Crash when rendering smoke in cycles #58471

Closed
opened 2018-12-01 22:11:21 +01:00 by Ricardo Hauffe · 10 comments

System Information
Operating system: Windows 10
Graphics card: GTX 1070

Blender Version
Broken: 2.80, 4c31bed6b4, blender2.8, 2018-11-30

Short description of error
When I switch to Cycles and play my baked smoke simulation blender crashes immediately. Applied a few settings like high resolution, adaptive domain (see image).

Exact steps for others to reproduce the error
Quick smoke -> see settings in image -> bake -> render view in Cycles
crash-report.PNG

**System Information** Operating system: Windows 10 Graphics card: GTX 1070 **Blender Version** Broken: 2.80, 4c31bed6b46, blender2.8, 2018-11-30 **Short description of error** When I switch to Cycles and play my baked smoke simulation blender crashes immediately. Applied a few settings like high resolution, adaptive domain (see image). **Exact steps for others to reproduce the error** Quick smoke -> see settings in image -> bake -> render view in Cycles ![crash-report.PNG](https://archive.blender.org/developer/F5782793/crash-report.PNG)
Author

Added subscriber: @ricardo.hauffe

Added subscriber: @ricardo.hauffe

#58463 was marked as duplicate of this issue

#58463 was marked as duplicate of this issue

Added subscriber: @DimitriBastos

Added subscriber: @DimitriBastos
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Confirmed crash on playback

1   MEM_lockfree_mallocN_aligned						mallocn_lockfree_impl.c  388 0x3107b88 
2   ccl::GuardedAllocator<char>::allocate					util_guarded_allocator.h 63  0x337f41a 
3   std::allocator_traits<ccl::GuardedAllocator<char>>::allocate		alloc_traits.h           301 0x337ecc4 
4   std::_Vector_base<char, ccl::GuardedAllocator<char>>::_M_allocate		stl_vector.h             296 0x337e6c6 
5   std::_Vector_base<char, ccl::GuardedAllocator<char>>::_M_create_storage	stl_vector.h             311 0x337d7db 
6   std::_Vector_base<char, ccl::GuardedAllocator<char>>::_Vector_base		stl_vector.h             260 0x337c12c 
7   std::vector<char, ccl::GuardedAllocator<char>>::vector			stl_vector.h             429 0x6231f1c 
8   ccl::vector<char, ccl::GuardedAllocator<char>>::vector			util_vector.h            43  0x6231ee8 
9   ccl::string_printf[abi:cxx11](const char *, ...)				util_string.cpp          34  0x62310a0 
10  ccl::Session::update_status_time						session.cpp              933 0x34bea9f 
11  ccl::Session::release_tile							session.cpp              464 0x34bc34b 
12  std::__invoke_impl<void, void (ccl::Session:: *&)(ccl::RenderTile&), ccl::Session *&, ccl::RenderTile&>		invoke.h                 73  0x34c2a77 
13  std::__invoke<void (ccl::Session:: *&)(ccl::RenderTile&), ccl::Session *&, ccl::RenderTile&>			invoke.h                 95  0x34c2767 
14  std::_Bind<void (ccl::Session:: *(ccl::Session *, std::_Placeholder<1>))(ccl::RenderTile&)>::__call<void, ccl::RenderTile&, 0ul, 1ul>(std::tuple<ccl::RenderTile&>&&, std::_Index_tuple<0ul, 1ul>) functional               400 0x34c23f1 
15  std::_Bind<void (ccl::Session:: *(ccl::Session *, std::_Placeholder<1>))(ccl::RenderTile&)>::operator()<ccl::RenderTile&, void>(ccl::RenderTile&)                                                  functional               484 0x34c1e2b 
16  std::_Function_handler<void (ccl::RenderTile&), std::_Bind<void (ccl::Session:: *(ccl::Session *, std::_Placeholder<1>))(ccl::RenderTile&)>>::_M_invoke(std::_Any_data const&, ccl::RenderTile&)   std_function.h           297 0x34c172b 
17  std::function<void (ccl::RenderTile&)>::operator()(ccl::RenderTile&) const	std_function.h           687 0x33303b5 
18  ccl::CPUDevice::thread_render 						device_cpu.cpp           816 0x332b212

ASAN heap-buffer-overflow (see P859)

Confirmed crash on playback ``` 1 MEM_lockfree_mallocN_aligned mallocn_lockfree_impl.c 388 0x3107b88 2 ccl::GuardedAllocator<char>::allocate util_guarded_allocator.h 63 0x337f41a 3 std::allocator_traits<ccl::GuardedAllocator<char>>::allocate alloc_traits.h 301 0x337ecc4 4 std::_Vector_base<char, ccl::GuardedAllocator<char>>::_M_allocate stl_vector.h 296 0x337e6c6 5 std::_Vector_base<char, ccl::GuardedAllocator<char>>::_M_create_storage stl_vector.h 311 0x337d7db 6 std::_Vector_base<char, ccl::GuardedAllocator<char>>::_Vector_base stl_vector.h 260 0x337c12c 7 std::vector<char, ccl::GuardedAllocator<char>>::vector stl_vector.h 429 0x6231f1c 8 ccl::vector<char, ccl::GuardedAllocator<char>>::vector util_vector.h 43 0x6231ee8 9 ccl::string_printf[abi:cxx11](const char *, ...) util_string.cpp 34 0x62310a0 10 ccl::Session::update_status_time session.cpp 933 0x34bea9f 11 ccl::Session::release_tile session.cpp 464 0x34bc34b 12 std::__invoke_impl<void, void (ccl::Session:: *&)(ccl::RenderTile&), ccl::Session *&, ccl::RenderTile&> invoke.h 73 0x34c2a77 13 std::__invoke<void (ccl::Session:: *&)(ccl::RenderTile&), ccl::Session *&, ccl::RenderTile&> invoke.h 95 0x34c2767 14 std::_Bind<void (ccl::Session:: *(ccl::Session *, std::_Placeholder<1>))(ccl::RenderTile&)>::__call<void, ccl::RenderTile&, 0ul, 1ul>(std::tuple<ccl::RenderTile&>&&, std::_Index_tuple<0ul, 1ul>) functional 400 0x34c23f1 15 std::_Bind<void (ccl::Session:: *(ccl::Session *, std::_Placeholder<1>))(ccl::RenderTile&)>::operator()<ccl::RenderTile&, void>(ccl::RenderTile&) functional 484 0x34c1e2b 16 std::_Function_handler<void (ccl::RenderTile&), std::_Bind<void (ccl::Session:: *(ccl::Session *, std::_Placeholder<1>))(ccl::RenderTile&)>>::_M_invoke(std::_Any_data const&, ccl::RenderTile&) std_function.h 297 0x34c172b 17 std::function<void (ccl::RenderTile&)>::operator()(ccl::RenderTile&) const std_function.h 687 0x33303b5 18 ccl::CPUDevice::thread_render device_cpu.cpp 816 0x332b212 ``` ASAN heap-buffer-overflow (see [P859](https://archive.blender.org/developer/P859.txt))
Member

Cannot really reproduce this anymore...

@ricardo.hauffe : are you still getting crashes?

Cannot really reproduce this anymore... @ricardo.hauffe : are you still getting crashes?

Closed as duplicate of #61078

Closed as duplicate of #61078

Added subscriber: @brecht

Added subscriber: @brecht

This one was fixed.

This one was fixed.
Author

No crashes anymore!

No crashes anymore!
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Reference: blender/blender#58471
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