 0x0000000125698cc1 0x12530a000 + 3730625 1 libGPUSupportMercury.dylib 0x00007fff58ae1fa3 gldUpdateTransformFeedbackState + 14 2 org.blenderfoundation.blender 0x000000010fab4945 GPU_shader_transform_feedback_enable + 101 3 org.blenderfoundation.blender 0x000000010fae3d2e drw_draw_pass_ex + 1102 4 org.blenderfoundation.blender 0x000000010fadc41b DRW_draw_render_loop_ex + 1227 5 org.blenderfoundation.blender 0x000000010f5c525c view3d_main_region_draw + 124 6 org.blenderfoundation.blender 0x000000010f7d26ca ED_region_do_draw + 362 7 org.blenderfoundation.blender 0x000000010f4dd6f3 wm_draw_update + 1619 8 org.blenderfoundation.blender 0x000000010f4d8fe0 WM_main + 48 9 org.blenderfoundation.blender 0x000000010f4d4e8c main + 972 10 libdyld.dylib 0x00007fff67ea1015 start + 1
Author

Added subscriber: @ahend

Added subscriber: @ahend

#57235 was marked as duplicate of this issue

#57235 was marked as duplicate of this issue

Added subscriber: @mont29

Added subscriber: @mont29

Please:

  • Give us your exact Blender, OS and GPU (including drivers) versions, as requested in the template!
  • Ensure both your OS and drivers are fully up-to-date (and use official GPU drivers, not those provided by windows or tablet/laptop maker or open source ones in linux distributions).
  • Try the latest build from our buildbot.
  • Try to start Blender in factory settings (--factory-startup commandline option) (this will ensure whether this is a userpref or addon issue or not).
  • Try to tweak OGL settings in UserPreferences, System tab.
  • Try to tweak your GPU driver settings (e.g. try different values between 'performance' and 'quality' if you have such slider, etc.).
  • Attach as text file here the report generated by Help -> System Info (do not paste it directly in comment).
  • Launch Blender from the command line with --debug-gpu option and attach as text file here any error printed out in the console (do not paste it directly in comment).
Please: * Give us your exact Blender, OS and GPU (including drivers) versions, as requested in the template! * Ensure both your OS and drivers are fully up-to-date (and use official GPU drivers, not those provided by windows or tablet/laptop maker or open source ones in linux distributions). * Try the latest build from [our buildbot](https://builder.blender.org/download). * Try to start Blender in factory settings (`--factory-startup` commandline option) (this will ensure whether this is a userpref or addon issue or not). * Try to tweak OGL settings in UserPreferences, System tab. * Try to tweak your GPU driver settings (e.g. try different values between 'performance' and 'quality' if you have such slider, etc.). * **Attach as text file** here the report generated by Help -> System Info (**do not** paste it directly in comment). * Launch Blender from the command line with `--debug-gpu` option and **attach as text file** here any error printed out in the console (**do not** paste it directly in comment).
Author

All drivers up to date.
Latest Nightly Build

Attached requested files:
system-info.txt

edit-particle.crash.txt

All drivers up to date. Latest Nightly Build Attached requested files: [system-info.txt](https://archive.blender.org/developer/F4087989/system-info.txt) [edit-particle.crash.txt](https://archive.blender.org/developer/F4087988/edit-particle.crash.txt)
Clément Foucault was assigned by Bastien Montagne 2018-08-09 11:32:49 +02:00

Added subscriber: @fclem

Added subscriber: @fclem

Thanks, still cannot reproduce on linux, so might be an OSX specific issue. @fclem backtrace seems to point at drawing code, mind having a look? Thanks.

Thanks, still cannot reproduce on linux, so might be an OSX specific issue. @fclem backtrace seems to point at drawing code, mind having a look? Thanks.

From a quick google search it seems to be related to this https://github.com/PixarAnimationStudios/OpenSubdiv/issues/758

@ahend I don't see what OSX version you use, is it 10.13.6 ?

If I remember correctly, using --debug-gpu has no effect on macos as it does not support the debugging extension.

Can you try using the intel GPU instead? (I have no idea how to do that on OSX)

From a quick google search it seems to be related to this https://github.com/PixarAnimationStudios/OpenSubdiv/issues/758 @ahend I don't see what OSX version you use, is it 10.13.6 ? If I remember correctly, using --debug-gpu has no effect on macos as it does not support the debugging extension. Can you try using the intel GPU instead? (I have no idea how to do that on OSX)
Author

macOS 10.13.6
I’m using an iMac with no intel gpu.

macOS 10.13.6 I’m using an iMac with no intel gpu.

Added subscriber: @ArtoKitula

Added subscriber: @ArtoKitula

For switching Intel vs AMD/Nvidia (on dual GPU systems) you can use gfxCardStatus But as said on irc, we're updating libraries, and that OpenSubdiv problem should be solved.

In meantime, you can get better crashlog with debug build with current libraries (quite fresh build), grab it from here: Blender 2.8 macOS 10.9 debug build

For switching Intel vs AMD/Nvidia (on dual GPU systems) you can use [gfxCardStatus ](https://gfx.io) But as said on irc, we're updating libraries, and that OpenSubdiv problem should be solved. In meantime, you can get better crashlog with debug build with current libraries (quite fresh build), grab it from here: [Blender 2.8 macOS 10.9 debug build ](https://www.dropbox.com/s/hk0xxsloy6xeu7z/blender-2.8-ccc8d2ab427-macOS-10.9.tar.gz?dl=0)

@ArtoKitula There was a misunderstanding.

It's not an opensubdiv problem but an opengl implementation problem from osx + nvidia.

The Transform Feedback feature that is causing the crash here is the same opengl feature used by opensubdiv so I would like to know if the crash can be reproduce with the OSD sample app.

@ArtoKitula There was a misunderstanding. It's not an opensubdiv problem but an opengl implementation problem from osx + nvidia. The Transform Feedback feature that is causing the crash here is the same opengl feature used by opensubdiv so I would like to know if the crash can be reproduce with the OSD sample app.

I read correctly, understood wrong. I'll build OSD sample app soon and will upload it. =)

I read correctly, understood wrong. I'll build OSD sample app soon and will upload it. =)
Member

Added subscribers: @Kaze-4, @lichtwerk

Added subscribers: @Kaze-4, @lichtwerk
Author

Latest build (blender-2.80.0-git20181212.6871402614f-x86_64 / 12th Dec 2018) still crashing.

Notes: Translocated Process

Crashed Thread: 1

Exception Type: EXC_CRASH (SIGSEGV)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY

Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: blender [886]

Thread 0:: Dispatch queue: com.apple.main-thread
0 com.apple.GeForceGLDriver 0x00007fff278b7f81 0x7fff27591000 + 3305345
1 libGPUSupportMercury.dylib 0x00007fff482930e9 gldUpdateTransformFeedbackState + 14
2 org.blenderfoundation.blender 0x000000010e7952c5 GPU_shader_transform_feedback_enable + 101
3 org.blenderfoundation.blender 0x000000010e7cf199 drw_draw_pass_ex + 345
4 org.blenderfoundation.blender 0x000000010e7c6eeb DRW_draw_render_loop_ex + 1403
5 org.blenderfoundation.blender 0x000000010e261f8c view3d_main_region_draw + 124
6 org.blenderfoundation.blender 0x000000010e49679e ED_region_do_draw + 366
7 org.blenderfoundation.blender 0x000000010e17bff6 wm_draw_update + 1782
8 org.blenderfoundation.blender 0x000000010e179d90 WM_main + 48
9 org.blenderfoundation.blender 0x000000010e175cb9 main + 969
10 libdyld.dylib 0x00007fff598b6085 start + 1

Latest build (blender-2.80.0-git20181212.6871402614f-x86_64 / 12th Dec 2018) still crashing. Notes: Translocated Process Crashed Thread: 1 Exception Type: EXC_CRASH (SIGSEGV) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Signal: Segmentation fault: 11 Termination Reason: Namespace SIGNAL, Code 0xb Terminating Process: blender [886] Thread 0:: Dispatch queue: com.apple.main-thread 0 com.apple.GeForceGLDriver 0x00007fff278b7f81 0x7fff27591000 + 3305345 1 libGPUSupportMercury.dylib 0x00007fff482930e9 gldUpdateTransformFeedbackState + 14 2 org.blenderfoundation.blender 0x000000010e7952c5 GPU_shader_transform_feedback_enable + 101 3 org.blenderfoundation.blender 0x000000010e7cf199 drw_draw_pass_ex + 345 4 org.blenderfoundation.blender 0x000000010e7c6eeb DRW_draw_render_loop_ex + 1403 5 org.blenderfoundation.blender 0x000000010e261f8c view3d_main_region_draw + 124 6 org.blenderfoundation.blender 0x000000010e49679e ED_region_do_draw + 366 7 org.blenderfoundation.blender 0x000000010e17bff6 wm_draw_update + 1782 8 org.blenderfoundation.blender 0x000000010e179d90 WM_main + 48 9 org.blenderfoundation.blender 0x000000010e175cb9 main + 969 10 libdyld.dylib 0x00007fff598b6085 start + 1

Closed as duplicate of #61269

Closed as duplicate of #61269
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
7 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#56063
No description provided.