Eevee: Lights dont cast shadows if they are part of an collection instance #57693

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opened 2018-11-08 10:15:46 +01:00 by Philipp Oeser · 20 comments
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System Information
Fedora 29, 970m

Blender Version
Broken: 0c8aa85069
Worked: NA

Short description of error
Lights appear to not cast shadows if they are part of an collection instance.
Lights in the collection itself work though.

Exact steps for others to reproduce the error

InstancedCollectionLightsNoShadow.blend

  • open attached .blend
  • switch to rendered view (same is true for lookdev with Scene Lights option ON)
  • there is a collection with one light (casting shadows)
  • there is an instance of that collection (light in that instance appears to not cast a shadow)

while instancing of collections of lights might not be a very common practice, it is mostly relevant when linking such a collection from another blend.
( and the Instance Collectionsoption is enabled by default when linking a collection -- if that option is disabled during linking, shadows work... )

**System Information** Fedora 29, 970m **Blender Version** Broken: 0c8aa85069 Worked: NA **Short description of error** Lights appear to not cast shadows if they are part of an collection instance. Lights in the collection itself work though. **Exact steps for others to reproduce the error** [InstancedCollectionLightsNoShadow.blend](https://archive.blender.org/developer/F5438950/InstancedCollectionLightsNoShadow.blend) - open attached .blend - switch to rendered view (same is true for lookdev with `Scene Lights` option ON) - there is a collection with one light (casting shadows) - there is an instance of that collection (light in that instance appears to not cast a shadow) while instancing of collections of lights might not be a very common practice, it is mostly relevant when linking such a collection from another blend. ( and the `Instance Collections`option is enabled by default when linking a collection -- if that option is disabled during linking, shadows work... )
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk

#68490 was marked as duplicate of this issue

#68490 was marked as duplicate of this issue

#67784 was marked as duplicate of this issue

#67784 was marked as duplicate of this issue

#63132 was marked as duplicate of this issue

#63132 was marked as duplicate of this issue

#61407 was marked as duplicate of this issue

#61407 was marked as duplicate of this issue
Clément Foucault was assigned by Philipp Oeser 2018-11-08 10:35:52 +01:00

This is a current limitation of Eevee/Depsgraph. I might lift this limitation for Renders but for viewport it's not that simple.

For the record the problem is that Depsgraph generate transient objects for duplis and these transient objects only live for the time of the iteration (they are deleted between redraw) and I cannot keep track of which shadow map to update if I don't have persistent storage per dupli. If I don't keep track, that means every shadow map from a dupli lamp will be updated each redraw and it will lead to major performance drop.

This is a current limitation of Eevee/Depsgraph. I might lift this limitation for Renders but for viewport it's not that simple. For the record the problem is that Depsgraph generate transient objects for duplis and these transient objects only live for the time of the iteration (they are deleted between redraw) and I cannot keep track of which shadow map to update if I don't have persistent storage per dupli. If I don't keep track, that means every shadow map from a dupli lamp will be updated each redraw and it will lead to major performance drop.

Added subscriber: @DuarteRamos

Added subscriber: @DuarteRamos

Added subscriber: @camomiles

Added subscriber: @camomiles

Added subscriber: @heavypoly

Added subscriber: @heavypoly

What is the best performing workaround for this? Linked duplicates instead of collections?

What is the best performing workaround for this? Linked duplicates instead of collections?
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Added subscriber: @solartistic

Added subscriber: @solartistic
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Added subscribers: @duodequinquagesimum, @fclem, @zhanghua, @ZedDB, @mont29

Added subscribers: @duodequinquagesimum, @fclem, @zhanghua, @ZedDB, @mont29
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Added subscribers: @complexly, @zeauro

Added subscribers: @complexly, @zeauro
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Added subscriber: @JonathanLampel-4

Added subscriber: @JonathanLampel-4

Added subscriber: @BleuRaven

Added subscriber: @BleuRaven
Clément Foucault was unassigned by Dalai Felinto 2019-12-23 16:35:52 +01:00

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Sebastian Parborg self-assigned this 2020-01-17 15:59:21 +01:00

This has been resolved (at least for me) in the latest blender master version.

This has been resolved (at least for me) in the latest blender master version.
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This is cool, didnt notice, thx checking @ZedDB!

This is cool, didnt notice, thx checking @ZedDB!

Added subscriber: @albert.b

Added subscriber: @albert.b

lights issue.blend
Is this same issue? lights in my scene just died when some lights linked into collection instance, not just shadow missing

[lights issue.blend](https://archive.blender.org/developer/F8488659/lights_issue.blend) Is this same issue? lights in my scene just died when some lights linked into collection instance, not just shadow missing
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Reference: blender/blender#57693
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