Page MenuHome

Masking: Enabling Motion Blur overrides the Feather Falloff
Open, NormalPublic

Description

System Information
elementaryOS 0.4.1, GTX1080

Blender Version
Broken: 2.79.6, 104fb1f

Short description of error
Enabling the Motion Blur option of the Mask node in Compositor overrides the Feather Falloff type, which you can set per MaskLayer in Image / Clip Editor. With Motion Blur enabled, the falloff is always the default type ('SMOOTH').

Exact steps for others to reproduce the error
Open this blendfile

.
In the Mask node enable Motion Blur, then disable it again. Note how the mask's feather falloff looks totally different, even though shutter speed is set to 0.0001. I suspect that in COM_MaskNode.cpp the feather falloff is somehow ignored when MASK_MOTION_BLUR is enabled. Or something like that. I should learn C++ ...

Details

Type
Bug