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3D cursor inconsistencies
Open, Confirmed, MediumPublic

Description

System Information:
CPU: Ryzen 5 2600
GPU: RX 570 4GB
OS: Windows 10 Home

Blender Version:
Broken: Blender 2.8 Beta 0f5b53ba4dc

Short description of error:
There are a few inconsistencies with the 3D cursor I'd love to be changed.

  1. The 3D cursor will act if as orientation = view if you move it while having another tool is active in the 3D viewport (with the except of the select tool) even while settings for the 3D cursor are different. I'd love to see this changed so that the 3D cursor respects 3D cursor settings even while the tool isn't active. (Note: Right click select must be the enabled for this to occur)
  2. Object mode and edit mode can have different settings for the 3D cursor. I would love to see this changed so that a setting picked in one mode stays across all modes. However, arguments can be made to keep it the way it is now.
  3. Weight paint mode has the 3D cursor in the tool bar while it's invisible in the viewport. This is just a bug.

Here's a video show casing the issues:

Details

Type
Bug

Event Timeline

Alaska (Alaska) updated the task description. (Show Details)
Alaska (Alaska) updated the task description. (Show Details)
Sebastian Parborg (zeddb) triaged this task as Confirmed, Medium priority.

Additional info

2.80 (sub 45), 168d3fd528c4, 2019-02-27 01:36

Despite all kinds of settings cursor align face only by Z-axis.
But cursor`s X and Y still affected by view.

Also by Shift-RMB cursor always oriented by view, despite settings.

Align rotation by snapping target means all axes, am I right?
I made addon, that can reorient object locals to cursor`s rotation. And found, that there is no way to orent cursor to face just by click.
And there is no way to snap cursor`s orientation to face orientation. So cursor`s orientation is near useless.

I looked into info-console and saw this.


Still view-oriented, ignoring 3d-cursor settings and snap-settings partially