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Mesh Subdivide with smoothness for specific edges sends some vertices to NaN
Closed, ResolvedPublic

Description

System Information
Windows 7 Professional 64-bit service pack 1
Intel Core i7-2600
8GB RAM
NVIDIA GTX 1060 6GB

Blender Version
Broken:
2.79b f4dc9f9d68b
2.80 Alpha 2 db1a04313c3

Short description of error
When edge(s) is on x/y/z-axis, applying mesh subdivide with smoothness > 0 sends some vertices to NaN.

Exact steps for others to reproduce the error
Just apply mesh subdivide with smoothness > 0.