Repeatedly adding a cylinder to a scene causes a crash #56717
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Reference: blender/blender#56717
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System Information
Windows 10, Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz, NVIDIA GeForce 940MX
Blender Version
Broken:
3733c52985
Worked: Yes
Repeatedly adding, going into edit mode and deleting cylinder multiple time causes blender to crash.
add a cylinder
go to edit more
go back to object mode
repeat this procedure a couple of time and it will eventually lead to a crash
Added subscriber: @Jaye.Antoni_Whyldz
#56746 was marked as duplicate of this issue
#56740 was marked as duplicate of this issue
#56719 was marked as duplicate of this issue
Added subscriber: @mont29
Works OK for me, tried to do so at least 30 times… We need an easily reproducible case to investigate.
Added subscriber: @a.monti
This also happens to me, not only with cylinders though, it seems to happen with any kind of primitive (also lamps, curves, ecc), and also without the need of toggling edit mode.
The way to reproduce the crash for me is:
Sometimes it occurs even on the first iteration, more often on the 2nd or the 3rd one.
(I'm on Windows 8.1 64 bit, Intel i7 4700MQ, GT 740M)
Added subscriber: @LazyDodo
Same issue as #56719 then I bet, will merge. And looks like we need some dev to check that on windows, @LazyDodo maybe?
Added subscriber: @Roci
Added subscriber: @antoniov
I got a crash after adding/delete several times
I just compiled the last source code.
Here the log: P780
The error in in line 687 of layer.c: int object_restrict = base->object->restrictflag;
The value of object variable is invalid.
Looking at the debug, the variable cob->ob is right, but the base that you get in BLI_ghash_lookup() has an invalid object value.
Added subscriber: @Aiduss
This issue was referenced by
d483dfd03d
Changed status from 'Open' to: 'Resolved'
Added subscriber: @david.hillard