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Porting Official Addons to Blender 2.8
Closed, ArchivedPublicTO DO


Motion Capture Tools: mocap/

Autodesk 3DS format: io_scene_3ds

Blend File Utils: io_blend_utils
@Bastien Montagne (mont29) this should rather be done by @Sybren A. Stüvel (sybren) I think?

Web3D/VRML2 format: io_scene_x3d

Manage UI translations: ui_translate - porting work was done, but not tested in depth as it wasn't clear for me how to use it.
I can continue to verify and document the translation pipeline after the beta.
@Inês Almeida (brita_)

FBX Format: io_scene_fbx
@Bastien Montagne (mont29)

VRML2 (Virtual Reality Modeling Language): io_scene_vrml2

Wavefront OBJ format: io_scene_obj
@Bastien Montagne (mont29)

3D Print Toolbox: object_print3d_utils
@Campbell Barton (campbellbarton)

Grease Scatter Objects: object_grease_scatter
@Jacques Lucke (JacquesLucke)

Math Vis: space_view3d_math_vis/
@Jacques Lucke (JacquesLucke)

BioVision Motion Capture (BVH) format: io_anim_bvh
@Jacques Lucke (JacquesLucke)

Export Camera Animation: io_anim_camera
@Jacques Lucke (JacquesLucke)

New Tek MDD format: io_shape_mdd
@Jacques Lucke (JacquesLucke)

STL format: io_mesh_stl
@Jacques Lucke (JacquesLucke)

Stanford PLY format: io_mesh_ply
@Jacques Lucke (JacquesLucke)

UV Layout: io_mesh_uv_layout
@Jacques Lucke (JacquesLucke)

Custom Normals Tools: mesh_custom_normals_tools
@Jacques Lucke (JacquesLucke)

Blender ID authentification: blender_id
@Sybren A. Stüvel (sybren)

Demo Mode: system_demo_mode
@Jacques Lucke (JacquesLucke)

Scalable Vector Graphics (SVG) 1.1 format: io_curve_svg
@Sergey Sharybin (sergey)

Related Objects

Event Timeline

Jacques Lucke (JacquesLucke) lowered the priority of this task from 90 to Normal.Oct 2 2018, 12:45 PM
Jacques Lucke (JacquesLucke) created this task.
Jacques Lucke (JacquesLucke) created this object with edit policy "Add-ons (Community) (Project)".
Brecht Van Lommel (brecht) changed the task status from Unknown Status to Unknown Status.Dec 20 2018, 2:23 PM
Brecht Van Lommel (brecht) claimed this task.

The main official addons were ported for the beta, the rest we can do over time or leave to the community.