Blender 2.8 crash when switch to sculpting #58126
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Reference: blender/blender#58126
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System Information
Microsoft Windows x64 10 Pro 10.0.17134.407
AMD Radeon HD7750
Blender Version
version: 2.80 (sub 35), branch: blender2.8, commit date: 2018-11-28 17:22, hash:
565de7750b
, type: Releasebuild date: 28/11/2018, 09:48
Short description of error
Load file, switch to sculpting, Blender crashes
NightmareMoonFig1.blend
Added subscriber: @andergrin
Added subscriber: @brhumphe
Confirmed on MacOS 10.14 build
a740cc53ea
The issue seems to be specific to the mesh in that file. If I add an icosphere or other mesh, sculpting tools work fine on that mesh. It is only when entering sculpt mode with the wing selected that it crashes.
Added subscriber: @lichtwerk
Confirmed, scene->toolsetting->sculpt is NULL here
Added subscriber: @Sergey
Hm, seems to be tied to the scene [which just doesnt seem to have
ToolSettings->sculpt
-- you can inspect this in the Outliner Data API as well]If I add a cube in this scene, go to sculptmode (without subdivision modifier -- or else it will crash, too) then
ToolSettings->sculpt
will get created.After that you can happily sculpt on the wing as well (so nothing wrong with that mesh in particular).
Same if I just append the collection to a new file.
Not sure how
ToolSettings->sculpt
would ever get lost? [maybe just corrupted file?]@Sergey: mind checkon on this one?
There are another model, that's made in previous version of blender (2.7) and blender crashes when any part of model switched to sculpting, for example
TempestShadowFig4.blend
It's seems, that's in latest build of Blender (version: 2.80 (sub 35), branch: blender2.8, commit date: 2018-11-30 00:46, hash:
4c31bed6b4
) this issue is fixed.Changed status from 'Open' to: 'Resolved'
Working here as well, closing then