-NVidia GTX 1080 Founders Edition
Short description of error
I have a object in Blender that is rigged with 3 animations in the action editor. When exporting via FBX binary, only 2 of the three animation actions get exported. When exporting using FBX ASCII, all animations are exported correctly. Also, with ASCII, I've been experiencing issues where ASCII will export incorrect texture file names.
Exact steps for others to reproduce the error
- I'm not sure if there's a better way to do this, but I've been converting .fbx binary files to JSON with this (command: conv.exe toConvert.fbx output.g3dj) to inspect the files.
- Export the files using the built in Blender to FBX export function (binary). Convert to .g3dj using the utility, or inspect with another method. The FBX file does not contain all animations present in the .blend file.
- Export the files using Blender FBX ASCII. Inspect the ASCII file using Notepad, all animation actions should be present (in this case: engage, disengage, fire).