Crash when changing Particle type, when Hair has dynamics #58046
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Reference: blender/blender#58046
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System Information
Windows 10, GTX1070
Blender Version
Broken: Blender 2.8 Alpha 2,
0c8b0771f2
Short description of error
Blender crashes when Hair Dynamics is on, and the Particles type is changed
Exact steps for others to reproduce the error
If Blender hasn't crashed yet, select between hair and emitter a few more times
Added subscriber: @MalDuffin
Added subscriber: @lichtwerk
Confirmed.
ASAN gives
heap-use-after-free
For full output see P838Checking further (there were some changes to modifier freeing code...)
Added subscriber: @Sergey
Without spending heaps more time, I cannot tell what the underlying issue is.
Well enabling hair dynamics builds hair cloth modifier data, change from hair --> emitter frees the hair cloth modifier data, change from emitter --> hair uses that again (see ASAN P838)
Might be changes to modifier freeing/copying code (
d59c2d12b1
,41830cc432
-- dont think so though), might be the specific way CoW does it?P839 solves (but I guess that breaks the whole idea of keeping the cache, see also comment here )
@Sergey: could you check on this?
@lichtwerk, you r patch actually seems correct.
modifier_free()
will free memory used byclmd
, and it is supposed to be set to NULL there. I guess this line was lost in one of the other fixes/refactors.So please commit your P839 :)
@Sergey: thx for checking, will doublecheck again tomorrow (the idea of keeping the cache, had the impression it was
not
set to NULL on purpose... -- if I dont find anything suspicious, will commit tomorrow)That case is handled below. You can also compare the code with master, the
clmd = NULL
is clearly missing.This issue was referenced by
41e4059f3c
Changed status from 'Open' to: 'Resolved'