Blender 2.8 3D view limit #57563
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#57563
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
MacOS 10.14.1
5K 27" 2017
Blender 2.80 limit vision while zoom out on 3D view I can't see on top and I can't see on bottom. Only I can see middle there.
https://youtu.be/AwNzxpt7BfQ
Added subscriber: @Kent-Davis
Added subscriber: @lichtwerk
That should change if you increase the View Clip End, no?
(looks like you have an object 4km and clipping at 1km)
Beware that if you increase clip end a whole lot, you might have to increase Clip Start a bit, too (or you might run into unavoidable artifacts).
marking as incomplete until @Kent-Davis confirms this is solved...
Hi. I have difficult understand text there.
Try changing these values (increase
End
[and possiblyClip Start
as well]) and see if that makes a difference.Oh I see that one and I follow your say. https://youtu.be/I78ayGVdT74 not work.
Added subscriber: @fclem
@fclem: have an idea?
Changed status from 'Open' to: 'Archived'
@Kent-Davis you are editing the properties of another view3D area. Thoses properties are store per viewports. You need to use the Properties Panel of the viewport you see.
What is properties, store per viewports, properties panel of the viewport. I don't understand.
Would you like snapshot to show me and I able to work on there make bone become thickness also red, green, and blue make thickness?
What @fclem was saying [and I totally missed in your video, doh!] is that you have split your views and the Panel you are editing the Clip values is in another view.
What you need to do is hit N in your current 3D view and makes those changes in the Panel there
Also: dont mix this with #57569 (bone issue), lets stick to the grid issue here...
@Kent-Davis this is not a help site. This site is for reporting bugs and what you are reporting are not bugs.
What you are asking is pretty basic. You would be better off asking help on Blender Artists for example or watch tutorials about the basics of blender's User Interface.
EDIT: Sorry for being so harsh, some of your reports are still valid.
sigh
Yes. Now I got you say Clem...
I just download today November 2, 2018. (Blender update)
Now I am show you other youtube you can see.
https://youtu.be/YXAKGd98g6Q
As far as I can see, the original issue is resolved.
The other one is not a bug, it's a depth buffer precision thing when having very large ranges -- descibed in the manual .
allright.