Rotated armature changes position after two round trips #56852

Closed
opened 2018-09-20 10:23:27 +02:00 by Roselle · 3 comments

System Information
Ubuntu 18.04.1 LTS
GeForce GTX 1080

Blender Version
Broken: 2.79b

Short description of error
Based on this bug report. Original bug report

In this report, the bug has been boiled down to the simplest object which can be easily replicated.
I'm reporting this as a separate issue for it might not be the same bug, or it could be the very bug that is causing the distortion ultimately
Doing the round trip twice is necessary due to files being passed around.

Exact steps for others to reproduce the error

  • Create a plane
  • Create a bone
  • Rotate bone (Rotation can be done in object mode. To note it's position, rotate the armature at 90 degrees on the Y axis and snap the head/tail in edit mode to the plane vertex points.)
  • Parent the plane to the armature (automatic weights)
  • Export the file twice (round trip) using the standard collada exporter
  • The armature position/rotation will be far away from the plane.

Screenshot of the before and after the export.
rig.png

rig1.blend - this is the bug after the second export
rig1.blend

Sys info.
system-info.txt

**System Information** Ubuntu 18.04.1 LTS GeForce GTX 1080 **Blender Version** Broken: 2.79b **Short description of error** Based on this bug report. [Original bug report ](https://developer.blender.org/T56516) In this report, the bug has been boiled down to the simplest object which can be easily replicated. I'm reporting this as a separate issue for it might not be the same bug, or it could be the very bug that is causing the distortion ultimately Doing the round trip twice is necessary due to files being passed around. **Exact steps for others to reproduce the error** - Create a plane - Create a bone - Rotate bone (Rotation can be done in object mode. To note it's position, rotate the armature at 90 degrees on the Y axis and snap the head/tail in edit mode to the plane vertex points.) - Parent the plane to the armature (automatic weights) - Export the file twice (round trip) using the standard collada exporter - The armature position/rotation will be far away from the plane. Screenshot of the before and after the export. ![rig.png](https://archive.blender.org/developer/F4762511/rig.png) rig1.blend - this is the bug after the second export [rig1.blend](https://archive.blender.org/developer/F4762099/rig1.blend) Sys info. [system-info.txt](https://archive.blender.org/developer/F4762564/system-info.txt)
Author

Added subscriber: @cereszal-1

Added subscriber: @cereszal-1
Gaia Clary self-assigned this 2018-09-20 11:09:39 +02:00
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Member

This issue is fixed in Blender 2.8 - beta (or most recent developer build)

This issue is fixed in Blender 2.8 - beta (or most recent developer build)
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#56852
No description provided.