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Edit Mesh: X-Mirror/Topology Mirror not working
Closed, ResolvedPublic

Description

System Information
Ubuntu 17.10 Nvidia GTX 1050

Blender Version
Broken: 2.80.30 bdca8639569
Worked: 2.79b

Short description of error
X-mirror and Topology mirror seem to fail even in the simplest cases.

Exact steps for others to reproduce the error


  • Open .blend, a symmetric cube is in edit mode with some vertices selected and x-mirror on
  • Move the vertices, the opposite side in X is not moving.

Event Timeline

Pablo Vazquez (pablovazquez) renamed this task from Edit Mesh: X-Mirror not working to Edit Mesh: X-Mirror/Topology Mirror not working.
Philipp Oeser (lichtwerk) triaged this task as Confirmed, Medium priority.

There is D3869 already (and kind of WIP/WorkInDiscussion atm.)

Hope to get back to that Differential soonish

Oh it's not tagged, that's why. I did a search for it with the Blender2.8 tag and found nothing :)

Thanks for having a look at it already. I mentioned it in the last meeting and I understood it was unreported. You can close this or keep it as reference since this is an actual bug report.

Since there is D3869 already, I'll claim for now...

Any news about the mesh mirror functionality?

@HADESBLACK (and everyone else interested): it is currently being discussed [in D3869] if moving the per-mesh-option to a tool seeting (that would work the same for every object selected).
This has pros and cons, feel free to leave a comment in D3869 what is preferred here, once a decision is made, it shouldnt be too long to have it finally implemented...

Brecht Van Lommel (brecht) raised the priority of this task from Confirmed, Medium to Confirmed, High.Jan 14 2019, 4:16 AM

Hey !
Have a weird bug with a normal map texture and I'm not sure if it's linked to this problem.

First I modeled the object bellow really fast and I had weird shapes/shadows on the object on Eevee and Cycle without any texture. I first thought It was maybe a doubles points so I remove every double points but nothing changed. I also made the normal consistant but nothing happened. Finally I remodeled the whole object more clean, but same issue. This time the object seems nice on Eevee and Cycle but once I put a normal map, it lags again. I've checked all my texture and everything seems perfect. I've used mirror to do this model, that's why I thought that this issue could be linked to this issue.

I'm on MacOs Mojave / NVIDIAGeForece GT 650M 1024 MB and Intel HD Graphics 4000 1536 MB


@Camille (Ekiwnox) this issue is resolved, open a new issue, refer to this if necessary.