Porting Official Addons to Blender 2.8 #57001
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Reference: blender/blender-addons#57001
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Motion Capture Tools:
mocap/
Autodesk 3DS format:
io_scene_3ds
Blend File Utils:
io_blend_utils
@mont29this should rather be done by @dr.sybren I think?Web3D/VRML2 format:
io_scene_x3d
Manage UI translations:- porting work was done, but not tested in depth as it wasn't clear for me how to use it.ui_translate
I can continue to verify and document the translation pipeline after the beta.
@brita
FBX Format:io_scene_fbx
@mont29
VRML2 (Virtual Reality Modeling Language):
io_scene_vrml2
https://developer.blender.org/D3771
Wavefront OBJ format:io_scene_obj
@mont29
3D Print Toolbox:
object_print3d_utils
https://developer.blender.org/rBA351dbd03d484c7487e83e3f2e6045fe9bd0fdb8e
@ideasman42
Grease Scatter Objects:object_grease_scatter
https://developer.blender.org/D3780
@JacquesLucke
Math Vis:space_view3d_math_vis/
https://developer.blender.org/D3795
@JacquesLucke
BioVision Motion Capture (BVH) format:io_anim_bvh
@JacquesLucke
Export Camera Animation:io_anim_camera
@JacquesLucke
New Tek MDD format:io_shape_mdd
@JacquesLucke
STL format:io_mesh_stl
@JacquesLucke
Stanford PLY format:io_mesh_ply
@JacquesLucke
UV Layout:io_mesh_uv_layout
@JacquesLucke
Custom Normals Tools:mesh_custom_normals_tools
https://developer.blender.org/D3794
@JacquesLucke
Blender ID authentification:blender_id
@dr.sybren
Demo Mode:system_demo_mode
@JacquesLucke
Scalable Vector Graphics (SVG) 1.1 format:io_curve_svg
https://developer.blender.org/rBA2a0d3baf6fd97bd997afd4df3b5c3fba0b56129a
@Sergey
Added subscribers: @JacquesLucke, @brecht, @ideasman42
Added subscriber: @mont29
Added subscriber: @dr.sybren
Added subscriber: @Sergey
Added subscriber: @brita
Changed status from 'Open' to: 'Archived'
The main official addons were ported for the beta, the rest we can do over time or leave to the community.