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Porting Official Addons to Blender 2.8
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Description

Motion Capture Tools: mocap/

Autodesk 3DS format: io_scene_3ds

Blend File Utils: io_blend_utils
@Bastien Montagne (mont29) this should rather be done by @Sybren A. Stüvel (sybren) I think?

Web3D/VRML2 format: io_scene_x3d

Manage UI translations: ui_translate - porting work was done, but not tested in depth as it wasn't clear for me how to use it.
I can continue to verify and document the translation pipeline after the beta.
@Inês Almeida (brita_)

FBX Format: io_scene_fbx
@Bastien Montagne (mont29)

VRML2 (Virtual Reality Modeling Language): io_scene_vrml2
https://developer.blender.org/D3771

Wavefront OBJ format: io_scene_obj
@Bastien Montagne (mont29)

3D Print Toolbox: object_print3d_utils
https://developer.blender.org/rBA351dbd03d484c7487e83e3f2e6045fe9bd0fdb8e
@Campbell Barton (campbellbarton)

Grease Scatter Objects: object_grease_scatter
https://developer.blender.org/D3780
@Jacques Lucke (JacquesLucke)

Math Vis: space_view3d_math_vis/
https://developer.blender.org/D3795
@Jacques Lucke (JacquesLucke)

BioVision Motion Capture (BVH) format: io_anim_bvh
@Jacques Lucke (JacquesLucke)

Export Camera Animation: io_anim_camera
@Jacques Lucke (JacquesLucke)

New Tek MDD format: io_shape_mdd
@Jacques Lucke (JacquesLucke)

STL format: io_mesh_stl
@Jacques Lucke (JacquesLucke)

Stanford PLY format: io_mesh_ply
@Jacques Lucke (JacquesLucke)

UV Layout: io_mesh_uv_layout
@Jacques Lucke (JacquesLucke)

Custom Normals Tools: mesh_custom_normals_tools
https://developer.blender.org/D3794
@Jacques Lucke (JacquesLucke)

Blender ID authentification: blender_id
@Sybren A. Stüvel (sybren)

Demo Mode: system_demo_mode
@Jacques Lucke (JacquesLucke)

Scalable Vector Graphics (SVG) 1.1 format: io_curve_svg
https://developer.blender.org/rBA2a0d3baf6fd97bd997afd4df3b5c3fba0b56129a
@Sergey Sharybin (sergey)

Details

Type
To Do

Related Objects

Event Timeline

Jacques Lucke (JacquesLucke) created this object with edit policy "Add-ons (Project)".
Jacques Lucke (JacquesLucke) triaged this task as Normal priority.
Brecht Van Lommel (brecht) moved this task from Tasks to Release Targets on the Code Quest board.
Brecht Van Lommel (brecht) lowered the priority of this task from Normal to Confirmed, Low.
Brecht Van Lommel (brecht) claimed this task.

The main official addons were ported for the beta, the rest we can do over time or leave to the community.