Selecting Particle Edit integration mode will cause blender to crash #56063
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Reference: blender/blender#56063
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System Information
10.13.6 (17G65) NVIDIA GeForce GTX 780M 4096 MB Web Driver 387.10.10.10.40.105
Blender Version
Broken:2.8 Alpha
d28d202fd1
Short description of error
edit-particle.blend
Exact steps for others to reproduce the error
Using attached blend file.
MacOS Crash Report:
Notes: Translocated Process
Crashed Thread: 1
Exception Type: EXC_CRASH (SIGSEGV)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: blender [1190]
Thread 0:: Dispatch queue: com.apple.main-thread
0 com.nvidia.web.GeForceGLDriverWeb 0x0000000125698cc1 0x12530a000 + 3730625
1 libGPUSupportMercury.dylib 0x00007fff58ae1fa3 gldUpdateTransformFeedbackState + 14
2 org.blenderfoundation.blender 0x000000010fab4945 GPU_shader_transform_feedback_enable + 101
3 org.blenderfoundation.blender 0x000000010fae3d2e drw_draw_pass_ex + 1102
4 org.blenderfoundation.blender 0x000000010fadc41b DRW_draw_render_loop_ex + 1227
5 org.blenderfoundation.blender 0x000000010f5c525c view3d_main_region_draw + 124
6 org.blenderfoundation.blender 0x000000010f7d26ca ED_region_do_draw + 362
7 org.blenderfoundation.blender 0x000000010f4dd6f3 wm_draw_update + 1619
8 org.blenderfoundation.blender 0x000000010f4d8fe0 WM_main + 48
9 org.blenderfoundation.blender 0x000000010f4d4e8c main + 972
10 libdyld.dylib 0x00007fff67ea1015 start + 1
Added subscriber: @ahend
#57235 was marked as duplicate of this issue
Added subscriber: @mont29
Please:
--factory-startup
commandline option) (this will ensure whether this is a userpref or addon issue or not).--debug-gpu
option and attach as text file here any error printed out in the console (do not paste it directly in comment).All drivers up to date.
Latest Nightly Build
Attached requested files:
system-info.txt
edit-particle.crash.txt
Added subscriber: @fclem
Thanks, still cannot reproduce on linux, so might be an OSX specific issue. @fclem backtrace seems to point at drawing code, mind having a look? Thanks.
From a quick google search it seems to be related to this https://github.com/PixarAnimationStudios/OpenSubdiv/issues/758
@ahend I don't see what OSX version you use, is it 10.13.6 ?
If I remember correctly, using --debug-gpu has no effect on macos as it does not support the debugging extension.
Can you try using the intel GPU instead? (I have no idea how to do that on OSX)
macOS 10.13.6
I’m using an iMac with no intel gpu.
Added subscriber: @ArtoKitula
For switching Intel vs AMD/Nvidia (on dual GPU systems) you can use gfxCardStatus But as said on irc, we're updating libraries, and that OpenSubdiv problem should be solved.
In meantime, you can get better crashlog with debug build with current libraries (quite fresh build), grab it from here: Blender 2.8 macOS 10.9 debug build
@ArtoKitula There was a misunderstanding.
It's not an opensubdiv problem but an opengl implementation problem from osx + nvidia.
The Transform Feedback feature that is causing the crash here is the same opengl feature used by opensubdiv so I would like to know if the crash can be reproduce with the OSD sample app.
I read correctly, understood wrong. I'll build OSD sample app soon and will upload it. =)
Added subscribers: @Kaze-4, @lichtwerk
Latest build (blender-2.80.0-git20181212.6871402614f-x86_64 / 12th Dec 2018) still crashing.
Notes: Translocated Process
Crashed Thread: 1
Exception Type: EXC_CRASH (SIGSEGV)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: blender [886]
Thread 0:: Dispatch queue: com.apple.main-thread
0 com.apple.GeForceGLDriver 0x00007fff278b7f81 0x7fff27591000 + 3305345
1 libGPUSupportMercury.dylib 0x00007fff482930e9 gldUpdateTransformFeedbackState + 14
2 org.blenderfoundation.blender 0x000000010e7952c5 GPU_shader_transform_feedback_enable + 101
3 org.blenderfoundation.blender 0x000000010e7cf199 drw_draw_pass_ex + 345
4 org.blenderfoundation.blender 0x000000010e7c6eeb DRW_draw_render_loop_ex + 1403
5 org.blenderfoundation.blender 0x000000010e261f8c view3d_main_region_draw + 124
6 org.blenderfoundation.blender 0x000000010e49679e ED_region_do_draw + 366
7 org.blenderfoundation.blender 0x000000010e17bff6 wm_draw_update + 1782
8 org.blenderfoundation.blender 0x000000010e179d90 WM_main + 48
9 org.blenderfoundation.blender 0x000000010e175cb9 main + 969
10 libdyld.dylib 0x00007fff598b6085 start + 1
Closed as duplicate of #61269