Operating system: Windows 10
Graphics card: NVidia Geforce 940mx
(example: 2.79b release)
(example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen)
Short description of error
With Multires modifier in sculpt mode, the object only shows as flat shaded and the "auto depth" navigation function doesn't seem to work, so when you rotate the view it doesn't pivot from the point on the surface you click, but rather from the middle of the object.
Exact steps for others to reproduce the error
Create an object - add multires modifier - add at least one subdivision - be sure object is shaded smooth - enter sculpt mode - rotate the view (auto depth must be enabled in settings) - compare to the rotation outside sculpt mode.
It is a small thing. If this is not regarded as a bug, just let me know. I want to help as much as possible in the evolution of Blender 2.8 Beta