UV Editor
Currently, the UV editor has a bunch of confusingly overlapping tool-modes. This should all be simplified via the new active tools system.
- Add Radius, Strength and the other relevant UV Sculpt settings to the tool settings & top bar
- Add Move tool to the toolbar
- Add Rotate tool to the toolbar
- Add Scale tool to the toolbar
- Add Scale Cage tool to the toolbar
- Add Pan & Zoom gizmos in top right corner, same as 3d view.
- Add the Placement option to the Annotate tool settings (Current default is to only draw in the view, which is not so useful)
- Add Shear tool to the toolbar
- Split UV Editor from Image Editor
- Remove old tools panels
- Add 2D Cursor tool to toolbar
- Add Transform tool to the toolbar
- Make the Transform Scale Cage Gizmo only appear when Scale Cage transform tool is used
- Fix Annotate tool in the toolbar, so that it actually works
- Add UV Sculpt tools to the toolbar
When in the Image Editor Paint Mode, we should follow the design of the Paint modes in the 3D View, meaning;
- Tool Settings should be in top bar
- Toolbar should work the same as in 3D View