Scene too complex to fit in available memory, with lots of VRAM to spare
Open, Needs TriagePublic

Description

System Information
MacOS, Macbook Pro 15" 2017, i7-7700HQ / Radeon Pro 560 4GB

Blender Version
Broken: 2.79b hash f4dc9f9
Worked: (optional) Latest build on Windows, GTX 1080 Ti

Short description of error
Throws "scene too complex to fit in available memory" before starting the render, whilst only using 700M. On Windows, the per-frame memory usage is 3GB or less, which can fit into the Mac's VRAM.

Exact steps for others to reproduce the error
On MacOS with 4GB graphics card, load blend file, render frames 600 to 800 with valid file destination, using OpenCL GPU Compute engine.

Details

Type
Bug
Philipp Oeser (lichtwerk) triaged this task as Incomplete priority.Fri, Nov 2, 1:17 PM

Sorry, but it seems the blend file is missing?

marking as incomplete for now

Max (MessyMix) added a comment.EditedFri, Nov 2, 3:00 PM


Okay, I thought I attached it the first time around but here it is. Do I have to attach the assets used as well (HDRI, textures)? Or are they embedded in the .blend?

Hi, thx for getting back.
Yes, please pack all into the .blend. You can do so by File > External Data > Pack all into .blend

See if this can replicate the problem

Philipp Oeser (lichtwerk) raised the priority of this task from Incomplete to Needs Triage.Sun, Nov 4, 7:33 PM

OK, blendfile provided