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The 'View' text and gizmos are not visible on a bright background
Closed, InvalidPublic

Description

Blender Version
git tip 1f4068214f6efa79d71419dba1b2a89b9179405b

Short description of error

I think they also should have a (transparent) grey background bar.

Details

Type
Bug

Event Timeline

Philipp Oeser (lichtwerk) triaged this task as Normal priority.Nov 2 2018, 12:50 PM

Not sure this is a bug?
Looks like we have a transparent (white) circle surrounding gizmos already (text doesnt). Unsure what a good solution would be here.

I'll also mention the related T54723.

maybe @venomgfx , @William Reynish (billreynish) can comment?

Pablo Vazquez (pablovazquez) claimed this task.

It's not a bug. It's a known limitation with white labels on white background and it's been there for decades way before 2.8 or 2.5 even. Solution would be to add a drop-shadow or gray box around it but it would make it look like dropdowns which are interactive, so it's not that simple.

Please use Right Click Select for proposals and mockups on how to fix this or make a thread in DevTalk (the issue is already reported there by the way).

It's not a bug, but it's an issue we should fix. The icons should be dark so they are visible on the dark circles. We can do this via the the new icon category themes. We just need to add these to a separate icon category.

Looks like we have a transparent (white) circle surrounding gizmos already (text doesnt). Unsure what a good solution would be here.

I think a grey circle and grey text background box (maybe transparent) it would be better and more consistent. See the other UI elements inside the view.

That would work too. I don't mind if we do bright icons on dark circles or the other way around.



Semitransparent grey backdrop works better in more cases than semitransparent black or white, just because the grey I used in the mockup is the same that the top header uses. Its’s better to have some degree of contrast between the 3D View’s background and the top header to differentiate those two regions. An outline is not necessary, but could help in those extreme cases, when 3D View content’s colour is close to the backdrops’ luminosity - the backdrop will simply “dissapear” as I depicted in my second mockup (the one in which backdrops with icons overap with tne top header).

Actually, the left mock-up looks good, the outlines are annoying.
I think it does not matter if the backdrop disappears. As long as the (white) text is still readable and the symbol is visible, the grey backdrop loses its original function.

Transparent black or dark grey both will work, yes. I would avoid adding outlines to the circles - it makes the whole thing too complex.

My point is to use gray colour for backdrops, as it is done with transformation info in top left corner of 3D View editor. Outline is not needed in most cases.

Although Pablo very kindly marked this task as Invalid, the problem was IMO resolved in:
ef42dcd31e773b4c2c7ee5f6ef220ea3ce03bf76
UI: Darken the backdrop of navigation gizmos.
and
df0058061d599ce45dad3589299349ca6f5813b9
UI: Soft drop shadow on 3D Viewport info text.

Thanks.

Although Pablo very kindly marked this task as Invalid, the problem was IMO resolved in:
ef42dcd31e773b4c2c7ee5f6ef220ea3ce03bf76
UI: Darken the backdrop of navigation gizmos.
and
df0058061d599ce45dad3589299349ca6f5813b9
UI: Soft drop shadow on 3D Viewport info text.

Thanks.

I marked it as invalid because it's not a bug and definitely not a crash (the only kind of reports allowed at this moment). But then I felt bad about it and spent my Friday night fixing it.

I marked it as invalid because it's not a bug and definitely not a crash (the only kind of reports allowed at this moment). But then I felt bad about it and spent my Friday night fixing it.

At least both of us didn't waste our time uselessly and Blender got better :-)
Thanks.