Scene too complex to fit in available memory, with lots of VRAM to spare #57577

Closed
opened 2018-11-02 07:45:21 +01:00 by Max · 12 comments

System Information
MacOS, Macbook Pro 15" 2017, i7-7700HQ / Radeon Pro 560 4GB

Blender Version
Broken: 2.79b hash f4dc9f9
Worked: (optional) Latest build on Windows, GTX 1080 Ti

Short description of error
Throws "scene too complex to fit in available memory" before starting the render, whilst only using 700M. On Windows, the per-frame memory usage is 3GB or less, which can fit into the Mac's VRAM.

Exact steps for others to reproduce the error
On MacOS with 4GB graphics card, load blend file, render frames 600 to 800 with valid file destination, using OpenCL GPU Compute engine.

**System Information** MacOS, Macbook Pro 15" 2017, i7-7700HQ / Radeon Pro 560 4GB **Blender Version** Broken: 2.79b hash f4dc9f9 Worked: (optional) Latest build on Windows, GTX 1080 Ti **Short description of error** Throws "scene too complex to fit in available memory" before starting the render, whilst only using 700M. On Windows, the per-frame memory usage is 3GB or less, which can fit into the Mac's VRAM. **Exact steps for others to reproduce the error** On MacOS with 4GB graphics card, load blend file, render frames 600 to 800 with valid file destination, using OpenCL GPU Compute engine.
Author

Added subscriber: @MessyMix

Added subscriber: @MessyMix
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Sorry, but it seems the blend file is missing?

marking as incomplete for now

Sorry, but it seems the blend file is missing? marking as incomplete for now
Author

lazyblend.blend
Okay, I thought I attached it the first time around but here it is. Do I have to attach the assets used as well (HDRI, textures)? Or are they embedded in the .blend?

[lazyblend.blend](https://archive.blender.org/developer/F5337287/lazyblend.blend) Okay, I thought I attached it the first time around but here it is. Do I have to attach the assets used as well (HDRI, textures)? Or are they embedded in the .blend?
Member

Hi, thx for getting back.
Yes, please pack all into the .blend. You can do so by File > External Data > Pack all into .blend

Hi, thx for getting back. Yes, please pack all into the .blend. You can do so by `File` > `External Data` > `Pack all into .blend`
Author

fastblend.blend

See if this can replicate the problem

[fastblend.blend](https://archive.blender.org/developer/F5372047/fastblend.blend) See if this can replicate the problem
Member

OK, blendfile provided

OK, blendfile provided

Added subscribers: @Jeroen-Bakker, @ZedDB

Added subscribers: @Jeroen-Bakker, @ZedDB
Jeroen Bakker was assigned by Sebastian Parborg 2019-02-11 11:34:34 +01:00

@Jeroen-Bakker I leave this for you to decide if it is a driver issue or not.

@Jeroen-Bakker I leave this for you to decide if it is a driver issue or not.
Member

@MessyMix

Hi, can you try to explain in more detail what this issue is about?
If I read and understand correctly you compare a NVidia driver on Windows to an AMD MacOS driver on Apple.
Different OSes and hardware and drivers lead to other programs and memory usage.
If this is the case the difference is in the driver and hardware.

Thanks in advance.

@MessyMix Hi, can you try to explain in more detail what this issue is about? If I read and understand correctly you compare a NVidia driver on Windows to an AMD MacOS driver on Apple. Different OSes and hardware and drivers lead to other programs and memory usage. If this is the case the difference is in the driver and hardware. Thanks in advance.
Author

No problem, not a very major bug at all. It may be an OS-level vRAM allocation issue.
I tried to render a frame on my Mac using the GPU which has 4GB of vram, but it said "scene too complex to fit in available memory". Which is weird, because I expected it should be small enough to fit.
So I checked it by rendering it on a 11GB GTX 1080 Ti, and the scene is only takes up 3GB of vRAM, so it should have been enough to render on the Mac.

Anyways, not a very major issue, so I will see if I can close this. Especially with the new combined CPU/GPU render capability coming up soon.

No problem, not a very major bug at all. It may be an OS-level vRAM allocation issue. I tried to render a frame on my Mac using the GPU which has 4GB of vram, but it said "scene too complex to fit in available memory". Which is weird, because I expected it should be small enough to fit. So I checked it by rendering it on a 11GB GTX 1080 Ti, and the scene is only takes up 3GB of vRAM, so it should have been enough to render on the Mac. Anyways, not a very major issue, so I will see if I can close this. Especially with the new combined CPU/GPU render capability coming up soon.
Author

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Max closed this issue 2019-02-12 16:56:29 +01:00
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Reference: blender/blender#57577
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