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The Backface Culling option should move from Overlays to Shading
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Description

The Backface Culling option should move from Overlays to Shading, since it is not something that is overlaid on top of the mesh, but a an option related to rendering/shading.

Also, this does not get turned off when disabling the Overlays toggle. For these reasons, we should move this into the Shading popover.

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Campbell Barton (campbellbarton) renamed this task from Move the transform info away from the header, into the viewport. to The Backface Culling option should move from Overlays to Shading.Nov 26 2018, 11:30 PM

Should backface culling show up in all the shading dropdowns? I ask because it might be difficult for users to find the checkbox if it's only accessible when 'solid' mode is selected. It affects all of the shading modes, so I think it should be on all of them, including 'rendered' which currently greys out the shading dropdown. Maybe this option should live under the 'render' tab of the properties window?

AFAIK it does not affect rendered view - that uses the renderer settings.

as can be seen in these screenshots checking the 'backface culling' option in the overlays tabs affects which faces are shown when using the evee rendering engine in the viewport. You are correct that it doesn't affect the rendered view in cycles. if that shouldn't be the case i can open it up as a separate bug.