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Blender 2.8 crash with new bevel modifier + face area normal mode
Closed, DuplicatePublic


System Information
Win10 nVidia Quadro

Blender Version
Broken: 2.8 1ee93dc6705
Worked: (optional)

Short description of error
Face area normal mode will crash when normal mode is set to face area and the normal strength is 1

Exact steps for others to reproduce the error

  • Start with default cube
  • Add bevel modifier
  • Bump segments to 2
  • Bump normal strength to 1
  • Select Face area normal mode (crash)
recon_face is nullptr

BKE_lnor_space_custom_normal_to_data(bm->lnor_spacearr->lspacearr[l_index], recon_face->no,
blender.exe!bevel_mod_harden_normals(BevelModifierData * bmd, BMesh * bm, const float hn_strength, const int hnmode, MDeformVert * dvert, int vgroup) Line 228	C
blender.exe!applyModifier(ModifierData * md, const ModifierEvalContext * ctx, Mesh * mesh) Line 435	C
blender.exe!modifier_applyModifier(ModifierData * md, const ModifierEvalContext * ctx, Mesh * mesh) Line 999	C
blender.exe!modifier_applyModifier_ensure_normals(ModifierData * md, const ModifierEvalContext * ctx, Mesh * mesh) Line 1026	C



Event Timeline

Bastien Montagne (mont29) triaged this task as Needs Information from User priority.

Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

@Rohan Rathi (RohanRathi) @Howard Trickey (howardt) that one is for you I bet (marking as incomplete since we have no .blend file…).