consecutive bump nodes with image textures give nan in normal pass #57741

Closed
opened 2018-11-09 11:04:39 +01:00 by ronald engel · 7 comments

System Information
All OS tested

Blender Version
Broken: 2.79.6
Worked: 2.79

**Description
In our materials we use textures to add scratches and dirt to the normals via bump nodes (textures go to the height input). For some time now we have broken normal passes. Instead of sending you our shitty shaders I isolated the problematic parts:

If you use an image texture as height input for the bump node and then connect the normal output to another bump node also with an image texture for the height you will end with nan pixels in the normal pass. This "works" even if no image is selected in the image texture node. See blend file for reproduction.

Might be linked to https://developer.blender.org/T56798

normal_bug.blend

nan_normals_ex1.jpg

nan_normals_ex2.jpg

**System Information** All OS tested **Blender Version** Broken: 2.79.6 Worked: 2.79 **Description In our materials we use textures to add scratches and dirt to the normals via bump nodes (textures go to the height input). For some time now we have broken normal passes. Instead of sending you our shitty shaders I isolated the problematic parts: If you use an image texture as height input for the bump node and then connect the normal output to another bump node also with an image texture for the height you will end with nan pixels in the normal pass. This "works" even if no image is selected in the image texture node. See blend file for reproduction. Might be linked to [[ https://developer.blender.org/T56798 ]] [normal_bug.blend](https://archive.blender.org/developer/F5457371/normal_bug.blend) ![nan_normals_ex1.jpg](https://archive.blender.org/developer/F5457370/nan_normals_ex1.jpg) ![nan_normals_ex2.jpg](https://archive.blender.org/developer/F5457369/nan_normals_ex2.jpg)
Author

Added subscriber: @ronalde

Added subscriber: @ronalde
Author

While updating our shaders to workaround this bug we noticed that the added bump node could use any texture for height input and the resulting normal pass after adding this to another bump node would be wrong.

So for instance a noise texture bump node added via the normal input to an image texture bump node would give nan in the normal pass.

While updating our shaders to workaround this bug we noticed that the added bump node could use any texture for height input and the resulting normal pass after adding this to another bump node would be wrong. So for instance a noise texture bump node added via the normal input to an image texture bump node would give nan in the normal pass.

Added subscriber: @mont29

Added subscriber: @mont29
Brecht Van Lommel was assigned by Bastien Montagne 2018-11-29 16:38:09 +01:00

Indeed seems related to #56798…

Indeed seems related to #56798…
Brecht Van Lommel was unassigned by Dalai Felinto 2019-12-23 16:35:52 +01:00

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Brecht Van Lommel self-assigned this 2020-01-27 12:10:28 +01:00

This appears to have been resolved in latest master, I can't see NaNs anymore.

This appears to have been resolved in latest master, I can't see NaNs anymore.
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Reference: blender/blender#57741
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