Crash when selecting bone in editmode using mouse #56085

Closed
opened 2018-07-23 09:27:26 +02:00 by Jurek · 5 comments

System Information
Windows 10 64bit
NVIDIA GeForce GTX 1060 6GB

Blender Version
blender-2.80.0-git.f07140940c4-windows32

Short description of error
crash when selecting the only bone with right click in edit mode

Exact steps for others to reproduce the error
2018-07-23_09-18-36.mp4
As in the video I uploaded:
create new armature -> go to edit mode -> Right click on the bone

The crash doesnt occur when selecting the bone with 'A' key

**System Information** Windows 10 64bit NVIDIA GeForce GTX 1060 6GB **Blender Version** blender-2.80.0-git.f07140940c4-windows32 **Short description of error** crash when selecting the only bone with right click in edit mode **Exact steps for others to reproduce the error** [2018-07-23_09-18-36.mp4](https://archive.blender.org/developer/F4020627/2018-07-23_09-18-36.mp4) As in the video I uploaded: create new armature -> go to edit mode -> Right click on the bone The crash doesnt occur when selecting the bone with 'A' key
Author

Added subscriber: @solartistic

Added subscriber: @solartistic
Member

Added subscriber: @JoshuaLeung

Added subscriber: @JoshuaLeung
Member

Confirmed 9df1e54079 - NVidia Geforce GT 740M

  • batch->elem == NULL
  • Crashes on if (el->use_prim_restart) {
>	blender.exe!GPU_batch_draw_range_ex(GPUBatch * batch, int v_first, int v_count, bool force_instance) Line 622	C

 	blender.exe!draw_geometry_execute_ex(DRWShadingGroup * shgroup, GPUBatch * geom, unsigned int start, unsigned int count, bool draw_instance) Line 847	C
 	blender.exe!draw_geometry_execute(DRWShadingGroup * shgroup, GPUBatch * geom) Line 855	C
 	blender.exe!draw_shgroup(DRWShadingGroup * shgroup, DRWState pass_state) Line 1129	C
 	blender.exe!drw_draw_pass_ex(DRWPass * pass, DRWShadingGroup * start_group, DRWShadingGroup * end_group) Line 1234	C
 	blender.exe!workbench_deferred_draw_scene(WORKBENCH_Data * vedata) Line 852	C
 	blender.exe!workbench_solid_draw_scene(void * vedata) Line 74	C
 	blender.exe!drw_engines_draw_scene() Line 981	C
 	blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * ar, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) Line 1466	C
 	blender.exe!DRW_draw_view(const bContext * C) Line 1351	C
 	blender.exe!view3d_main_region_draw(const bContext * C, ARegion * ar) Line 1282	C
 	blender.exe!ED_region_do_draw(bContext * C, ARegion * ar) Line 494	C
 	blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 539	C
 	blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 667	C
 	blender.exe!wm_draw_update(bContext * C) Line 824	C
 	blender.exe!WM_main(bContext * C) Line 478	C
 	blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 527	C
Confirmed 9df1e54079344ed4e2becef9e57cf1b925b46dff - NVidia Geforce GT 740M * `batch->elem == NULL` * Crashes on `if (el->use_prim_restart) {` ``` > blender.exe!GPU_batch_draw_range_ex(GPUBatch * batch, int v_first, int v_count, bool force_instance) Line 622 C blender.exe!draw_geometry_execute_ex(DRWShadingGroup * shgroup, GPUBatch * geom, unsigned int start, unsigned int count, bool draw_instance) Line 847 C blender.exe!draw_geometry_execute(DRWShadingGroup * shgroup, GPUBatch * geom) Line 855 C blender.exe!draw_shgroup(DRWShadingGroup * shgroup, DRWState pass_state) Line 1129 C blender.exe!drw_draw_pass_ex(DRWPass * pass, DRWShadingGroup * start_group, DRWShadingGroup * end_group) Line 1234 C blender.exe!workbench_deferred_draw_scene(WORKBENCH_Data * vedata) Line 852 C blender.exe!workbench_solid_draw_scene(void * vedata) Line 74 C blender.exe!drw_engines_draw_scene() Line 981 C blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * ar, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) Line 1466 C blender.exe!DRW_draw_view(const bContext * C) Line 1351 C blender.exe!view3d_main_region_draw(const bContext * C, ARegion * ar) Line 1282 C blender.exe!ED_region_do_draw(bContext * C, ARegion * ar) Line 494 C blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 539 C blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 667 C blender.exe!wm_draw_update(bContext * C) Line 824 C blender.exe!WM_main(bContext * C) Line 478 C blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 527 C ```
Joshua Leung changed title from 2.8 Crash bone selection to Crash when selecting bone in editmode using mouse 2018-07-23 11:21:21 +02:00
Author

This crash seems to be fixed in blender-2.80-ab49b7d7396-win64

This crash seems to be fixed in blender-2.80-ab49b7d7396-win64
Author

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Jurek closed this issue 2018-12-04 13:29:54 +01:00
Jurek self-assigned this 2018-12-04 13:29:54 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#56085
No description provided.