Operating system and graphics card = Windows 10 and NVIDIA GEFORCE GTX 1060 3 GB
Blender Version = 2.79b
Short description of error
If you create an armature with the rigging system that you want and and then you bind it to a character's mesh and then you export the mesh AND the armature to FBX 6.1 ASCII and then you import them in NUKE 11,it crashes a lot of time. Instead,if you export them to FBX 7.4 Binary,the mesh and the armature are not imported at all.
I have also created this post :
*Exact steps for others to reproduce the error**
Based on a (as simple as possible) attached .blend file with minimum amount of steps
below you can see the FBX settings that I have used...