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Node input output grabbing
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System Information
Operating system: Windows 10 Pro 64 bit
Graphics card: GTX 1060 6GB

Blender Version
Broken: 2.80 4c31bed6b46

Short description of error
Not so much an error, but a work flow problem. When editing nodes, I find myself not selecting the circles outputs on the nodes to attach to other nodes inputs, but instead highlighting a small part of the screen. Did not have an issue with this in 2.79b, maybe you guys can increase the radius selection of the node inputs and outputs? It's just a minor thing compared to a lot of other issues you guys are probably working on, but it is annoying having to zoom in on nodes just to select an output circle to drag to an input circle

Exact steps for others to reproduce the error
Just try and use the nodes, the output selection box is smaller than 2.79b which makes it harder to grab and drag to another input

Event Timeline

It's a conflict between the box select and the node socket operator. @Brecht Van Lommel (brecht): Can we make box select only kick in if outside the threshold of the node sockets so you can still reliably make node connections?