Windows 10, GTX 1070
Broken: Blender 2.8 Alpha 2 7b271d5fc11
Short description of error
The smoke itself seems to disappear, depending on the rotation of the viewport.
Exact steps for others to reproduce the error
- Load up the attached .blend file
- Shift A to play the smoke ( let the timeline loop, takes a few seconds, in order to build the smoke sim )
After the first timeline loop, all 4 spheres are emitting smoke, but may not look like it.
- Rotate the viewport to see from above the wireframe cube ( smoke domain )
You will see all 4 spheres emitting smoke.
- Rotate around the cube, and you'll see that the smoke disappears for some of the spheres depending on the angle of viewing.
The smoke from all 4 spheres should always be visible from all angles.
Note that the culling happens with just one sphere, having more spheres helps improve the possibility that one of them will be visible.