Tools: Per-tool Todo List #56571
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
13 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#56571
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
The new unified toolbar and gizmo system in Blender 2.8 will make Blender more powerful, and allow us to reach new audiences.
However, to make this tool system successful, we must follow through and do a good job of actually implementing each tool, to make sure it works as expected, in a consistent and sensible way.
Here's a todo list which explains for each tool, what needs to be changed to make them work well. Each item is now in a subtask.
Order of importance:
{icon circle color=red} Very Important - needs to be addressed in order for the system to be in a workable state
{icon circle color=yellow} Somewhat Important - We really should add these features before we ship
{icon circle color=green} Less Important - things that would be nice to add, which would make tools feel better, or give them more capabilities
?
Incomplete - Tasks needing more details before implementing.2.80
2.81
Other nice tools-related issues
Added subscribers: @WilliamReynish, @Djay
Added subscriber: @DuarteRamos
Tools: Detailed, Visual Todo Listto Tools: Per-tool Todo ListAdded subscriber: @JonDoe286
Added subscriber: @nokipaike
Very nice.
Since this is a revision of the visual tools, I would suggest this in addition
https://blender.community/c/rightclickselect/HTbbbc/powerfull-visual-snapping-preview-of-middle-ponts
Added subscriber: @CraigJones
Texture Paint Mode - same as Sculpt mode, need a brush to be default instead of the cursor in the 2d and 3d view.
Craig Jones: Yes, this is actually a general problem, not specific to Sculpt mode.
Added subscriber: @A.Lex_3D
Added subscriber: @zeauro
Rip Edge and Rip Region are inappropriate names and use inappropriate icons for operators called Rip Vertices in Vertices menu.
Both can be used on only one vertex or a selection of edges. And both will not work with a selection of faces.
Both icons are showing behaviors that will be obtained by using Rip Region. Rip Edge produce Ngons and never cut the surface.
Those operators should have a name coherent with names in menu.
I suggest to rename them as is :
Rip Region -> Rip
Rip Edge -> Rip & Extend
At least, Rip Edge icon should reflect behavior of corresponding tool, not behavior of another one. It should show an Ngon.
ronan: This is true. We should change that, as you say
ronan: updated icons:
Exactly, it is adequate. It should remove confusion.
Added subscriber: @(Deleted)
@Campbell Barton (campbellbarton) Can you delete my account completely and without mercy
I have nothing to do here.
Removed subscriber: @(Deleted)
Added subscriber: @Rawalanche
"We could combine Extrude Region, Extrude Individual, Extrude Along Normals into same tool, and simply add a tool setting to switch between the various extrusion methods"
Yes, yes, yes please yes!
Reduces UI clutter by removing multiple tools and replacing it by one, and at the same times makes it easier and faster to contextually switch between desired results. Simply a Win/Win scenario.
Added subscriber: @DanPool
Added subscriber: @Znio.G
Added subscriber: @0o00o0oo