Default cube is wrong in edit mode #56708

Closed
opened 2018-09-06 16:15:35 +02:00 by Antonio Vazquez · 7 comments

Windows compilation with last source code at 06/09/2018 16:00 CET

  1. Start blender with --factory-startup
  2. Select default cube.
  3. Enter in edit mode.
  4. The faces are wrong.

image.png

If you add a new cube, the faces are right.

Windows compilation with last source code at 06/09/2018 16:00 CET 1) Start blender with --factory-startup 2) Select default cube. 3) Enter in edit mode. 4) The faces are wrong. ![image.png](https://archive.blender.org/developer/F4598645/image.png) If you add a new cube, the faces are right.
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Added subscriber: @antoniov

Added subscriber: @antoniov

Added subscriber: @JonDoe286

Added subscriber: @JonDoe286

Yeah, Noticed this too when I restored to factory settings. It's been like this since last week. Somehow the default cube has got triangulated.

Yeah, Noticed this too when I restored to factory settings. It's been like this since *last week*. Somehow the default cube has got triangulated.

Added subscribers: @Sergey, @ideasman42, @brecht, @mont29

Added subscribers: @Sergey, @ideasman42, @brecht, @mont29
Campbell Barton was assigned by Bastien Montagne 2018-09-08 16:14:13 +02:00

@ideasman42 assigning to you since you used to handle startup file iirc, but not sure who did last 'save' into our source code, @brecht, @Sergey?

@ideasman42 assigning to you since you used to handle startup file iirc, but not sure who did last 'save' into our source code, @brecht, @Sergey?

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Resolved by updated startup.blend

Resolved by updated startup.blend
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Reference: blender/blender#56708
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