UV Editor Tools Todo #57233

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opened 2018-10-14 19:57:44 +02:00 by William Reynish · 16 comments

UV Editor

Currently, the UV editor has a bunch of confusingly overlapping tool-modes. This should all be simplified via the new active tools system.

    • {icon circle color=red} Add Radius, Strength and the other relevant UV Sculpt settings to the tool settings & top bar
    • {icon circle color=red} Add Move tool to the toolbar
    • {icon circle color=red} Add Rotate tool to the toolbar
    • {icon circle color=red} Add Scale tool to the toolbar
    • {icon circle color=red} Add Scale Cage tool to the toolbar
    • {icon circle color=yellow} Add Pan & Zoom gizmos in top right corner, same as 3d view.
    • {icon circle color=green} Add the Placement option to the Annotate tool settings (Current default is to only draw in the view, which is not so useful)
    • {icon circle color=green} Add Shear tool to the toolbar
    • Split UV Editor from Image Editor
    • Remove old tools panels
    • Add 2D Cursor tool to toolbar
    • Add Transform tool to the toolbar
    • Make the Transform Scale Cage Gizmo only appear when Scale Cage transform tool is used
    • Fix Annotate tool in the toolbar, so that it actually works
    • Add UV Sculpt tools to the toolbar

When in the Image Editor Paint Mode, we should follow the design of the Paint modes in the 3D View, meaning;

    • {icon circle color=red} Tool Settings should be in top bar
    • {icon circle color=red} Toolbar should work the same as in 3D View

Screen_Shot_2018-08-20_at_14.06.41.png

# UV Editor Currently, the UV editor has a bunch of confusingly overlapping tool-modes. This should all be simplified via the new active tools system. * - [x] {icon circle color=red} Add Radius, Strength and the other relevant UV Sculpt settings to the tool settings & top bar * - [x] {icon circle color=red} Add Move tool to the toolbar * - [x] {icon circle color=red} Add Rotate tool to the toolbar * - [x] {icon circle color=red} Add Scale tool to the toolbar * - [ ] {icon circle color=red} Add Scale Cage tool to the toolbar * - [x] {icon circle color=yellow} Add Pan & Zoom gizmos in top right corner, same as 3d view. * - [x] {icon circle color=green} Add the Placement option to the Annotate tool settings (Current default is to only draw in the view, which is not so useful) * - [ ] {icon circle color=green} Add Shear tool to the toolbar * - [x] Split UV Editor from Image Editor * - [x] Remove old tools panels * - [x] Add 2D Cursor tool to toolbar * - [x] Add Transform tool to the toolbar * - [x] Make the Transform Scale Cage Gizmo only appear when Scale Cage transform tool is used * - [x] Fix Annotate tool in the toolbar, so that it actually works * - [x] Add UV Sculpt tools to the toolbar When in the Image Editor Paint Mode, we should follow the design of the Paint modes in the 3D View, meaning; * - [x] {icon circle color=red} Tool Settings should be in top bar * - [x] {icon circle color=red} Toolbar should work the same as in 3D View ![Screen_Shot_2018-08-20_at_14.06.41.png](https://archive.blender.org/developer/F4411299/Screen_Shot_2018-08-20_at_14.06.41.png)
Campbell Barton was assigned by William Reynish 2018-10-14 19:57:44 +02:00
Added subscribers: @WilliamReynish, @Znio.G, @DanPool, @Rawalanche, @zeauro, @A.Lex_3D, @CraigJones, @nokipaike, @JonDoe286, @DuarteRamos, @Djay

Added subscriber: @Ghostil

Added subscriber: @Ghostil

uv2.png
Hi. Is it possible to add the option of selecting polygons included in 1 island in 1 click in the 3D form? How is this done now in the uv section?

![uv2.png](https://archive.blender.org/developer/F5354508/uv2.png) Hi. Is it possible to add the option of selecting polygons included in 1 island in 1 click in the 3D form? How is this done now in the uv section?

@Ghostil, maybe, but there are many other TODO's to handle for 2.8 already, so it's not part of this task.

@Ghostil, maybe, but there are many other TODO's to handle for 2.8 already, so it's not part of this task.

In #57233#549753, @ideasman42 wrote:
@Ghostil, maybe, but there are many other TODO's to handle for 2.8 already, so it's not part of this task.

It would not be bad if it were done in the future, in 2.8.1 2.8.2, etc.

> In #57233#549753, @ideasman42 wrote: > @Ghostil, maybe, but there are many other TODO's to handle for 2.8 already, so it's not part of this task. It would not be bad if it were done in the future, in 2.8.1 2.8.2, etc.
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Added subscriber: @EitanSomething

Added subscriber: @EitanSomething
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I'm working on adding Move,Rotate, and Scale tool to the toolbar.

I'm working on adding Move,Rotate, and Scale tool to the toolbar.
Member

What is the widget for the for move,rotate,and scale tool called?

What is the widget for the for move,rotate,and scale tool called?

There are no Move, Rotate or Scale tools in the UV Editor. There's only a generic Transform tool.

There are no Move, Rotate or Scale tools in the UV Editor. There's only a generic Transform tool.
Member

In #57233#670490, @WilliamReynish wrote:
There are no Move, Rotate or Scale tools in the UV Editor. There's only a generic Transform tool.

So I have to create the Move , Rotate and Scale widget when adding them to the toolbar.What should the Widgets be called(idname)?

> In #57233#670490, @WilliamReynish wrote: > There are no Move, Rotate or Scale tools in the UV Editor. There's only a generic Transform tool. So I have to create the Move , Rotate and Scale widget when adding them to the toolbar.What should the Widgets be called(idname)?
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This comment was removed by @EitanSomething

*This comment was removed by @EitanSomething*
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Gizmos for Move,Rotate, and Scale need to be created.
UV_Editor_tools.diff

Gizmos for Move,Rotate, and Scale need to be created. [UV_Editor_tools.diff](https://archive.blender.org/developer/F7037978/UV_Editor_tools.diff)

Added subscriber: @michaelknubben

Added subscriber: @michaelknubben

Added subscriber: @ckohl_art

Added subscriber: @ckohl_art
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Added subscriber: @JulienKaspar

Added subscriber: @JulienKaspar
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Another missing feature for the UV Editor Box Select Tool that I noticed is that there are 2 ways of box selecting:

  • Box select any UVs with B
  • Box select pinned UVs with Ctrl + B

The box select then needs a tool setting to only select pinned UVs.
This should be added to the list.

Another missing feature for the UV Editor Box Select Tool that I noticed is that there are 2 ways of box selecting: - Box select any UVs with **B** - Box select **pinned** UVs with **Ctrl + B** The box select then needs a tool setting to only select pinned UVs. This should be added to the list.
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Reference: blender/blender#57233
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