Interpolated text properties do not animate in the viewport #57556

Closed
opened 2018-11-01 13:01:02 +01:00 by Jakub Steiner · 6 comments

System Information
Linux 64-bit, AMD Cape Verde card

Blender Version
2.80alpha2 2018-10-30 official binaries

Short description of error
keyframed text properties do not update viewport. One has to go into edit mode and back to refresh.

Exact steps for others to reproduce the error
Create a text object, keyframe character spacing at frame 1.
Move a couple of frames forward, set character spacing to 2, see the viewport update. set keyframe on the spacing property.
Scrub timeline. text does not update based on the interpolated value.
Tab into editing, text updates.

Some properties don't even update the values in the property panel.

**System Information** Linux 64-bit, AMD Cape Verde card **Blender Version** 2.80alpha2 2018-10-30 official binaries **Short description of error** keyframed text properties do not update viewport. One has to go into edit mode and back to refresh. **Exact steps for others to reproduce the error** Create a text object, keyframe character spacing at frame 1. Move a couple of frames forward, set character spacing to 2, see the viewport update. set keyframe on the spacing property. Scrub timeline. text does not update based on the interpolated value. Tab into editing, text updates. Some properties don't even update the values in the property panel.
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Added subscriber: @JakubSteiner

Added subscriber: @JakubSteiner
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Philipp Oeser self-assigned this 2018-11-01 13:50:29 +01:00
Member

Can confirm

when changing frames

[SCScene :: View Layer]: Operation is entry point for update: ANIMATION()
[SCScene :: View Layer]: Accumulated recalc bits for CUText: 3
[SCScene :: View Layer]: Accumulated recalc bits for ACTextAction: 2
[SCScene :: View Layer]: BKE_animsys_eval_animdata on CUText (0x7f174eff1b88) at time 4.000000

when switching modes

[SCScene :: View Layer]: Accumulated recalc bits for OBText: 113
[SCScene :: View Layer]: Accumulated recalc bits for CUText: 4294967133
[SCScene :: View Layer]: deg_evaluate_copy_on_write on CUText (0x7f174eff1b88)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on OBText (0x7f1753571208)
[SCScene :: View Layer]: BKE_curve_eval_geometry on CUText (0x7f174eff1b88)
[SCScene :: View Layer]: BKE_object_data_select_update on CUText (0x7f174eff1b88)
[SCScene :: View Layer]: BKE_object_eval_local_transform on OBText (0x7f1753571208)
[SCScene :: View Layer]: BKE_object_eval_uber_data on OBText (0x7f1753571208)
[SCScene :: View Layer]: BKE_object_eval_done on OBText (0x7f1753571208)
[SCScene :: View Layer]: BKE_object_handle_data_update on OBText (0x7f1753571208)

Will try my luck for a bit

Can confirm when changing frames ``` [SCScene :: View Layer]: Operation is entry point for update: ANIMATION() [SCScene :: View Layer]: Accumulated recalc bits for CUText: 3 [SCScene :: View Layer]: Accumulated recalc bits for ACTextAction: 2 [SCScene :: View Layer]: BKE_animsys_eval_animdata on CUText (0x7f174eff1b88) at time 4.000000 ``` when switching modes ``` [SCScene :: View Layer]: Accumulated recalc bits for OBText: 113 [SCScene :: View Layer]: Accumulated recalc bits for CUText: 4294967133 [SCScene :: View Layer]: deg_evaluate_copy_on_write on CUText (0x7f174eff1b88) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBText (0x7f1753571208) [SCScene :: View Layer]: BKE_curve_eval_geometry on CUText (0x7f174eff1b88) [SCScene :: View Layer]: BKE_object_data_select_update on CUText (0x7f174eff1b88) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBText (0x7f1753571208) [SCScene :: View Layer]: BKE_object_eval_uber_data on OBText (0x7f1753571208) [SCScene :: View Layer]: BKE_object_eval_done on OBText (0x7f1753571208) [SCScene :: View Layer]: BKE_object_handle_data_update on OBText (0x7f1753571208) ``` Will try my luck for a bit
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Member

Added subscriber: @Sergey

Added subscriber: @Sergey
Member

Seems like @Sergey fixed this in 8e9c16b0cf.

Will close this (as I am not abled to reproduce this anymore), but feel free to reopen/comment again if issues persist...

Seems like @Sergey fixed this in 8e9c16b0cf. Will close this (as I am not abled to reproduce this anymore), but feel free to reopen/comment again if issues persist...
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Reference: blender/blender#57556
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