UV Editor Tools Todo #57233
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Reference: blender/blender#57233
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UV Editor
Currently, the UV editor has a bunch of confusingly overlapping tool-modes. This should all be simplified via the new active tools system.
When in the Image Editor Paint Mode, we should follow the design of the Paint modes in the 3D View, meaning;
Added subscribers: @WilliamReynish, @Znio.G, @DanPool, @Rawalanche, @zeauro, @A.Lex_3D, @CraigJones, @nokipaike, @JonDoe286, @DuarteRamos, @Djay
Added subscriber: @Ghostil
Hi. Is it possible to add the option of selecting polygons included in 1 island in 1 click in the 3D form? How is this done now in the uv section?
@Ghostil, maybe, but there are many other TODO's to handle for 2.8 already, so it's not part of this task.
It would not be bad if it were done in the future, in 2.8.1 2.8.2, etc.
Added subscriber: @EitanSomething
I'm working on adding Move,Rotate, and Scale tool to the toolbar.
What is the widget for the for move,rotate,and scale tool called?
There are no Move, Rotate or Scale tools in the UV Editor. There's only a generic Transform tool.
So I have to create the Move , Rotate and Scale widget when adding them to the toolbar.What should the Widgets be called(idname)?
This comment was removed by @EitanSomething
Gizmos for Move,Rotate, and Scale need to be created.
UV_Editor_tools.diff
Added subscriber: @michaelknubben
Added subscriber: @ckohl_art
Added subscriber: @JulienKaspar
Another missing feature for the UV Editor Box Select Tool that I noticed is that there are 2 ways of box selecting:
The box select then needs a tool setting to only select pinned UVs.
This should be added to the list.