Cycles: Allow variable render tile size for mixed gpu/cpu #56123
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Reference: blender/blender#56123
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Blender now has the ability to render using both CPU and GPU in a single pass (https://developer.blender.org/D2873). However, cpus desire smaller tile sizes (32x32) and gpus prefer larger (256x256). On several machines I've tested, it's often the case that the mixed mode of rendering yields to no benefit to using either pure cpu or gpu (on the same machine) .I'd like to propose a major optimization where the tile size in a single render pass are different between cpu and gpu.
One method could be to divide the rendering area first into larger tiles (like 256x256) that would be optimal for the GPU to render each tile. However, tiles can become owned by the cpu renderer, which would subdivide these large blocks into subdivisions (32x32 or smaller) to process.
Added subscriber: @JonathanDunlap
Added subscribers: @juang3d, @brecht
cc @brecht @juang3d for thoughts
Added subscriber: @LukasStockner
Changed status from 'Open' to: 'Archived'
I've looked into this and it's definitely doable. The basic changes are easy, but there are two tricky parts:
That being said, the bugtracker is not the right place for feature requests, so I'll be closing this.
Added subscriber: @LazyDodo
Also the whole 'gpu likes larger tiles' no longer holds true since
6da6f8d
This comment was removed by @JonathanDunlap
Added subscriber: @Lukas-132
@Lukas-132 Stockner (lukasstockner97) thanks for the info, where's the right place for this?
The default paste for a feature requests has some links
Added subscriber: @derekbarker
This comment was removed by @derekbarker
It is impossible to stress how important this is. Most people dont understand enabling CPU+GPU uses nearly twice the power to render 3 seconds faster. If this is not optimized blender is solely responsible for global warming xD
That is absolutely incorrect. I use blender every day of my life on production scenes and never is a tile size below 196x196 faster than 256x256
When this was initially committed you could see a huge improvement especially at 32x32 it was even faster than rendering at 256x256
Now that is not true at all 256x256 is once again optimal for some reason
Yes, I noticed it too lately, there is not much of a difference, at least not like before.
Maybe some regression?
Added subscriber: @hyperchango
As of 2.83.3, there is still a single tile size setting for the whole render process, and GPU preference for larger tiles still holds true.
Is the Blender team considering this feature for an upcoming release?