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Animated Textures dont update on frame change
Closed, DuplicatePublic


Operating system: Windows 10
Graphics card: GTX 1080

2.80, 0f5b53ba4dc

Here is a video demonstrating the bug

Anytime I use a video file as a texture it never actually plays, it stays stuck on the first frame until I reload the file location. Scrubbing through the timeline or playing the animation doesnt update the texture. The same problem happens when using emptys as images. Ive tried multiple different files.

Steps to reproduce:
Use a texture node using a video file in any shader or add any background image using a video.