Texture coordinate object reference not interactively updating in Eevee #57489
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Reference: blender/blender#57489
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System Information
Windows 10 (Tested in Linux too)
Blender Version
blender-2.80.0-git.c750ebe113e-windows64
The Texture Coordinate Node's ability to reference an external object to manipulate coordinates does not function in Eevee. You can select an empty, for example, and move it about and it has no impact on the resulting texture coordinates.
#65305 was marked as duplicate of this issue
#63405 was marked as duplicate of this issue
#65099 was marked as duplicate of this issue
#63150 was marked as duplicate of this issue
#62896 was marked as duplicate of this issue
#61858 was marked as duplicate of this issue
#60819 was marked as duplicate of this issue
Added subscriber: @BlenderBrit
Added subscribers: @fclem, @lichtwerk
Confirmed.
Hasnt worked in 2.79 viewport either. Just doesnt seemt to be implemented (as opposed to cycles)?
@fclem: is this a known limitation?
Added subscriber: @Sergey
Yes it is not implemented. I don't know how feasible it is to do it before the beta.
I think the glsl/material code would be simple but the depsgraph need to make update the shader if the picked object changes. Maybe @Sergey will have some insight on how to do it.
Added subscriber: @gentleclockdivider
Added subscriber: @DanielPaul
Added subscriber: @zanqdo
Added subscriber: @brecht
This limitation is currently documented, so does not strictly need to be a bug report anymore:
https://docs.blender.org/manual/en/dev/render/eevee/materials/nodes_support.html
If this is implemented, then I think it is best to just use a dynamic GPU uniform and set the value again for every redraw.
I don't think any extra dependency graph work would be needed. If the object is unlinked or deleted the shader must be recompiled, but the tagging and relations for that should already be in place.
Added subscriber: @StijnTas
Well actually it is not in place. I've commited the GPU nodetree part but there is missing tagging. This makes the coordinate only update if the material is forced to update.
Test file:
test_object_texture_coord.blend
Note: Adding a driver in the nodetree referencing the object itself does work (tagging is set appropriately).
Added subscriber: @zhanghua
Texture Co-ordinate Object reference not working in Eeveeto Texture coordinate object reference not interactively updating in EeveeAdded subscriber: @LessLyrics
Added subscribers: @crantisz, @ZedDB
Added subscriber: @WilliamReynish
Added subscriber: @heini
This issue was referenced by
04c54dec44
Changed status from 'Open' to: 'Resolved'
Still doesn't work with world.
This is test file:
hdri-test.blend
System Information
Operating system: Linux-4.15.0-51-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116
Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-08 22:16, hash:
a42cae1600
Exact steps for others to reproduce the error
Result: world background and light doesn't changes.
Result: now works correctly.
Gif: works in cycles, but not in EEVEE
@crantisz, this is always a good idea to make a new report. It covers different aspect from the original report and for the discoverability of issues it totally makes sense to have separate report.
@fclem, when running with
--debug-depsgraph
i do see calls ofBKE_world_eval()
. So not sure this is a depsgraph related?Changed status from 'Resolved' to: 'Open'
This issue was referenced by
91b4262728
Changed status from 'Open' to: 'Resolved'