Can not Sculpt mesh of posed postion which posed by armature #58283

Closed
opened 2018-11-30 09:02:43 +01:00 by takeshi funahashi · 2 comments

System Information
Windows 10 Pro 64-bit
CPU Intel Core i7 5960X @ 3.00GHz
64.0GB
FS2434 (1920x1080@60Hz)
2047 MBNVIDIA GeForce GTX 980 Ti (Undefined)
2047 MBNVIDIA GeForce GTX 980 Ti (Undefined)
ForceWare version: 416.94

Blender Version
Broken: (2.80 beta)
Worked: (2.79)

  1. make simple armature (3 or 4 bones) , and attach it to cylinder (or any mesh with sub-divide)

  2. select cylinder and select armature, ctrl +P and use auto-weight paint.

  3. pose armature. now mesh pose with bone. in modifier tab, display modifier in edit mode =ON, Adjust edit cage to modifier result on

  4. select mesh, then change mode to scupt.

  5. overlay ON,, default zero pose mesh are shown as wireframe, with posed mesh in look dev, or rendered mode , But solid view not show posed mesh. only show non posed mesh.

  6. if overlay off, default zero pose mesh only visible in "solid veiw mode"

  7. start sculpt with mesh,, It is not matter which view mode (shade) I used,

I can  not modify posed mesh vertices with keep current posed position.  but  only can  sculpt on  zero posed mesh position) 

sculpt1.JPG
sculpt_armature.blend

Edit

(2018 12/9 it seems already resolved with recent builds , I do not know which version remove this problem but now I can sculpt on posing
mesh by armature modifier, and edit shape keys too)

System Information Windows 10 Pro 64-bit CPU Intel Core i7 5960X @ 3.00GHz 64.0GB FS2434 (1920x1080@60Hz) 2047 MBNVIDIA GeForce GTX 980 Ti (Undefined) 2047 MBNVIDIA GeForce GTX 980 Ti (Undefined) ForceWare version: 416.94 Blender Version Broken: (2.80 beta) Worked: (2.79) 1. make simple armature (3 or 4 bones) , and attach it to cylinder (or any mesh with sub-divide) 2. select cylinder and select armature, ctrl +P and use auto-weight paint. 3. pose armature. now mesh pose with bone. in modifier tab, display modifier in edit mode =ON, Adjust edit cage to modifier result on 4. select mesh, then change mode to scupt. 5. overlay ON,, default zero pose mesh are shown as wireframe, with posed mesh in look dev, or rendered mode , But solid view not show posed mesh. only show non posed mesh. 6. if overlay off, default zero pose mesh only visible in "solid veiw mode" 7. start sculpt with mesh,, It is not matter which view mode (shade) I used, ``` I can not modify posed mesh vertices with keep current posed position. but only can sculpt on zero posed mesh position) ``` ![sculpt1.JPG](https://archive.blender.org/developer/F5765139/sculpt1.JPG) [sculpt_armature.blend](https://archive.blender.org/developer/F5765221/sculpt_armature.blend) Edit (2018 12/9 it seems already resolved with recent builds , I do not know which version remove this problem but now I can sculpt on posing mesh by armature modifier, and edit shape keys too)

Added subscriber: @TakeshiFunahashi

Added subscriber: @TakeshiFunahashi

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#58283
No description provided.