Page MenuHome

No sound on OSX (Intel) version of Blender Game Engine
Closed, ArchivedPublic


Platform: OSX Intel (Blender version - 2.43 RC2)

It loads wav sound files, but it is not possible to play sound files.

Event Timeline

Logged In: YES

Ed, did you make a build with openal enabled?

Logged In: YES

Can someone attach or point to a blend with which to test? All things in the
build point to a good OpenAL but I don't know how to set up a sound in the
game engine.

Logged In: YES


I am attaching a sample file here - Please press on P to start. After displaying very random texts, it plays a short sound.

The sample file is tested to work on Blender 2.4.2a.

Thank you very much for your help.

Logged In: YES

>>The sample file is tested to work on Blender 2.4.2a.
sorry, I forgot mentioning: Blender 2.4.2a (running on Windows XP Home edition.)

Logged In: YES

More details on this bug.

When the sample file attached with this bug submission is run on OSX (Intel), blender 2.43 returns the following errors:
blender(5164,0xa000cfc0) malloc: *** error for object 0x797fa0: Non-aligned pointer being freed (2)
blender(5164,0xa000cfc0) malloc: *** set a breakpoint in szone_error to debug
WARNING: Sound actuator SE9 failed to load sample.
Traceback (most recent call last):
File "testtex", line 7, in ?
AttributeError: Unable to find requested actuator
No such errors are returned when the sample is run on blender Windows version 2.43.

The problem still exists in the brand new version 2.43 of OSX Intel (built on 15th Feb 2007). I re-registered the bug with more specific information under the OSX category, not under that of Game Engine.

Logged In: YES

We do want to support OpenAL on Intel OSX machines in the future. After
investigating the nature of the problem, we determined that OpenAL has some
endian issues to be solved, and we could not address the problems before
Blender 2.43 release.

Bug remains open, but postponed. This should be addressed before the next
release if possible.

Ed, good to know you are around still :)

It says on the download page there is no sound support for Intel Mac. Only Power PC.

Sound should be working on Intel Macs in 2.5. I think there may also have been support in 2.49. I've gotten confirmation from a few people that BGE sounds are now working on Intel Macs, so, I'm closing this bug. If there is still a problem, please open a new bug report.

Mitchell Stokes (moguri) changed the task status from Unknown Status to Archived.Mar 10 2010, 5:35 PM

I have also confirmed that sounds are working again.

Tested with Blender 2.49b, Intel Mac OS X 10.5, Python 2.5.

Thank you very much!!!!!!