- To be able to manipulate the camera from inside the camera view, we should add a camera gizmo, like so:
- To Do
@Duarte Farrajota Ramos (duarteframos): It's a nice idea, although almost completely unrelated to this design task. My original vision for this would be to not have a camera button here at all, but merge the camera selector with the active camera text on the top left of the viewport. This would also give you ability to switch cameras this way:
(disregard old icons etc)
I still think that would be nicer, because the camera toggle is fundamentally different from the viewpoint gizmo. The other buttons are manipulation widgets, but the camera one is just a toggle button.
Just though it could also integrate to the camera view gizmos, but your solution is indeed a lot more consistent.
It also turns the viewport text into something functional, instead of static text.