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VSE, marker area is invisibly blocking the strips
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System Information
Xbuntu / AMD

Blender Version

Short description of error
When working in the VSE, if you create a marker there's an invisible "marker area" that's created a the bottom but you can still see the strips underneath even though you can't interact with them in this area. The marker area would really need to be its own thing and push the rest of the VSE upwards so those two areas are not in visual conflict.

Note: Pablo (Vazques) asked me to report this as a bug.

Exact steps for others to reproduce the error
New file
Go to the VSE
Add a strip on layer 0 (bottom layer)
Create a marker
Try to interact with the strip with the cursor at the bottom of the VSE



Event Timeline

Wouldnt it be enough to restrict the horizontal clickable "hotspot" to some extend around the actual marker position? (as of now it seems to total region width is occupied for that -- indicated by a slight transparent overlay [which goes away if you have no markers at all]).
(Just saying, because pushing the whole area upwards would mean wasting quite some vertical space, no?)

Brecht Van Lommel (brecht) triaged this task as Normal priority.

Markers were designed to work this way, overlapping the contents of the editor also in the dopesheet for example.

This could be improved, if there is a design for it perhaps it can be added to the UI paper cuts. But I'm not sure I would consider this a bug.

Problem is, that blocked area is absolute, regardless of timeline zoom and it can block lower channels., as you can not pan below zero.

Simplest thing would be turn markers upside down. so they are selected on the upper part of timeline.
Should I write patch for this?