Debian, Nvidia GTX 1080ti
Broken: 2.79b, latest b993e8a17a0
Short description of error
While using hair particles with interpolated children on imported alembic we get children hairs recalculated on every frame on rendering, but not in the viewport.
What's more, we get children hairs recalculated even in the viewport if "use clump noise" enabled.
But i'm much more concerned about the first issue, because it is so crucial to me right now. I need a lot of fur and hair on alembics.
Exact steps for others to reproduce the error
- Open up the attached blend file
- The alembic is loaded on the second layer (hope it's picked up automatically, if not, just reload the alembic)
- Check that the alembic mesh has a hair particle system. If not, copy from the object on the first layer or create your own
- Render out the sequence
On the first layer we have a source object which alembic is written from.
Rendering object with hairs on the first layer gives correct results.
This is only related to interpolated children. No children or simple are being rendered just fine.