Windows 10, i5-2400, GeForce GTX970
Broken: 2.79 bb98e83b99e
Worked: Can't find a build that does
Short description of error
There is a problem with UVs when exporting FBX to Maya/3ds Max.
Overlapped UV shells welds in 3dsMax(look screenshot)
Overlapped UV shells randomly rip ups in faces in Maya(look screenshot)
Exact steps for others to reproduce the error
- Add a cube.
- Unwrap each face as single UV island
- Stack UV shells on top each other
- Subdivide Cube
- Export to FBX
- Import to 3dsMax
- Import to Mya