Page MenuHome

Wrong vertex-per-face normal lines overlay
Closed, DuplicatePublic

Description

System Information


Win 10 Home and graphics card Geforce 970

Blender Version
Broken: 2.80. Alpha 2, hash: b4dfe00fd60, 2.79, hash: 5bd8ac9
Worked: 2.79, hash: 5bd8ac9 - once

Short description of error
Overlay of vertex normals lines is wrong on sharp edges and od custom changed vertex normals; behaves like if there were all faces as flat

2.79
2.8

Exact steps for others to reproduce the error

  1. create a cube
  2. make a bevel to all edges
  3. set Auto Smooth ON in Object data and set the Angle to 180
  4. selet all faces in edit mode and press mesh/shading/smooth faces
  5. select some edges and mark them as sharp via Edge/Edge data/Mark sharp
  6. select some other faces and set Mesh/Normals/Set from faces
  7. in Overlays set ON Display vertex-per-face normals as line
  8. observe wrong vertex normal lines, it does not show the correct number of normals and directions (shading of the model is OK though)

Details

Type
Bug

Event Timeline

Jan Javůrek (skywalger) renamed this task from Wrong vertex normal lines on sharp edges to Wrong vertex normal lines overlay.Nov 6 2018, 8:15 PM
Jan Javůrek (skywalger) updated the task description. (Show Details)
Jan Javůrek (skywalger) renamed this task from Wrong vertex normal lines overlay to Wrong vertex-per-face normal lines overlay.Nov 6 2018, 9:55 PM
Jan Javůrek (skywalger) updated the task description. (Show Details)
Jan Javůrek (skywalger) updated the task description. (Show Details)

Might be a duplicate of T57620 (or at least heavily related?)

it is not entirely a duplicate, I am also complaining about the number of rendered normals...in 2.79 it works as it should by my opinion (attached screenshots)

@Jan Javůrek (skywalger) : thanx for bringing the other issue over to T57620, assumed this would be solved all in one go...