Hair clump noise not consistent / going nuts #56075

Closed
opened 2018-07-21 23:35:35 +02:00 by Acrivec Cevirca · 6 comments

System Information
Windows 10, GTX980Ti, 6700k

Blender Version
Broken: 2.79.5 2018-19 02:00 51f14cfa43

Short description of error
Particle system->Hair->Children->Use Clump Noise is going nuts.
Enabling it and disabling causes completely different results each time, but the problem is that sometimes it completely changes hair look (length). See screenshots attached.

Exact steps for others to reproduce the error
On the attached .blend just keep clicking "Use clump noise", or keep it enabled and change something else, such as "use clump curve".

dPF39oi- [x].png
Clump noise disabled
nPD3SQW- [x].png
Look at bear's right arm - the clump noise has been applied there in sort-of OK way. Length was changed minimally.
vDnjGOq- [x].png
This one looks quite bad. But had worse.

etc.
The slightest change in hair can cause enormous inconsistency between renders. One render - bear is nicely 'trimmed', and one minute later half of the bear looks like Lady Gaga's bad hair day. The change in hair can be impossible to notice by human eye, but it affects clump noise in such random ways that render result is just unpredictable.
Changing noise size value does not help.

Bear Dusty_014_recovered.blend

**System Information** Windows 10, GTX980Ti, 6700k **Blender Version** Broken: 2.79.5 2018-19 02:00 51f14cfa43e **Short description of error** Particle system->Hair->Children->Use Clump Noise is going nuts. Enabling it and disabling causes completely different results each time, but the problem is that sometimes it completely changes hair look (length). See screenshots attached. **Exact steps for others to reproduce the error** On the attached .blend just keep clicking "Use clump noise", or keep it enabled and change something else, such as "use clump curve". ![dPF39oi- [x].png](https://archive.blender.org/developer/F4009292/dPF39oi_1_.png) Clump noise disabled ![nPD3SQW- [x].png](https://archive.blender.org/developer/F4009296/nPD3SQW_1_.png) Look at bear's right arm - the clump noise has been applied there in sort-of OK way. Length was changed minimally. ![vDnjGOq- [x].png](https://archive.blender.org/developer/F4009300/vDnjGOq_1_.png) This one looks quite bad. But had worse. etc. The slightest change in hair can cause enormous inconsistency between renders. One render - bear is nicely 'trimmed', and one minute later half of the bear looks like Lady Gaga's bad hair day. The change in hair can be impossible to notice by human eye, but it affects clump noise in such random ways that render result is just unpredictable. Changing noise size value does not help. [Bear Dusty_014_recovered.blend](https://archive.blender.org/developer/F4010778/Bear_Dusty_014_recovered.blend)

Added subscriber: @Acrivec

Added subscriber: @Acrivec

Just noticed that I've uploaded wrong .blend.
Corrected with one that does the thing.

Just noticed that I've uploaded wrong .blend. Corrected with one that does the thing.

Added subscriber: @mont29

Added subscriber: @mont29

Thanks for the report, but blender 2.79 won’t get any fix in that area. Can you please check if 2.8 also shows same issue?

Thanks for the report, but blender 2.79 won’t get any fix in that area. Can you please check if 2.8 also shows same issue?

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2018-08-05 09:08:17 +02:00

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.
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Reference: blender/blender#56075
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