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Blender 2.8 crash with new bevel modifier + face area normal mode
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Description

System Information
Win10 nVidia Quadro

Blender Version
Broken: 2.8 1ee93dc6705
Worked: (optional)

Short description of error
Face area normal mode will crash when normal mode is set to face area and the normal strength is 1

Exact steps for others to reproduce the error

  • Start with default cube
  • Add bevel modifier
  • Bump segments to 2
  • Bump normal strength to 1
  • Select Face area normal mode (crash)
recon_face is nullptr

BKE_lnor_space_custom_normal_to_data(bm->lnor_spacearr->lspacearr[l_index], recon_face->no,
																 clnors);
blender.exe!bevel_mod_harden_normals(BevelModifierData * bmd, BMesh * bm, const float hn_strength, const int hnmode, MDeformVert * dvert, int vgroup) Line 228	C
blender.exe!applyModifier(ModifierData * md, const ModifierEvalContext * ctx, Mesh * mesh) Line 435	C
blender.exe!modifier_applyModifier(ModifierData * md, const ModifierEvalContext * ctx, Mesh * mesh) Line 999	C
blender.exe!modifier_applyModifier_ensure_normals(ModifierData * md, const ModifierEvalContext * ctx, Mesh * mesh) Line 1026	C

Details

Type
Bug

Event Timeline

Bastien Montagne (mont29) triaged this task as Needs Information from User priority.

Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

@Rohan Rathi (RohanRathi) @Howard Trickey (howardt) that one is for you I bet (marking as incomplete since we have no .blend file…).