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Can not Sculpt mesh of posed postion which posed by armature
Closed, ResolvedPublic

Description

System Information
Windows 10 Pro 64-bit
CPU Intel Core i7 5960X @ 3.00GHz
64.0GB
FS2434 (1920x1080@60Hz)
2047 MBNVIDIA GeForce GTX 980 Ti (Undefined)
2047 MBNVIDIA GeForce GTX 980 Ti (Undefined)
ForceWare version: 416.94

Blender Version
Broken: (2.80 beta)
Worked: (2.79)

  1. make simple armature (3 or 4 bones) , and attach it to cylinder (or any mesh with sub-divide)
  1. select cylinder and select armature, ctrl +P and use auto-weight paint.
  1. pose armature. now mesh pose with bone. in modifier tab, display modifier in edit mode =ON, Adjust edit cage to modifier result on
  1. select mesh, then change mode to scupt.
  1. overlay ON,, default zero pose mesh are shown as wireframe, with posed mesh in look dev, or rendered mode , But solid view not show posed mesh. only show non posed mesh.
  1. if overlay off, default zero pose mesh only visible in "solid veiw mode"
  1. start sculpt with mesh,, It is not matter which view mode (shade) I used, I can not modify posed mesh vertices with keep current posed position. but only can sculpt on zero posed mesh position)


Edit

(2018 12/9 it seems already resolved with recent builds , I do not know which version remove this problem but now I can sculpt on posing
mesh by armature modifier, and edit shape keys too)

Details

Type
Bug