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2.8 crash on F12 then Shift-z
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Description

System Information
Windows 10
Intel(R) Core(TM) i5-3570S CPU @ 3.10GHz
Intel(R) HD Graphics 2500

Blender Version
Broken: 2.80 (sub 22), branch: blender2.8, commit date: 2018-09-20 00:19, hash: 2c30922e2c6,

Short description of error
Blender crashes on F12 then Shift-z combination

Exact steps for others to reproduce the error
Load default cube
Don't edit, move or anything else
press F12
Switch back to main Blender window
Press Shift-z
#CRASH#

However, it works when you press Shift-z immediately after loading, or you move things in the scene, then F12, then shift-z. It's also working fine on Intel(R) Core(TM) i7-6700T CPU @ 2.80GHz with Intel(R) HD Graphics 530

Also of note is the error when loading blender:
Win32 Error# (3221692565): The specified OpenGL version and feature set are either invalid or not supported.
This appears for the Intel(R) Core(TM) i5-3570S CPU @ 3.10GHz Intel(R) HD Graphics 2500 machine AND the Intel(R) Core(TM) i7-6700T CPU @ 2.80GHz with Intel(R) HD Graphics 530
machine

Details

Type
Bug

Event Timeline

Bastien Montagne (mont29) triaged this task as Needs Information from User priority.Sep 20 2018, 2:00 PM

Cannot reproduce so far. What is the render engine you are using?

It's evee as default. It seems that it might be specific to the older intel CPU/GPU. A newer CPU/GPU doesn't give me this issue

Bastien Montagne (mont29) raised the priority of this task from Needs Information from User to Normal.Sep 20 2018, 2:17 PM

This is most certainly the same issue as with T56855 then - 'old' intel GPUs that do not support officially anything past OpenGL 3.1… @flcem summoning you here too, you know whether this is not supported, WIP/known issue, or something else I guess…

I feared that, but at the same time, it _does_ work, just not for super complicated things (what things exactly, I'm trying to find out), and only if you do things in a certain order, as shown above. A few weeks ago nothing was rendering with these chipsets at all

This is very exciting as it means that #b3d101 school students can learn the basics on very old machines! The same machine was able to output this: https://twitter.com/peterejkemp/status/1042742860683063297

Just trying to show that T56853 isn't about memory size, the above steps are with the default cube and produce this:

C:\Users\peter.kemp\Desktop\blender-2.80.0-git.2c30922e2c6-windows64>blender.exe --debug-gpu
Win32 Error# (3221692565): The specified OpenGL version and feature set are either invalid or not supported.
Using KHR_debug extension
GL application marker: Successfully hooked OpenGL debug callback.
Win32 Error# (3221692565): The specified OpenGL version and feature set are either invalid or not supported.
found bundled python: C:\Users\peter.kemp\Desktop\blender-2.80.0-git.2c30922e2c6-windows64\2.80\python
GL API performance: Vertex shader recompiled due to state change.
Win32 Error# (3221692565): The specified OpenGL version and feature set are either invalid or not supported.
Win32 Error# (3221692565): The specified OpenGL version and feature set are either invalid or not supported.
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FFF6A1E6C81
Module : C:\Windows\SYSTEM32\ig7icd64.dll

Several of the Win32 Error# (3221692565): The specified OpenGL version and feature set are either invalid or not supported. have been dropped for readability.
Much more complex scenes do render (e.g. the spaceship)